Player Matchup

Pele
Pele
Astron3r
Pele
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,188 Elo+
Party 1
Jormungandr
Jormungandr
C4rrot
Jormungandr
Level 6
God Stats
4W - 3L
1,267 SR
Queue Stats
5W - 8L
1,064 Elo+
Party 1
Cupid
Cupid
Henry901
Cupid
Level 28
God Stats
32W - 41L
1,430 SR
Queue Stats
53W - 78L
1,291 Elo+
Solo
Olorun
Olorun
Penetrator96
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,683 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Rossvale46
Morgan Le Fay
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,683 Elo+
Party 2
Team Averages
Level 19
1,440 SR
1,382 Elo+

VS

Team Averages
Level 20
1,475 SR
1,437 Elo+
Yemoja
Yemoja
MaccaTempest
Yemoja
Level 7
God Stats
2W - 3L
1,402 SR
Queue Stats
8W - 7L
1,665 Elo+
Solo
Ra
Ra
Manjakus
Ra
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Rama
Rama
alexander5years
Rama
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 34L
1,259 Elo+
Solo
Kali
Kali
juenitolaf8
Kali
Level 20
God Stats
3W - 1L
1,792 SR
Queue Stats
40W - 56L
1,470 Elo+
Solo
Gilgamesh
Gilgamesh
masterpenguin19
Gilgamesh
Level 24
God Stats
5W - 5L
1,182 SR
Queue Stats
48W - 61L
1,290 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
3 / 5 / 1
7,491
441
7,221
14,477
4,753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
C4rrot
Jormungandr
10
0 / 2 / 5
6,511
383
4,730
10,446
8,059
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cupid
Henry901
Cupid
5
2 / 1 / 0
5,703
335
1,270
2,744
607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
11
1 / 9 / 3
7,397
435
4,563
11,273
3,722
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Rossvale46
Morgan Le Fay
13
4 / 6 / 1
8,488
499
6,817
10,678
4,784
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
1 / 1 / 8
8,298
488
4,171
6,285
4,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
9 / 4 / 4
9,853
580
11,130
9,530
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
5,437
320
1,063
3,041
657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 2 / 3
9,594
564
10,503
9,097
3,410
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
masterpenguin19
Gilgamesh
13
4 / 2 / 2
8,459
498
7,275
12,182
4,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
21
23
Deaths
11
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Pele
3
5
1
0.7
L
Jormungandr
C4rrot
Jormungandr
0
2
5
1.25
L
Cupid
Henry901
Cupid
2
1
0
2
W
Yemoja
1
1
8
5
W
9
4
4
2.75
L
Olorun
1
9
3
0.28
L
Morgan Le Fay
Rossvale46
Morgan Le Fay
4
6
1
0.75
W
0
2
0
0
W
7
2
3
4.25
W
Gilgamesh
masterpenguin19
Gilgamesh
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,601
Damage
34,142
49,618
Taken
40,135
21,925
Mitigated
16,469
9,324
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
7,221
1,800
0
3,815
14,477
4,753
0
2,727
11,648
0
44,168
L
Jormungandr
C4rrot
Jormungandr
4,730
1,196
698
1,042
10,446
8,059
185
2,596
7,670
18,409
0
L
Cupid
Henry901
Cupid
1,270
771
0
820
2,744
607
504
443
2,301
0
6,985
W
Yemoja
4,171
1,179
804
246
6,285
4,489
201
2,464
3,551
18,748
0
W
11,130
1,057
1,232
3,086
9,530
3,320
708
4,033
5,326
54,949
0
L
Olorun
4,563
2,791
79
1,104
11,273
3,722
188
5,744
5,263
28,458
0
L
Morgan Le Fay
Rossvale46
Morgan Le Fay
6,817
2,135
0
1,766
10,678
4,784
356
3,151
7,435
30,539
0
W
1,063
957
0
398
3,041
657
0
908
2,133
0
6,828
W
10,503
6,611
38
3,091
9,097
3,410
1,860
4,917
4,094
0
45,033
W
Gilgamesh
masterpenguin19
Gilgamesh
7,275
2,538
0
3,853
12,182
4,593
1,238
3,020
8,921
0
37,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,590
Gold Earned
41,641
222
Minions Killed
318
0
Camps Cleared
0
1,285,809
Distance Traveled
1,435,688
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,491
441
72
4
0
363,104
1
L
Jormungandr
6,511
383
25
1
0
315,378
1
L
Cupid
5,703
335
19
1
0
96,786
0
W
Yemoja
8,298
488
32
2
0
349,438
9
W
Ra
9,853
580
115
7
0
332,784
1
L
Olorun
7,397
435
50
3
0
257,303
0
L
Morgan Le Fay
8,488
499
56
3
0
253,238
0
W
Rama
5,437
320
8
0
0
113,641
3
W
Kali
9,594
564
87
5
0
327,576
2
W
Gilgamesh
8,459
498
76
4
0
312,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role