Player Matchup

Chaac
Chaac
Platinum II
 
Chaac
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold I
Ethan-17200
Olorun
Gold I
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,821 MMR
Party 2
Sylvanus
Sylvanus
Platinum IV
RiaslsMyWaifu
Sylvanus
Platinum IV
Level 109
God Stats
2W - 1L
1,471 SR
Queue Stats
59W - 28L
2,009 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,490 SR
1,776 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 92
1,560 SR
1,728 MMR
Thoth
Thoth
Platinum I
MYWONE2255
Thoth
Platinum I
Level 84
God Stats
2W - 3L
1,885 SR
Queue Stats
52W - 48L
2,141 MMR
Solo
Achilles
Achilles
Gold I
Navajas-_-
Achilles
Gold I
Level 123
God Stats
1W - 6L
1,372 SR
Queue Stats
269W - 341L
1,638 MMR
Party 1
Hercules
Hercules
Gold IV
not-Aspere44-_-
Hercules
Gold IV
Level 69
God Stats
17W - 32L
1,423 SR
Queue Stats
305W - 398L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
8 / 4 / 7
15,147
689
25,664
27,053
35,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Olorun
18
4 / 4 / 6
13,670
621
20,465
17,688
7,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Sylvanus
RiaslsMyWaifu
Sylvanus
17
3 / 3 / 10
12,951
589
15,931
23,069
15,615
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
TiamatMorgan Le FaySobekAthenaGilgamesh

VS

Bans
KumbhakarnaHeimdallrHou YiUllrFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
20
5 / 2 / 6
14,133
642
35,132
18,684
7,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Navajas-_-
Achilles
18
4 / 5 / 6
13,450
611
12,044
31,291
33,908
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
16
2 / 8 / 5
12,211
555
6,379
27,778
17,076
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
28
15
Kills
11
11
Deaths
15
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
8
4
7
2.88
W
Olorun
4
4
6
1.75
L
Thoth
5
2
6
4
L
Achilles
Navajas-_-
Achilles
4
5
6
1.4
W
Sylvanus
RiaslsMyWaifu
Sylvanus
3
3
10
2.67
L
Hercules
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,060
Damage
53,555
67,810
Taken
77,753
58,703
Mitigated
58,296
32,268
Healing
10,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
25,664
2,773
0
7,840
27,053
35,350
312
11,542
15,511
1,261
60,767
W
Olorun
20,465
11,182
1,024
7,093
17,688
7,738
2,435
8,570
9,118
83,129
7,697
L
Thoth
35,132
570
430
4,675
18,684
7,312
1,315
6,487
11,374
119,669
0
L
Achilles
Navajas-_-
Achilles
12,044
5,606
0
2,091
31,291
33,908
114
15,336
14,908
0
49,752
W
Sylvanus
RiaslsMyWaifu
Sylvanus
15,931
3,613
6,477
9,834
23,069
15,615
592
15,020
8,049
35,598
0
L
Hercules
6,379
1,601
0
3,085
27,778
17,076
744
12,753
14,064
0
19,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,768
Gold Earned
39,794
225
Minions Killed
252
0
Camps Cleared
0
1,151,265
Distance Traveled
1,172,418
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
15,147
689
54
2
0
405,177
3
W
Olorun
13,670
621
120
5
0
344,758
3
L
Thoth
14,133
642
157
7
0
413,613
2
L
Achilles
13,450
611
69
3
0
386,179
1
W
Sylvanus
12,951
589
51
2
0
401,330
2
L
Hercules
12,211
555
26
1
0
372,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role