Player Matchup

Sol
Sol
CrydallCatt
Sol
Level 16
God Stats
0W - 1L
1,454 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artemis
Artemis
Flame-Reaper-79
Artemis
Level 23
God Stats
5W - 7L
1,762 SR
Queue Stats
48W - 66L
1,385 Elo+
Party 1
Fenrir
Fenrir
MastaMatt-7
Fenrir
Level 29
God Stats
11W - 14L
1,524 SR
Queue Stats
153W - 175L
1,512 Elo+
Solo
Athena
Athena
Orocch_
Athena
Level 13
God Stats
5W - 5L
1,633 SR
Queue Stats
24W - 27L
1,454 Elo+
Party 1
Tiamat
Tiamat
TajimaUchihaX66
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 61L
1,547 Elo+
Solo
Team Averages
Level 22
1,575 SR
1,480 Elo+

VS

Team Averages
Level 16
1,570 SR
1,509 Elo+
Poseidon
Poseidon
DeAthChOasSyn02
Poseidon
Level 24
God Stats
19W - 20L
1,653 SR
Queue Stats
125W - 154L
1,455 Elo+
Solo
Arachne
Arachne
Drakeiswhite
Arachne
Level 15
God Stats
2W - 0L
1,535 SR
Queue Stats
27W - 22L
1,477 Elo+
Solo
Tiamat
Tiamat
Milkersmoo
Tiamat
Level 7
God Stats
12W - 10L
1,571 SR
Queue Stats
18W - 21L
1,547 Elo+
Solo
Erlang Shen
Erlang Shen
ShredBodies
Erlang Shen
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 180L
1,481 Elo+
Solo
Artemis
Artemis
yolopolo_09
Artemis
Level 9
God Stats
3W - 1L
1,588 SR
Queue Stats
10W - 5L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 0
4,922
447
1,781
6,751
1,546
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
2 / 5 / 1
5,395
490
2,396
5,814
1,021
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
10
6 / 2 / 0
6,321
575
2,743
7,360
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Athena
Orocch_
Athena
8
0 / 1 / 3
5,534
503
1,106
6,490
1,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
0 / 2 / 1
5,179
471
4,417
8,857
5,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
1 / 3 / 2
5,925
539
3,627
4,159
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Drakeiswhite
Arachne
12
6 / 2 / 2
7,007
637
4,597
7,461
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
Milkersmoo
Tiamat
12
3 / 1 / 0
6,755
614
5,661
6,385
4,525
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Erlang Shen
ShredBodies
Erlang Shen
9
3 / 2 / 4
5,780
525
4,236
5,401
2,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
yolopolo_09
Artemis
11
3 / 0 / 3
6,698
609
4,721
3,983
1,241
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
16
16
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Poseidon
1
3
2
0.67
W
Arachne
Drakeiswhite
Arachne
6
2
2
3.5
L
2
5
1
0.5
L
Fenrir
6
2
0
3
W
Tiamat
Milkersmoo
Tiamat
3
1
0
3
L
Athena
Orocch_
Athena
0
1
3
1.5
W
Erlang Shen
ShredBodies
Erlang Shen
3
2
4
2.5
L
0
2
1
0.25
W
Artemis
yolopolo_09
Artemis
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,443
Damage
22,842
35,272
Taken
27,389
13,207
Mitigated
12,187
9,445
Healing
8,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,781
1,095
0
635
6,751
1,546
0
2,128
4,519
20,041
0
W
Poseidon
3,627
445
0
0
4,159
1,011
868
720
3,439
26,547
0
W
Arachne
Drakeiswhite
Arachne
4,597
2,661
0
2,923
7,461
3,128
0
1,348
6,025
0
38,995
L
2,396
1,417
0
928
5,814
1,021
338
0
5,814
0
20,064
L
Fenrir
2,743
392
0
2,154
7,360
2,845
0
2,451
4,763
0
22,348
W
Tiamat
Milkersmoo
Tiamat
5,661
870
0
3,660
6,385
4,525
31
3,117
2,604
34,891
0
L
Athena
Orocch_
Athena
1,106
347
0
960
6,490
1,826
22
48
6,432
10,208
0
W
Erlang Shen
ShredBodies
Erlang Shen
4,236
1,627
0
707
5,401
2,282
29
696
4,705
0
16,463
L
4,417
557
0
4,768
8,857
5,969
126
4,401
4,456
25,962
0
W
Artemis
yolopolo_09
Artemis
4,721
2,294
0
1,384
3,983
1,241
1,481
671
3,312
0
40,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,351
Gold Earned
32,165
204
Minions Killed
324
0
Camps Cleared
0
958,862
Distance Traveled
1,075,728
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,922
447
49
4
0
183,903
0
W
Poseidon
5,925
539
62
6
0
201,800
1
W
Arachne
7,007
637
80
7
0
251,687
0
L
Artemis
5,395
490
36
3
0
174,705
4
L
Fenrir
6,321
575
48
4
0
205,598
0
W
Tiamat
6,755
614
76
7
0
216,771
1
L
Athena
5,534
503
22
2
0
197,203
3
W
Erlang Shen
5,780
525
33
3
0
201,627
0
L
Tiamat
5,179
471
49
4
0
197,453
0
W
Artemis
6,698
609
73
7
0
203,843
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role