Player Matchup

Sobek
Sobek
MelonSplaX
Sobek
Level 15
God Stats
3W - 0L
1,866 SR
Queue Stats
13W - 9L
1,443 Elo+
Party 2
Achilles
Achilles
TheHits
Achilles
Level 29
God Stats
1W - 2L
1,214 SR
Queue Stats
48W - 46L
1,437 Elo+
Party 2
Rama
Rama
VilicataBG
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Kali
Kali
XXXdakataXXX
Kali
Level 75
God Stats
3W - 0L
1,724 SR
Queue Stats
66W - 61L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
elbatiAKA
Morgan Le Fay
Level 28
God Stats
25W - 38L
1,408 SR
Queue Stats
289W - 377L
1,385 Elo+
Solo
Team Averages
Level 35
1,542 SR
1,438 Elo+

VS

Team Averages
Level 27
1,652 SR
1,417 Elo+
Hades
Hades
Eternal_Fire13
Hades
Level 22
God Stats
17W - 16L
1,899 SR
Queue Stats
76W - 79L
1,380 Elo+
Party 1
Neith
Neith
bruhus
Neith
Level 28
God Stats
13W - 10L
1,765 SR
Queue Stats
110W - 131L
1,446 Elo+
Solo
Ao Kuang
Ao Kuang
culturalcannibal
Ao Kuang
Level 29
God Stats
19W - 17L
1,646 SR
Queue Stats
52W - 62L
1,448 Elo+
Party 3
Bellona
Bellona
demon-blade87
Bellona
Level 25
God Stats
9W - 7L
1,452 SR
Queue Stats
85W - 97L
1,345 Elo+
Party 1
Eset
Eset
jxshuasaurus
Eset
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 62L
1,467 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
1 / 3 / 10
8,947
407
6,694
18,109
16,454
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Achilles
TheHits
Achilles
17
7 / 1 / 16
11,649
530
14,678
18,345
24,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
3 / 3 / 13
9,985
454
14,077
13,091
4,189
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
23 / 2 / 9
14,324
651
26,126
23,672
13,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
elbatiAKA
Morgan Le Fay
20
7 / 2 / 14
13,128
597
25,360
17,189
6,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 6 / 3
9,530
433
12,547
19,425
11,692
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
bruhus
Neith
16
1 / 5 / 3
10,305
468
13,095
16,331
5,829
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
5 / 10 / 0
10,487
477
12,687
23,103
8,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
13
1 / 10 / 0
8,263
376
7,710
23,896
16,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
0 / 10 / 5
10,447
475
11,123
20,968
7,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
22
41
Kills
11
11
Deaths
41
62
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
6
3
0.92
W
Sobek
1
3
10
2
W
Achilles
TheHits
Achilles
7
1
16
15
W
3
3
13
3.17
W
23
2
9
13.75
L
Neith
bruhus
Neith
1
5
3
0.5
L
5
10
0
0.5
L
Bellona
1
10
0
0.1
W
Morgan Le Fay
elbatiAKA
Morgan Le Fay
7
2
14
7
L
0
10
5
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,935
Damage
57,162
90,406
Taken
103,723
65,298
Mitigated
49,477
33,134
Healing
23,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,547
893
615
6,170
19,425
11,692
996
8,065
11,215
34,596
0
W
Sobek
6,694
139
0
2,151
18,109
16,454
533
5,704
12,405
19,495
0
W
Achilles
TheHits
Achilles
14,678
2,775
0
6,448
18,345
24,213
406
6,637
11,708
0
51,667
W
14,077
11,779
0
5,500
13,091
4,189
3,192
6,294
6,797
0
47,482
W
26,126
17,107
0
9,964
23,672
13,619
532
9,972
13,700
0
108,302
L
Neith
bruhus
Neith
13,095
5,426
0
5,428
16,331
5,829
3,384
3,885
11,850
0
56,662
L
12,687
5,198
0
3,016
23,103
8,178
0
2,912
19,907
53,688
0
L
Bellona
7,710
2,174
0
2,963
23,896
16,290
499
6,278
17,147
0
32,725
W
Morgan Le Fay
elbatiAKA
Morgan Le Fay
25,360
2,424
629
8,442
17,189
6,823
3,571
7,750
9,439
110,658
0
L
11,123
646
1,372
4,076
20,968
7,488
667
10,914
9,809
49,335
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,033
Gold Earned
49,032
492
Minions Killed
383
0
Camps Cleared
0
2,110,223
Distance Traveled
1,897,355
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,530
433
64
3
0
392,938
0
W
Sobek
8,947
407
19
1
0
435,241
6
W
Achilles
11,649
530
89
4
0
440,494
0
W
Rama
9,985
454
70
3
0
337,330
0
W
Kali
14,324
651
146
7
0
471,906
0
L
Neith
10,305
468
107
5
0
342,400
5
L
Ao Kuang
10,487
477
72
3
0
388,938
0
L
Bellona
8,263
376
60
3
0
390,978
2
W
Morgan Le Fay
13,128
597
168
8
0
425,252
2
L
Eset
10,447
475
80
4
0
382,101
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role