Player Matchup

Ymir
Ymir
Mental Nerf
Ymir
Level 25
God Stats
11W - 6L
1,675 SR
Queue Stats
120W - 119L
1,500 Elo+
Solo
Tiamat
Tiamat
Milkersmoo
Tiamat
Level 8
God Stats
12W - 10L
1,504 SR
Queue Stats
18W - 21L
1,486 Elo+
Solo
Chernobog
Chernobog
funesmati-sebi
Chernobog
Level 16
God Stats
2W - 1L
1,797 SR
Queue Stats
6W - 15L
1,389 Elo+
Party 2
Ra
Ra
valenexperto
Ra
Level 8
God Stats
1W - 2L
1,705 SR
Queue Stats
5W - 16L
1,364 Elo+
Party 2
Awilix
Awilix
yonita4
Awilix
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,218 Elo+
Solo
Team Averages
Level 14
1,636 SR
1,391 Elo+

VS

Team Averages
Level 15
1,540 SR
1,459 Elo+
Nu Wa
Nu Wa
DatNggaGrimy
Nu Wa
Level 28
God Stats
14W - 6L
1,767 SR
Queue Stats
120W - 122L
1,619 Elo+
Solo
Danzaburou
Danzaburou
Ivyistrans
Danzaburou
Level 27
God Stats
2W - 2L
1,433 SR
Queue Stats
57W - 42L
1,445 Elo+
Solo
Nemesis
Nemesis
KiingCriiimson
Nemesis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,380 Elo+
Party 1
Ymir
Ymir
RaVaGe_Xenom
Ymir
Level 4
God Stats
7W - 9L
1,500 SR
Queue Stats
39W - 47L
1,502 Elo+
Party 1
Chronos
Chronos
WeiZi_SwYZz
Chronos
Level 7
God Stats
5W - 0L
1,500 SR
Queue Stats
84W - 70L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
10,540
555
6,432
17,347
17,749
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Milkersmoo
Tiamat
17
4 / 2 / 0
10,258
540
11,906
15,318
15,422
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
funesmati-sebi
Chernobog
15
6 / 3 / 6
9,659
508
10,588
15,237
5,892
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
1 / 12 / 1
7,886
415
3,782
14,543
7,035
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Awilix
yonita4
Awilix
13
3 / 6 / 2
9,877
520
10,542
18,586
5,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 0 / 3
11,849
624
19,163
10,344
3,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Ivyistrans
Danzaburou
13
2 / 3 / 1
9,158
482
10,156
11,443
3,809
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
15 / 4 / 3
11,500
605
14,382
14,717
6,556
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
0 / 7 / 2
9,128
480
5,120
14,885
12,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
WeiZi_SwYZz
Chronos
15
3 / 4 / 6
9,778
515
11,014
17,304
5,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
39
18
Kills
24
24
Deaths
18
14
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Danzaburou
Ivyistrans
Danzaburou
2
3
1
0.83
W
15
4
3
4.13
L
4
1
5
6.5
L
Tiamat
Milkersmoo
Tiamat
4
2
0
2
W
0
7
2
0.14
W
Chronos
WeiZi_SwYZz
Chronos
3
4
6
1.5
L
Chernobog
funesmati-sebi
Chernobog
6
3
6
3
L
1
12
1
0.13
L
Awilix
yonita4
Awilix
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,250
Damage
59,835
81,031
Taken
68,693
52,057
Mitigated
32,047
21,625
Healing
15,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,163
6,267
0
4,294
10,344
3,642
2,788
6,128
4,216
106,273
0
W
Danzaburou
Ivyistrans
Danzaburou
10,156
4,853
0
3,310
11,443
3,809
2,146
2,245
9,198
0
50,905
W
14,382
7,622
0
4,135
14,717
6,556
100
2,867
11,850
0
60,642
L
6,432
1,115
0
2,837
17,347
17,749
48
5,640
11,707
40,451
0
L
Tiamat
Milkersmoo
Tiamat
11,906
1,324
0
6,630
15,318
15,422
114
10,302
5,016
72,877
0
W
5,120
1,230
0
0
14,885
12,059
209
3,306
11,579
18,737
0
W
Chronos
WeiZi_SwYZz
Chronos
11,014
5,053
0
3,862
17,304
5,981
2,322
7,574
9,730
54,184
0
L
Chernobog
funesmati-sebi
Chernobog
10,588
6,893
535
6,751
15,237
5,892
584
4,774
10,463
0
51,323
L
3,782
913
42
1,130
14,543
7,035
499
7,236
7,307
35,742
0
L
Awilix
yonita4
Awilix
10,542
5,537
0
3,700
18,586
5,959
0
7,740
10,846
0
57,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,220
Gold Earned
51,413
441
Minions Killed
510
0
Camps Cleared
0
1,613,494
Distance Traveled
1,748,247
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,849
624
196
10
0
354,394
12
W
Danzaburou
9,158
482
94
5
0
333,825
7
W
Nemesis
11,500
605
93
5
0
383,921
2
L
Ymir
10,540
555
54
3
0
329,299
3
L
Tiamat
10,258
540
143
8
0
361,695
3
W
Ymir
9,128
480
34
2
0
351,453
0
W
Chronos
9,778
515
93
5
0
324,654
1
L
Chernobog
9,659
508
85
4
0
285,509
5
L
Ra
7,886
415
74
4
0
291,521
1
L
Awilix
9,877
520
85
4
0
345,470
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role