Player Matchup

Anhur
Anhur
Azaelmusic
Anhur
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 54L
1,603 Elo+
Party 1
Fenrir
Fenrir
Boursoufleur
Fenrir
Level 26
God Stats
2W - 0L
1,726 SR
Queue Stats
13W - 11L
1,524 Elo+
Solo
Hel
Hel
Contr0llled
Hel
Level 26
God Stats
6W - 3L
1,684 SR
Queue Stats
214W - 212L
1,607 Elo+
Solo
Hercules
Hercules
Pablotez
Hercules
Level 28
God Stats
8W - 13L
1,439 SR
Queue Stats
91W - 99L
1,513 Elo+
Party 1
Tiamat
Tiamat
ngubu4343
Tiamat
Level 28
God Stats
6W - 3L
1,736 SR
Queue Stats
138W - 98L
1,649 Elo+
Solo
Team Averages
Level 27
1,617 SR
1,579 Elo+

VS

Team Averages
Level 21
1,526 SR
1,527 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
AzuRNemesiS
Serqet
Level 24
God Stats
1W - 5L
1,532 SR
Queue Stats
266W - 241L
1,544 Elo+
Solo
Sun Wukong
Sun Wukong
Dolldar
Sun Wukong
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Chaac
Chaac
Gigastyle
Chaac
Level 28
God Stats
8W - 8L
1,611 SR
Queue Stats
463W - 426L
1,653 Elo+
Solo
Kukulkan
Kukulkan
Mizorê
Kukulkan
Level 9
God Stats
22W - 34L
1,488 SR
Queue Stats
338W - 471L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
15
5 / 2 / 5
9,354
550
6,052
8,441
2,658
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
16
6 / 0 / 2
10,127
596
8,451
12,448
5,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
7 / 0 / 2
10,825
637
8,877
5,484
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Pablotez
Hercules
14
3 / 0 / 5
9,010
530
2,977
10,383
7,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
ngubu4343
Tiamat
17
0 / 0 / 3
10,413
613
12,820
13,068
8,448
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
14
1 / 1 / 1
7,966
469
7,558
7,283
2,427
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
12
1 / 4 / 0
7,602
447
4,836
12,533
4,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Sun Wukong
Dolldar
Sun Wukong
9
0 / 9 / 2
6,154
362
3,402
12,012
5,815
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chaac
Gigastyle
Chaac
15
0 / 4 / 0
8,118
478
9,324
20,099
10,558
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Mizorê
Kukulkan
12
0 / 4 / 0
7,114
418
435
7,841
2,793
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
5
21
Kills
2
2
Deaths
22
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
1
1
1.5
W
Anhur
5
2
5
3.75
L
Serqet
1
4
0
0.25
W
Fenrir
6
0
2
7
W
7
0
2
8
L
Sun Wukong
Dolldar
Sun Wukong
0
9
2
0.11
L
Chaac
Gigastyle
Chaac
0
4
0
0
L
Kukulkan
Mizorê
Kukulkan
0
4
0
0
W
Hercules
Pablotez
Hercules
3
0
5
5.5
W
Tiamat
ngubu4343
Tiamat
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,177
Damage
25,555
49,824
Taken
59,768
25,977
Mitigated
25,596
24,967
Healing
17,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
7,558
2,590
0
1,419
7,283
2,427
0
716
6,567
0
58,411
W
Anhur
6,052
3,388
0
300
8,441
2,658
0
91
8,350
0
64,750
L
Serqet
4,836
1,095
0
5,076
12,533
4,003
0
2,641
9,892
0
48,446
W
Fenrir
8,451
2,653
0
6,941
12,448
5,732
0
140
11,870
0
81,157
W
8,877
321
3,833
2,990
5,484
1,830
1,145
516
4,788
77,013
0
L
Sun Wukong
Dolldar
Sun Wukong
3,402
801
0
560
12,012
5,815
77
1,600
10,412
0
18,029
L
Chaac
Gigastyle
Chaac
9,324
1,396
0
9,656
20,099
10,558
0
13,277
6,822
409
59,300
L
Kukulkan
Mizorê
Kukulkan
435
135
0
898
7,841
2,793
0
3,463
4,378
39,124
0
W
Hercules
Pablotez
Hercules
2,977
929
0
3,577
10,383
7,309
0
135
10,248
0
27,746
W
Tiamat
ngubu4343
Tiamat
12,820
1,568
0
7,326
13,068
8,448
1,568
267
12,585
73,539
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,729
Gold Earned
36,954
584
Minions Killed
433
0
Camps Cleared
0
1,675,103
Distance Traveled
1,401,067
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,966
469
108
6
0
283,778
4
W
Anhur
9,354
550
110
6
0
306,291
6
L
Serqet
7,602
447
92
5
0
327,408
5
W
Fenrir
10,127
596
118
7
0
349,214
2
W
Hel
10,825
637
159
9
0
354,801
5
L
Sun Wukong
6,154
362
24
1
0
226,409
3
L
Chaac
8,118
478
131
8
0
307,551
6
L
Kukulkan
7,114
418
78
5
0
255,921
0
W
Hercules
9,010
530
44
3
0
338,110
1
W
Tiamat
10,413
613
153
9
0
326,687
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role