Player Matchup

Hun Batz
Hun Batz
KrisHoang
Hun Batz
Level 16
God Stats
1W - 2L
1,452 SR
Queue Stats
16W - 30L
1,250 Elo+
Party 2
Erlang Shen
Erlang Shen
Mikinobita
Erlang Shen
Level 14
God Stats
4W - 4L
1,518 SR
Queue Stats
12W - 24L
1,199 Elo+
Party 2
Fafnir
Fafnir
PhucSushi
Fafnir
Level 14
God Stats
3W - 1L
1,736 SR
Queue Stats
9W - 22L
1,198 Elo+
Party 2
Danzaburou
Danzaburou
T0xicPanda101
Danzaburou
Level 18
God Stats
54W - 63L
1,425 SR
Queue Stats
70W - 81L
1,396 Elo+
Solo
Kukulkan
Kukulkan
aquanman
Kukulkan
Level 14
God Stats
11W - 5L
1,571 SR
Queue Stats
13W - 23L
1,249 Elo+
Party 2
Team Averages
Level 15
1,540 SR
1,258 Elo+

VS

Team Averages
Level 14
1,491 SR
1,337 Elo+
Bellona
Bellona
Dustand
Bellona
Level 8
God Stats
3W - 3L
1,368 SR
Queue Stats
16W - 23L
1,212 Elo+
Party 1
Yemoja
Yemoja
HINAM
Yemoja
Level 6
God Stats
1W - 1L
1,297 SR
Queue Stats
19W - 25L
1,302 Elo+
Party 1
Sol
Sol
PrayForKhang
Sol
Level 7
God Stats
2W - 1L
1,681 SR
Queue Stats
7W - 17L
1,226 Elo+
Party 1
Da Ji
Da Ji
gettouchedmate
Da Ji
Level 26
God Stats
19W - 17L
1,609 SR
Queue Stats
221W - 218L
1,612 Elo+
Solo
Rama
Rama
klare9
Rama
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 75L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
KrisHoang
Hun Batz
18
4 / 9 / 5
11,912
476
11,812
21,574
7,979
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
Mikinobita
Erlang Shen
16
2 / 8 / 2
9,736
389
3,374
18,784
10,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fafnir
PhucSushi
Fafnir
16
0 / 7 / 10
12,534
501
4,884
25,171
29,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
T0xicPanda101
Danzaburou
20
10 / 5 / 3
14,377
575
21,302
15,532
5,906
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
aquanman
Kukulkan
18
1 / 9 / 6
11,845
474
11,344
16,067
5,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dustand
Bellona
19
4 / 5 / 14
13,253
530
11,006
23,245
23,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
HINAM
Yemoja
17
1 / 3 / 14
13,117
525
3,659
15,251
20,067
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
3 / 2 / 12
13,465
539
13,035
15,095
7,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
29 / 2 / 6
17,059
682
38,950
22,423
20,326
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
klare9
Rama
16
1 / 5 / 4
11,425
457
3,401
13,475
5,324
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
88
17
Kills
38
38
Deaths
17
26
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Bellona
Dustand
Bellona
4
5
14
2.2
W
Yemoja
HINAM
Yemoja
1
3
14
2.67
L
Hun Batz
KrisHoang
Hun Batz
4
9
5
0.72
L
Erlang Shen
Mikinobita
Erlang Shen
2
8
2
0.38
L
Fafnir
PhucSushi
Fafnir
0
7
10
0.71
W
3
2
12
4.5
L
Danzaburou
T0xicPanda101
Danzaburou
10
5
3
2.3
L
Kukulkan
aquanman
Kukulkan
1
9
6
0.44
W
29
2
6
16
W
Rama
klare9
Rama
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,716
Damage
70,051
97,128
Taken
89,489
59,465
Mitigated
76,942
15,126
Healing
33,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Dustand
Bellona
11,006
3,022
0
6,424
23,245
23,874
2,150
4,620
18,625
0
67,318
W
Yemoja
HINAM
Yemoja
3,659
320
3,576
2,047
15,251
20,067
250
3,167
12,084
21,505
0
L
Hun Batz
KrisHoang
Hun Batz
11,812
3,637
0
3,866
21,574
7,979
1,493
3,584
17,902
0
74,058
L
Erlang Shen
Mikinobita
Erlang Shen
3,374
1,010
0
3,043
18,784
10,165
581
2,692
16,019
0
35,713
L
Fafnir
PhucSushi
Fafnir
4,884
1,479
0
2,872
25,171
29,472
69
5,945
19,055
19,503
0
W
13,035
4,292
0
7,818
15,095
7,351
4,085
3,733
11,362
99,058
0
L
Danzaburou
T0xicPanda101
Danzaburou
21,302
14,043
0
4,093
15,532
5,906
504
1,490
14,020
0
106,866
L
Kukulkan
aquanman
Kukulkan
11,344
345
0
1,252
16,067
5,943
310
2,566
13,327
81,924
0
W
38,950
13,519
0
8,926
22,423
20,326
1,920
3,688
18,735
0
143,238
W
Rama
klare9
Rama
3,401
2,981
0
4,833
13,475
5,324
3,736
1,020
12,455
0
65,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,404
Gold Earned
68,319
482
Minions Killed
584
0
Camps Cleared
0
2,087,741
Distance Traveled
2,133,262
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
13,253
530
129
5
0
429,040
0
W
Yemoja
13,117
525
30
1
0
463,888
1
L
Hun Batz
11,912
476
115
5
0
435,632
0
L
Erlang Shen
9,736
389
57
2
0
410,554
0
L
Fafnir
12,534
501
19
1
0
401,886
4
W
Sol
13,465
539
172
7
0
464,289
1
L
Danzaburou
14,377
575
133
5
0
411,132
4
L
Kukulkan
11,845
474
158
6
0
428,537
1
W
Da Ji
17,059
682
150
6
0
516,678
4
W
Rama
11,425
457
103
4
0
259,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role