Player Matchup

Sol
Sol
 
Sol
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Agnimitra
Nox
Level 159
God Stats
3W - 2L
1,845 SR
Queue Stats
607W - 585L
1,436 Elo+
Solo
Bacchus
Bacchus
Arahnil
Bacchus
Level 78
God Stats
2W - 3L
1,259 SR
Queue Stats
8W - 18L
1,177 Elo+
Solo
Arachne
Arachne
Arman19000
Arachne
Level 107
God Stats
29W - 37L
1,578 SR
Queue Stats
531W - 574L
1,482 Elo+
Solo
Ullr
Ullr
adhera
Ullr
Level 98
God Stats
6W - 1L
1,558 SR
Queue Stats
81W - 84L
1,422 Elo+
Solo
Team Averages
Level 118
1,548 SR
1,403 Elo+

VS

Team Averages
Level 80
1,399 SR
1,467 Elo+
Chang'e
Chang'e
 
Chang'e
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
RuddyD
Merlin
Level 59
God Stats
5W - 3L
1,200 SR
Queue Stats
161W - 143L
1,455 Elo+
Solo
Kuzenbo
Kuzenbo
elementriks
Kuzenbo
Level 65
God Stats
2W - 7L
1,368 SR
Queue Stats
147W - 167L
1,431 Elo+
Solo
Artemis
Artemis
spitfire2g2
Artemis
Level 83
God Stats
13W - 7L
1,628 SR
Queue Stats
89W - 56L
1,507 Elo+
Solo
Aphrodite
Aphrodite
xwmxwm
Aphrodite
Level 86
God Stats
0W - 1L
1,298 SR
Queue Stats
73W - 103L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 0
6,721
672
6,071
4,410
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 0 / 0
6,894
689
4,892
4,466
1,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Arahnil
Bacchus
9
2 / 2 / 3
5,716
572
3,338
8,299
5,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
Arman19000
Arachne
9
1 / 1 / 2
5,269
527
2,204
6,979
1,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ullr
adhera
Ullr
9
2 / 1 / 1
5,253
525
4,461
4,971
1,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
9
0 / 3 / 0
4,726
473
2,736
7,790
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
RuddyD
Merlin
9
1 / 3 / 0
5,192
519
2,106
5,487
1,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
elementriks
Kuzenbo
8
0 / 1 / 0
4,808
481
1,302
7,139
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Artemis
spitfire2g2
Artemis
9
2 / 2 / 1
5,909
591
6,080
5,615
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
xwmxwm
Aphrodite
8
1 / 3 / 2
5,658
566
2,690
7,151
4,918
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
12
Kills
4
4
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
0
3
L
Chang'e
 
Chang'e
0
3
0
0
W
4
0
0
4
W
Bacchus
Arahnil
Bacchus
2
2
3
1.75
W
Arachne
Arman19000
Arachne
1
1
2
2
L
Merlin
RuddyD
Merlin
1
3
0
0.33
W
Ullr
adhera
Ullr
2
1
1
2.5
L
Kuzenbo
elementriks
Kuzenbo
0
1
0
0
L
Artemis
spitfire2g2
Artemis
2
2
1
1.25
L
Aphrodite
xwmxwm
Aphrodite
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,966
Damage
14,914
29,125
Taken
33,182
11,306
Mitigated
14,268
9,754
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,071
2,225
0
2,893
4,410
1,427
1,721
2,466
1,944
40,439
0
L
Chang'e
 
Chang'e
2,736
435
0
3,640
7,790
2,171
0
4,805
2,421
24,349
0
W
4,892
87
0
1,200
4,466
1,713
0
1,662
2,804
44,366
0
W
Bacchus
Arahnil
Bacchus
3,338
333
0
1,985
8,299
5,122
194
2,404
5,895
11,431
0
W
Arachne
Arman19000
Arachne
2,204
1,595
0
3,248
6,979
1,982
7
1,849
5,130
0
20,007
L
Merlin
RuddyD
Merlin
2,106
143
0
1,432
5,487
1,797
0
3,112
2,375
31,316
0
W
Ullr
adhera
Ullr
4,461
1,780
0
428
4,971
1,062
810
453
4,518
0
30,494
L
Kuzenbo
elementriks
Kuzenbo
1,302
642
0
3,263
7,139
3,619
0
1,260
5,879
21,466
0
L
Artemis
spitfire2g2
Artemis
6,080
3,650
0
1,754
5,615
1,763
287
2,029
3,586
0
29,547
L
Aphrodite
xwmxwm
Aphrodite
2,690
811
907
2,190
7,151
4,918
0
2,485
4,620
18,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,853
Gold Earned
26,293
287
Minions Killed
257
0
Camps Cleared
0
1,023,395
Distance Traveled
850,628
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,721
672
81
8
0
174,273
0
L
Chang'e
4,726
473
42
4
0
170,802
3
W
Nox
6,894
689
95
10
0
219,978
5
W
Bacchus
5,716
572
22
2
0
211,311
3
W
Arachne
5,269
527
42
4
0
237,514
4
L
Merlin
5,192
519
64
6
0
180,166
4
W
Ullr
5,253
525
47
5
0
180,319
0
L
Kuzenbo
4,808
481
48
5
0
148,733
4
L
Artemis
5,909
591
65
7
0
176,949
0
L
Aphrodite
5,658
566
38
4
0
173,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role