Player Matchup

Sobek
Sobek
Arrowjas99
Sobek
Level 92
God Stats
1W - 1L
1,187 SR
Queue Stats
10W - 14L
1,379 Elo+
Solo
Pele
Pele
BoonZet
Pele
Level 67
God Stats
6W - 5L
1,579 SR
Queue Stats
16W - 15L
1,509 Elo+
Solo
Janus
Janus
jaden45
Janus
Level 82
God Stats
1W - 0L
1,308 SR
Queue Stats
1W - 6L
1,190 Elo+
Solo
Team Averages
Level 80
1,358 SR
1,359 Elo+

VS

Team Averages
Level 88
1,505 SR
1,492 Elo+
Sylvanus
Sylvanus
Falknor
Sylvanus
Level 86
God Stats
3W - 2L
1,739 SR
Queue Stats
38W - 24L
1,597 Elo+
Party 1
Hachiman
Hachiman
Psyxxxxxxxxx
Hachiman
Level 122
God Stats
8W - 7L
1,474 SR
Queue Stats
28W - 21L
1,503 Elo+
Party 1
Gilgamesh
Gilgamesh
Sombro666
Gilgamesh
Level 55
God Stats
0W - 3L
1,303 SR
Queue Stats
33W - 38L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
4 / 2 / 8
9,393
723
5,043
15,797
15,423
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Pele
BoonZet
Pele
14
4 / 4 / 8
9,798
754
11,078
15,369
7,824
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
jaden45
Janus
15
7 / 4 / 7
10,301
792
11,805
8,494
3,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Falknor
Sylvanus
15
7 / 5 / 3
10,659
820
12,789
14,593
7,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
Psyxxxxxxxxx
Hachiman
14
3 / 6 / 7
10,006
770
11,975
14,549
4,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Gilgamesh
Sombro666
Gilgamesh
8
0 / 4 / 3
7,253
558
3,226
6,191
3,224
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
23
15
Kills
10
10
Deaths
15
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sobek
4
2
8
4
W
Pele
BoonZet
Pele
4
4
8
2
L
Sylvanus
Falknor
Sylvanus
7
5
3
1.7
L
Hachiman
Psyxxxxxxxxx
Hachiman
3
6
7
1.08
L
Gilgamesh
Sombro666
Gilgamesh
0
4
3
0.38
W
Janus
jaden45
Janus
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,926
Damage
27,990
39,660
Taken
35,333
26,568
Mitigated
15,829
5,785
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
5,043
447
0
1,481
15,797
15,423
423
5,391
9,632
11,628
0
W
Pele
BoonZet
Pele
11,078
2,262
0
3,226
15,369
7,824
1,430
3,452
11,917
0
44,774
L
Sylvanus
Falknor
Sylvanus
12,789
4,225
1,706
3,438
14,593
7,854
840
6,317
8,276
36,985
6,593
L
Hachiman
Psyxxxxxxxxx
Hachiman
11,975
6,150
339
2,379
14,549
4,751
708
7,525
7,024
0
28,891
L
Gilgamesh
Sombro666
Gilgamesh
3,226
635
0
69
6,191
3,224
0
3,006
3,185
0
8,182
W
Janus
jaden45
Janus
11,805
1,072
0
1,078
8,494
3,321
873
2,735
5,759
42,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,492
Gold Earned
27,918
150
Minions Killed
109
0
Camps Cleared
0
669,686
Distance Traveled
470,511
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
9,393
723
12
1
0
219,111
4
W
Pele
9,798
754
63
5
0
227,640
1
L
Sylvanus
10,659
820
63
5
0
187,388
2
L
Hachiman
10,006
770
39
3
0
188,042
4
L
Gilgamesh
7,253
558
7
1
0
95,081
3
W
Janus
10,301
792
75
6
0
222,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role