Player Matchup

Izanami
Izanami
Platinum I
CoussinKisser
Izanami
Platinum I
Level 103
God Stats
7W - 8L
1,652 SR
Queue Stats
166W - 180L
1,972 MMR
Solo
Anubis
Anubis
Platinum V
Ladybug_130
Anubis
Platinum V
Level 47
God Stats
0W - 1L
1,545 SR
Queue Stats
9W - 3L
1,942 MMR
Solo
Merlin
Merlin
Diamond V
jairolop12
Merlin
Diamond V
Level 116
God Stats
16W - 16L
1,533 SR
Queue Stats
151W - 179L
2,152 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 89
1,577 SR
2,022 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,673 SR
1,999 MMR
Sobek
Sobek
Masters
Cariyo
Sobek
Masters
Level 155
God Stats
30W - 17L
1,707 SR
Queue Stats
291W - 142L
2,372 MMR
Solo
Rama
Rama
Platinum I
Mestics
Rama
Platinum I
Level 142
God Stats
6W - 5L
1,535 SR
Queue Stats
147W - 174L
1,865 MMR
Solo
Zeus
Zeus
Gold III
WaryBow29628630
Zeus
Gold III
Level 67
God Stats
9W - 9L
1,776 SR
Queue Stats
249W - 294L
1,762 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
7
0 / 2 / 0
4,273
712
2,117
3,126
1,152
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
4
0 / 2 / 0
3,830
638
688
1,331
560
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Merlin
jairolop12
Merlin
8
0 / 1 / 0
4,216
703
2,079
3,407
1,249
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
SolMorgan Le FayOdinAthenaTiamat

VS

Bans
GilgameshDiscordiaCabrakanThothCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Cariyo
Sobek
7
2 / 0 / 2
4,816
803
1,680
3,010
2,161
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rama
Mestics
Rama
8
0 / 0 / 3
4,763
794
1,539
3,386
935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 0 / 2
5,271
879
3,928
2,123
517
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
5
5
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sobek
Cariyo
Sobek
2
0
2
3
L
Izanami
0
2
0
0
L
Anubis
0
2
0
0
W
Rama
Mestics
Rama
0
0
3
1.5
W
3
0
2
4
L
Merlin
jairolop12
Merlin
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,884
Damage
7,147
7,864
Taken
8,519
2,961
Mitigated
3,613
944
Healing
2,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Cariyo
Sobek
1,680
388
0
954
3,010
2,161
0
619
2,391
3,037
0
L
Izanami
2,117
1,313
0
99
3,126
1,152
0
1,947
1,179
0
9,641
L
Anubis
688
0
0
24
1,331
560
0
667
664
2,460
0
W
Rama
Mestics
Rama
1,539
1,235
0
500
3,386
935
296
1,741
1,645
0
18,609
W
3,928
503
0
941
2,123
517
0
407
1,716
16,133
0
L
Merlin
jairolop12
Merlin
2,079
88
0
821
3,407
1,249
0
2,994
413
15,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,319
Gold Earned
14,850
61
Minions Killed
72
0
Camps Cleared
0
224,373
Distance Traveled
320,081
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
4,816
803
4
1
0
115,304
2
L
Izanami
4,273
712
29
5
0
75,346
0
L
Anubis
3,830
638
5
1
0
43,322
1
W
Rama
4,763
794
41
7
0
106,667
2
W
Zeus
5,271
879
27
5
0
98,110
0
L
Merlin
4,216
703
27
5
0
105,705
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role