Player Matchup

Kukulkan
Kukulkan
DemonWitch13
Kukulkan
Level 20
God Stats
81W - 103L
1,437 SR
Queue Stats
139W - 170L
1,350 Elo+
Solo
Fenrir
Fenrir
Rafadri4
Fenrir
Level 8
God Stats
5W - 12L
1,262 SR
Queue Stats
8W - 22L
1,164 Elo+
Solo
Ymir
Ymir
briavera
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 93L
1,365 Elo+
Solo
Yemoja
Yemoja
killbug69
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 16L
1,131 Elo+
Solo
Nemesis
Nemesis
militaryboss67
Nemesis
Level 5
God Stats
2W - 7L
1,283 SR
Queue Stats
6W - 18L
1,123 Elo+
Solo
Team Averages
Level 12
1,396 SR
1,227 Elo+

VS

Team Averages
Level 12
1,490 SR
1,268 Elo+
Artemis
Artemis
Aequitan8101
Artemis
Level 20
God Stats
58W - 80L
1,368 SR
Queue Stats
129W - 159L
1,358 Elo+
Solo
Ymir
Ymir
DC_Flash_06
Ymir
Level 6
God Stats
38W - 29L
1,449 SR
Queue Stats
102W - 99L
1,330 Elo+
Solo
Ra
Ra
Leozin_Barcelona
Ra
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,073 Elo+
Solo
Scylla
Scylla
SmooveJae_M
Scylla
Level 15
God Stats
12W - 9L
1,492 SR
Queue Stats
24W - 38L
1,245 Elo+
Solo
Terra
Terra
lubachu2512
Terra
Level 16
God Stats
22W - 10L
1,640 SR
Queue Stats
448W - 474L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DemonWitch13
Kukulkan
19
8 / 1 / 2
14,636
1,126
24,470
16,091
10,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Rafadri4
Fenrir
17
0 / 12 / 7
10,929
841
3,799
16,753
9,516
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ymir
19
3 / 2 / 8
12,794
984
11,737
18,016
26,057
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Yemoja
killbug69
Yemoja
17
0 / 6 / 3
10,598
815
5,147
17,450
12,003
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
1 / 13 / 6
11,263
866
7,309
24,112
10,477
Team 1 Tickets

0

VS

Team 2 Tickets

232

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Aequitan8101
Artemis
20
10 / 7 / 12
12,985
999
26,313
15,217
7,140
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
6 / 1 / 13
13,035
1,003
12,690
12,772
14,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

20
8 / 3 / 16
13,133
1,010
22,926
14,481
6,581
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
20
5 / 1 / 14
12,386
953
6,437
5,734
3,055
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
4 / 0 / 16
13,469
1,036
12,656
13,794
14,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
104
12
Kills
33
34
Deaths
12
26
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Artemis
Aequitan8101
Artemis
10
7
12
2.29
W
6
1
13
12.5
L
Kukulkan
DemonWitch13
Kukulkan
8
1
2
9
W
8
3
16
5.33
L
Fenrir
Rafadri4
Fenrir
0
12
7
0.29
W
Scylla
5
1
14
12
L
Ymir
3
2
8
3.5
L
Yemoja
killbug69
Yemoja
0
6
3
0.25
W
4
0
16
12
L
1
13
6
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,462
Damage
81,022
92,422
Taken
61,998
68,278
Mitigated
44,832
2,666
Healing
10,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Aequitan8101
Artemis
26,313
14,878
0
120
15,217
7,140
0
11,105
4,112
0
48,252
W
12,690
4,593
0
0
12,772
14,021
0
6,632
6,140
47,028
0
L
Kukulkan
DemonWitch13
Kukulkan
24,470
5,014
0
0
16,091
10,225
0
7,989
8,102
82,667
0
W
22,926
8,599
941
1,497
14,481
6,581
0
9,603
4,878
34,117
0
L
Fenrir
Rafadri4
Fenrir
3,799
1,621
0
140
16,753
9,516
0
8,851
7,902
0
10,378
W
Scylla
6,437
3,786
0
547
5,734
3,055
0
3,950
1,784
11,435
0
L
Ymir
11,737
2,666
0
0
18,016
26,057
0
9,911
8,105
20,935
0
L
Yemoja
killbug69
Yemoja
5,147
1,457
814
0
17,450
12,003
0
12,457
4,774
16,732
0
W
12,656
3,770
2,977
4,813
13,794
14,035
0
10,064
3,464
29,400
0
L
7,309
3,088
0
1,712
24,112
10,477
0
15,501
8,611
0
12,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,220
Gold Earned
65,008
199
Minions Killed
204
7
Camps Cleared
4
895,985
Distance Traveled
1,082,865
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,985
999
50
4
2
172,354
1
W
Ymir
13,035
1,003
83
6
1
251,786
0
L
Kukulkan
14,636
1,126
153
12
1
175,053
0
W
Ra
13,133
1,010
26
2
0
188,823
0
L
Fenrir
10,929
841
9
1
3
156,735
0
W
Scylla
12,386
953
8
1
0
210,164
0
L
Ymir
12,794
984
22
2
0
217,227
2
L
Yemoja
10,598
815
12
1
1
136,639
1
W
Terra
13,469
1,036
37
3
1
259,738
0
L
Nemesis
11,263
866
3
0
2
210,331
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role