Player Matchup

Sobek
Sobek
 
Sobek
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Deriliouss7
Neith
Level 17
God Stats
3W - 3L
1,592 SR
Queue Stats
34W - 27L
1,618 Elo+
Solo
Nox
Nox
Laricel
Nox
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,579 Elo+
Solo
Danzaburou
Danzaburou
MiguelUch
Danzaburou
Level 20
God Stats
52W - 36L
1,647 SR
Queue Stats
79W - 71L
1,523 Elo+
Solo
Da Ji
Da Ji
Pepe10665
Da Ji
Level 6
God Stats
0W - 3L
1,190 SR
Queue Stats
39W - 43L
1,354 Elo+
Solo
Team Averages
Level 16
1,486 SR
1,515 Elo+

VS

Team Averages
Level 20
1,464 SR
1,504 Elo+
Osiris
Osiris
Jipster19
Osiris
Level 22
God Stats
1W - 1L
1,307 SR
Queue Stats
10W - 7L
1,652 Elo+
Solo
Sol
Sol
StarBoy88
Sol
Level 20
God Stats
2W - 3L
1,645 SR
Queue Stats
131W - 153L
1,594 Elo+
Solo
Nemesis
Nemesis
Sublim4444_
Nemesis
Level 4
God Stats
1W - 0L
1,205 SR
Queue Stats
1W - 4L
1,250 Elo+
Solo
Hel
Hel
TT32
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 29L
1,584 Elo+
Solo
Mercury
Mercury
klasenn-
Mercury
Level 26
God Stats
5W - 2L
1,663 SR
Queue Stats
97W - 102L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
7
1 / 3 / 1
5,049
505
3,879
12,132
5,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
1 / 4 / 0
5,906
591
4,051
6,266
1,909
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nox
6
0 / 6 / 0
4,030
403
1,412
5,397
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
MiguelUch
Danzaburou
7
2 / 5 / 1
4,796
480
4,388
6,882
1,825
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Pepe10665
Da Ji
7
1 / 3 / 0
4,797
480
1,933
6,704
1,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Jipster19
Osiris
11
5 / 1 / 0
7,270
727
4,844
6,635
4,949
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
4 / 2 / 6
5,965
597
8,388
6,317
1,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
Sublim4444_
Nemesis
7
2 / 1 / 2
5,110
511
2,961
5,325
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hel
TT32
Hel
12
9 / 0 / 3
7,281
728
8,721
4,293
1,479
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
klasenn-
Mercury
8
1 / 1 / 8
5,277
528
2,539
5,446
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
5
Kills
21
21
Deaths
5
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
3
1
0.5
L
1
4
0
0.25
W
Osiris
Jipster19
Osiris
5
1
0
5
L
Nox
0
6
0
0
L
Danzaburou
MiguelUch
Danzaburou
2
5
1
0.5
L
Da Ji
Pepe10665
Da Ji
1
3
0
0.33
W
4
2
6
3.5
W
Nemesis
Sublim4444_
Nemesis
2
1
2
3
W
Hel
TT32
Hel
9
0
3
10.5
W
Mercury
klasenn-
Mercury
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,663
Damage
27,453
37,381
Taken
28,016
12,742
Mitigated
10,851
6,066
Healing
11,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,879
434
0
2,091
12,132
5,637
0
7,070
5,062
14,688
0
L
4,051
2,137
0
1,793
6,266
1,909
0
0
6,266
0
31,729
W
Osiris
Jipster19
Osiris
4,844
1,272
0
2,120
6,635
4,949
0
0
6,635
111
35,137
L
Nox
1,412
479
0
0
5,397
1,542
0
3,964
1,433
10,684
0
L
Danzaburou
MiguelUch
Danzaburou
4,388
3,306
0
1,277
6,882
1,825
0
4,206
2,676
0
21,681
L
Da Ji
Pepe10665
Da Ji
1,933
561
0
905
6,704
1,829
0
1,869
4,835
0
24,256
W
8,388
4,893
0
2,890
6,317
1,527
1,901
1,503
4,814
36,705
0
W
Nemesis
Sublim4444_
Nemesis
2,961
1,613
0
503
5,325
1,500
0
1,214
4,111
0
13,033
W
Hel
TT32
Hel
8,721
1,545
1,948
3,441
4,293
1,479
739
1,870
2,423
39,436
0
W
Mercury
klasenn-
Mercury
2,539
1,149
0
754
5,446
1,396
574
901
4,545
0
14,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,578
Gold Earned
30,903
171
Minions Killed
267
0
Camps Cleared
0
859,005
Distance Traveled
1,005,950
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,049
505
18
2
0
176,042
2
L
Neith
5,906
591
59
6
0
155,981
3
W
Osiris
7,270
727
80
8
0
199,990
0
L
Nox
4,030
403
16
2
0
187,839
1
L
Danzaburou
4,796
480
30
3
0
160,997
0
L
Da Ji
4,797
480
48
5
0
178,146
4
W
Sol
5,965
597
57
6
0
172,697
3
W
Nemesis
5,110
511
25
3
0
210,197
2
W
Hel
7,281
728
76
8
0
206,370
1
W
Mercury
5,277
528
29
3
0
216,696
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role