Player Matchup

Athena
Athena
BigBrainLag
Athena
Level 21
God Stats
0W - 1L
1,678 SR
Queue Stats
8W - 10L
1,650 Elo+
Party 2
Ra
Ra
MRxSKITTLEZ7128
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,601 Elo+
Party 2
Sylvanus
Sylvanus
N0t_R3AL_Quack
Sylvanus
Level 69
God Stats
1W - 5L
1,368 SR
Queue Stats
92W - 223L
1,267 Elo+
Party 1
Thor
Thor
brandonHERO4life
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,150 Elo+
Party 1
Olorun
Olorun
zayara
Olorun
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,779 Elo+
Solo
Team Averages
Level 23
1,509 SR
1,489 Elo+

VS

Team Averages
Level 21
1,513 SR
1,456 Elo+
Kukulkan
Kukulkan
Dancermioko
Kukulkan
Level 26
God Stats
5W - 0L
1,553 SR
Queue Stats
47W - 44L
1,438 Elo+
Solo
Fenrir
Fenrir
Flow-Brut
Fenrir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,578 Elo+
Solo
Merlin
Merlin
H-Y-N50
Merlin
Level 29
God Stats
152W - 161L
1,547 SR
Queue Stats
291W - 336L
1,488 Elo+
Solo
Danzaburou
Danzaburou
TheRealEric_X
Danzaburou
Level 18
God Stats
4W - 6L
1,468 SR
Queue Stats
14W - 15L
1,414 Elo+
Solo
Yemoja
Yemoja
そんりれ
Yemoja
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 53L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
1 / 2 / 2
10,896
908
8,201
24,308
26,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 7 / 2
10,272
856
11,160
17,719
6,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
17
0 / 5 / 6
11,263
939
8,284
31,925
21,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
3 / 17 / 1
10,719
893
10,694
25,428
9,897
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
zayara
Olorun
17
0 / 11 / 4
10,162
847
3,465
18,214
6,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Team 1 Tickets

0

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dancermioko
Kukulkan
20
12 / 0 / 23
14,005
1,167
35,094
4,734
1,881
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Flow-Brut
Fenrir
18
2 / 4 / 15
10,695
891
11,662
15,016
9,689
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
H-Y-N50
Merlin
19
7 / 1 / 16
12,536
1,045
19,319
8,371
3,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
TheRealEric_X
Danzaburou
20
20 / 2 / 12
14,729
1,227
37,058
11,186
4,242
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
17
0 / 0 / 15
10,478
873
2,973
6,725
5,577
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
122
6
Kills
41
42
Deaths
7
15
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Athena
1
2
2
1
W
Kukulkan
Dancermioko
Kukulkan
12
0
23
23.5
W
Fenrir
Flow-Brut
Fenrir
2
4
15
2.38
W
Merlin
H-Y-N50
Merlin
7
1
16
15
L
2
7
2
0.43
L
Sylvanus
0
5
6
0.6
W
Danzaburou
TheRealEric_X
Danzaburou
20
2
12
13
L
3
17
1
0.21
L
Olorun
zayara
Olorun
0
11
4
0.18
W
Yemoja
0
0
15
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,804
Damage
106,106
117,594
Taken
46,032
71,820
Mitigated
24,517
16,928
Healing
5,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
8,201
1,917
0
2,831
24,308
26,697
0
8,401
15,907
21,728
0
W
Kukulkan
Dancermioko
Kukulkan
35,094
4,759
0
556
4,734
1,881
0
3,175
1,489
65,302
0
W
Fenrir
Flow-Brut
Fenrir
11,662
5,923
0
632
15,016
9,689
0
10,236
4,398
0
15,554
W
Merlin
H-Y-N50
Merlin
19,319
1,451
0
593
8,371
3,128
0
5,149
3,090
39,581
0
L
11,160
1,509
2,274
1,598
17,719
6,771
0
12,764
4,955
33,452
0
L
Sylvanus
8,284
3,308
1,558
6,934
31,925
21,546
0
13,409
18,516
18,113
0
W
Danzaburou
TheRealEric_X
Danzaburou
37,058
26,682
0
2,702
11,186
4,242
0
6,929
4,109
0
59,183
L
10,694
3,041
0
0
25,428
9,897
0
13,574
11,854
0
18,326
L
Olorun
zayara
Olorun
3,465
1,552
141
1,592
18,214
6,909
0
9,238
8,976
18,491
0
W
Yemoja
2,973
920
626
246
6,725
5,577
0
4,745
1,836
8,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,312
Gold Earned
62,443
139
Minions Killed
219
3
Camps Cleared
4
949,551
Distance Traveled
940,556
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,896
908
27
2
2
243,662
1
W
Kukulkan
14,005
1,167
80
7
0
213,029
5
W
Fenrir
10,695
891
5
0
3
210,688
1
W
Merlin
12,536
1,045
58
5
0
200,355
2
L
Ra
10,272
856
66
6
0
180,568
0
L
Sylvanus
11,263
939
22
2
0
178,545
0
W
Danzaburou
14,729
1,227
68
6
0
193,118
0
L
Thor
10,719
893
8
1
0
185,737
3
L
Olorun
10,162
847
16
1
1
161,039
0
W
Yemoja
10,478
873
8
1
1
123,366
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role