Player Matchup

Hel
Hel
DiggerNick69
Hel
Level 128
God Stats
6W - 6L
1,592 SR
Queue Stats
245W - 233L
1,557 Elo+
Solo
Freya
Freya
Fluffybunny94Xx
Freya
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,618 Elo+
Solo
Cabrakan
Cabrakan
MAXSEILLES
Cabrakan
Level 159
God Stats
1W - 5L
1,500 SR
Queue Stats
740W - 725L
1,517 Elo+
Solo
Kumbhakarna
Kumbhakarna
Stemyss
Kumbhakarna
Level 108
God Stats
0W - 2L
1,303 SR
Queue Stats
92W - 95L
1,538 Elo+
Solo
Athena
Athena
tokinterror
Athena
Level 147
God Stats
2W - 1L
1,767 SR
Queue Stats
78W - 77L
1,528 Elo+
Solo
Team Averages
Level 138
1,532 SR
1,552 Elo+

VS

Team Averages
Level 106
1,547 SR
1,538 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Kk-jodn34
Ra
Level 47
God Stats
4W - 3L
1,518 SR
Queue Stats
422W - 393L
1,527 Elo+
Solo
Vulcan
Vulcan
Maltenoo
Vulcan
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 21L
1,549 Elo+
Solo
Chaac
Chaac
Sulsher
Chaac
Level 85
God Stats
9W - 6L
1,539 SR
Queue Stats
325W - 288L
1,558 Elo+
Solo
Tsukuyomi
Tsukuyomi
ZdviG
Tsukuyomi
Level 149
God Stats
7W - 3L
1,679 SR
Queue Stats
734W - 750L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 5 / 9
10,381
742
8,384
20,059
16,288
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 5 / 8
9,895
707
9,531
15,726
7,473
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
MAXSEILLES
Cabrakan
20
10 / 7 / 8
12,303
879
17,206
19,884
20,012
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Kumbhakarna
Stemyss
Kumbhakarna
19
2 / 3 / 15
11,826
845
8,805
26,753
31,939
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Athena
16
3 / 5 / 12
10,513
751
13,018
25,841
33,579
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
3 / 3 / 16
10,838
774
16,826
13,202
5,589
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
7 / 5 / 14
13,981
999
16,406
16,879
7,369
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Vulcan
Maltenoo
Vulcan
15
3 / 4 / 7
9,917
708
16,484
7,850
2,906
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chaac
Sulsher
Chaac
20
5 / 5 / 17
13,162
940
21,647
18,727
19,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
ZdviG
Tsukuyomi
19
7 / 3 / 15
12,118
866
17,341
12,608
5,381
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
94
20
Kills
25
25
Deaths
20
52
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
3
3
16
3.67
L
2
5
9
1.3
L
3
5
8
1.4
W
7
5
14
2.8
L
Cabrakan
MAXSEILLES
Cabrakan
10
7
8
2
W
Vulcan
Maltenoo
Vulcan
3
4
7
1.63
L
Kumbhakarna
Stemyss
Kumbhakarna
2
3
15
3.17
W
Chaac
Sulsher
Chaac
5
5
17
2.7
W
Tsukuyomi
ZdviG
Tsukuyomi
7
3
15
4.83
L
Athena
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,944
Damage
88,704
108,263
Taken
69,266
109,291
Mitigated
40,855
47,320
Healing
28,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
16,826
6,902
668
3,801
13,202
5,589
2,797
10,705
2,497
0
35,367
L
8,384
1,044
18,521
9,632
20,059
16,288
411
6,446
13,613
22,604
0
L
9,531
3,637
1,468
2,544
15,726
7,473
2,444
4,532
11,194
25,873
0
W
16,406
1,228
9,156
5,067
16,879
7,369
591
14,670
2,209
38,298
0
L
Cabrakan
MAXSEILLES
Cabrakan
17,206
2,245
380
1,963
19,884
20,012
294
6,015
13,869
32,539
0
W
Vulcan
Maltenoo
Vulcan
16,484
7,971
278
1,119
7,850
2,906
1,036
7,176
674
28,802
0
L
Kumbhakarna
Stemyss
Kumbhakarna
8,805
734
2,014
4,072
26,753
31,939
508
7,847
18,906
26,716
0
W
Chaac
Sulsher
Chaac
21,647
3,206
1,055
4,509
18,727
19,610
318
12,964
5,763
0
43,100
W
Tsukuyomi
ZdviG
Tsukuyomi
17,341
4,102
1,519
1,775
12,608
5,381
651
11,429
1,179
0
27,846
L
Athena
13,018
2,624
2,646
4,080
25,841
33,579
117
8,050
17,791
28,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,918
Gold Earned
60,016
163
Minions Killed
174
0
Camps Cleared
0
1,259,524
Distance Traveled
1,282,617
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,838
774
41
3
0
224,370
0
L
Hel
10,381
742
32
2
0
261,181
0
L
Freya
9,895
707
47
3
0
225,455
1
W
Ra
13,981
999
67
5
0
252,952
1
L
Cabrakan
12,303
879
24
2
0
241,145
0
W
Vulcan
9,917
708
24
2
0
279,308
0
L
Kumbhakarna
11,826
845
27
2
0
265,582
5
W
Chaac
13,162
940
27
2
0
269,637
3
W
Tsukuyomi
12,118
866
15
1
0
256,350
7
L
Athena
10,513
751
33
2
0
266,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role