Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
 
Ares
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Dr31z3hn
Gilgamesh
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 4L
1,238 Elo+
Party 1
Neith
Neith
LSD21
Neith
Level 6
God Stats
0W - 2L
1,586 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Kukulkan
Kukulkan
Trailerpark420
Kukulkan
Level 13
God Stats
0W - 2L
1,627 SR
Queue Stats
0W - 2L
1,238 Elo+
Party 1
Team Averages
Level 64
1,543 SR
1,343 Elo+

VS

Team Averages
Level 72
1,607 SR
1,603 Elo+
Bellona
Bellona
 
Bellona
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Fleshripper77
Nemesis
Level 86
God Stats
5W - 3L
1,719 SR
Queue Stats
10W - 6L
1,567 Elo+
Party 2
Hel
Hel
Grydolf
Hel
Level 25
God Stats
10W - 4L
1,584 SR
Queue Stats
14W - 7L
1,596 Elo+
Party 2
Ra
Ra
Zeuscarry2
Ra
Level 29
God Stats
7W - 4L
1,678 SR
Queue Stats
136W - 73L
1,726 Elo+
Party 3
Neith
Neith
吴歌灬子鑫
Neith
Level 82
God Stats
3W - 0L
1,553 SR
Queue Stats
40W - 26L
1,627 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
4 / 9 / 1
6,539
503
5,730
11,682
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
 
Ares
8
0 / 6 / 0
4,762
366
2,630
11,553
5,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
Dr31z3hn
Gilgamesh
11
2 / 3 / 1
6,905
531
4,963
9,780
4,550
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
LSD21
Neith
8
0 / 4 / 3
5,228
402
2,379
6,370
1,503
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
10
1 / 6 / 3
6,137
472
4,839
7,415
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
4 / 0 / 3
8,981
691
6,115
7,445
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
11
4 / 3 / 5
7,561
582
6,966
8,833
2,472
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
12
3 / 2 / 5
7,436
572
2,961
9,131
4,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

15
14 / 1 / 4
9,622
740
14,964
8,847
3,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 1 / 6
8,545
657
5,461
5,718
1,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
51
7
Kills
28
28
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
4
9
1
0.5
L
Ares
 
Ares
0
6
0
0
W
Bellona
 
Bellona
4
0
3
5.5
L
Gilgamesh
Dr31z3hn
Gilgamesh
2
3
1
0.83
W
Nemesis
4
3
5
2.17
W
Hel
3
2
5
2.75
L
Neith
LSD21
Neith
0
4
3
0.38
L
Kukulkan
1
6
3
0.42
W
14
1
4
16
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,541
Damage
36,467
46,800
Taken
39,974
16,790
Mitigated
17,841
8,045
Healing
20,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
5,730
1,505
0
5,062
11,682
3,262
0
2,434
9,248
0
22,432
L
Ares
 
Ares
2,630
66
84
407
11,553
5,197
0
5,766
5,787
12,147
0
W
Bellona
 
Bellona
6,115
3,048
0
4,142
7,445
5,757
2,699
753
6,608
0
50,777
L
Gilgamesh
Dr31z3hn
Gilgamesh
4,963
1,225
0
1,887
9,780
4,550
0
3,009
6,771
808
22,149
W
Nemesis
6,966
2,969
0
950
8,833
2,472
0
1,167
7,566
0
38,144
W
Hel
2,961
178
1,297
5,780
9,131
4,186
363
1,378
7,627
24,572
0
L
Neith
LSD21
Neith
2,379
1,065
0
185
6,370
1,503
0
2,783
3,587
0
14,487
L
Kukulkan
4,839
398
0
420
7,415
2,278
0
3,933
3,482
25,841
0
W
14,964
1,669
559
4,757
8,847
3,685
0
2,416
6,173
70,206
0
W
5,461
2,483
0
2,938
5,718
1,741
3,520
1,309
4,207
0
48,780

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,571
Gold Earned
42,145
195
Minions Killed
453
0
Camps Cleared
0
1,138,653
Distance Traveled
1,245,518
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,539
503
46
4
0
215,196
4
L
Ares
4,762
366
16
1
0
232,234
2
W
Bellona
8,981
691
122
9
0
254,146
2
L
Gilgamesh
6,905
531
54
4
0
241,433
3
W
Nemesis
7,561
582
62
5
0
263,560
0
W
Hel
7,436
572
52
4
0
245,587
3
L
Neith
5,228
402
22
2
0
221,202
0
L
Kukulkan
6,137
472
57
4
0
228,588
4
W
Ra
9,622
740
115
9
0
282,561
0
W
Neith
8,545
657
102
8
0
199,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role