Player Matchup

Tyr
Tyr
 
Tyr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
CAFthe_coon
Artemis
Level 32
God Stats
6W - 2L
1,372 SR
Queue Stats
157W - 161L
1,461 Elo+
Solo
Tiamat
Tiamat
Keanjoo
Tiamat
Level 26
God Stats
2W - 0L
1,717 SR
Queue Stats
46W - 64L
1,549 Elo+
Solo
Thoth
Thoth
o_KEMOSABE_o
Thoth
Level 159
God Stats
6W - 7L
1,536 SR
Queue Stats
612W - 555L
1,555 Elo+
Solo
Fenrir
Fenrir
yonystelistu33
Fenrir
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
317W - 323L
1,544 Elo+
Solo
Team Averages
Level 72
1,525 SR
1,522 Elo+

VS

Team Averages
Level 63
1,560 SR
1,525 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Revolvania76
Fenrir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,465 Elo+
Solo
Vamana
Vamana
avocadobabas
Vamana
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 125L
1,534 Elo+
Solo
Janus
Janus
hegxs
Janus
Level 30
God Stats
1W - 1L
1,524 SR
Queue Stats
64W - 45L
1,617 Elo+
Solo
Xbalanque
Xbalanque
pewos
Xbalanque
Level 17
God Stats
1W - 1L
1,774 SR
Queue Stats
12W - 14L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
17
4 / 3 / 14
10,420
744
5,742
9,522
5,450
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
CAFthe_coon
Artemis
17
7 / 5 / 15
10,771
769
12,599
11,098
5,091
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Keanjoo
Tiamat
20
9 / 1 / 15
12,702
907
20,305
9,017
6,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
8 / 3 / 13
11,828
845
15,444
9,609
4,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 6 / 18
10,379
741
5,969
15,531
19,738
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
3 / 7 / 7
8,933
638
9,089
12,170
5,080
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
16
2 / 7 / 6
8,909
636
4,715
12,797
5,171
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
18
5 / 6 / 5
9,783
699
8,014
16,782
9,319
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
hegxs
Janus
17
4 / 5 / 7
10,180
727
13,174
11,856
4,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
pewos
Xbalanque
16
2 / 5 / 8
9,422
673
8,023
10,965
4,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
49
30
Kills
16
18
Deaths
30
75
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
4
3
14
3.67
L
Hun Batz
 
Hun Batz
3
7
7
0.93
W
Artemis
CAFthe_coon
Artemis
7
5
15
2.9
W
Tiamat
Keanjoo
Tiamat
9
1
15
16.5
L
Fenrir
2
7
6
0.71
L
Vamana
5
6
5
1.25
L
Janus
hegxs
Janus
4
5
7
1.5
W
8
3
13
4.83
L
Xbalanque
pewos
Xbalanque
2
5
8
1.2
W
2
6
18
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,059
Damage
43,015
54,777
Taken
64,570
40,460
Mitigated
28,134
18,619
Healing
16,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,742
662
399
1,264
9,522
5,450
268
2,475
7,047
0
7,607
L
Hun Batz
 
Hun Batz
9,089
171
2,083
1,258
12,170
5,080
0
4,580
7,590
0
22,590
W
Artemis
CAFthe_coon
Artemis
12,599
3,510
1,574
2,568
11,098
5,091
1,641
2,934
8,164
0
21,758
W
Tiamat
Keanjoo
Tiamat
20,305
1,181
890
4,067
9,017
6,118
582
1,527
7,490
52,249
0
L
Fenrir
4,715
712
644
1,984
12,797
5,171
0
8,376
4,421
0
9,086
L
Vamana
8,014
2,404
26
3,742
16,782
9,319
0
9,948
6,834
0
17,513
L
Janus
hegxs
Janus
13,174
826
805
1,753
11,856
4,388
0
6,338
5,518
41,624
0
W
15,444
348
326
1,668
9,609
4,063
936
1,878
7,731
34,308
0
L
Xbalanque
pewos
Xbalanque
8,023
3,281
1,319
2,900
10,965
4,176
0
6,507
4,458
0
17,077
W
5,969
602
2,389
3,474
15,531
19,738
207
4,360
11,171
0
7,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,100
Gold Earned
47,227
151
Minions Killed
146
0
Camps Cleared
0
1,289,650
Distance Traveled
1,228,271
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,420
744
1
0
0
281,117
0
L
Hun Batz
8,933
638
16
1
0
249,883
2
W
Artemis
10,771
769
24
2
0
229,769
2
W
Tiamat
12,702
907
84
6
0
272,215
2
L
Fenrir
8,909
636
11
1
0
225,339
3
L
Vamana
9,783
699
20
1
0
271,135
1
L
Janus
10,180
727
71
5
0
247,427
1
W
Thoth
11,828
845
39
3
0
265,896
0
L
Xbalanque
9,422
673
28
2
0
234,487
0
W
Fenrir
10,379
741
3
0
0
240,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role