Player Matchup

Ares
Ares
Claude_066
Ares
Level 12
God Stats
2W - 2L
1,272 SR
Queue Stats
109W - 88L
1,389 Elo+
Party 1
Da Ji
Da Ji
The_Assassin_972
Da Ji
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
95W - 84L
1,344 Elo+
Party 1
Bellona
Bellona
Zenái
Bellona
Level 6
God Stats
9W - 13L
1,415 SR
Queue Stats
10W - 14L
1,399 Elo+
Solo
Loki
Loki
ancientsaw01
Loki
Level 14
God Stats
13W - 3L
1,760 SR
Queue Stats
61W - 53L
1,489 Elo+
Party 1
Scylla
Scylla
dcheeseguy
Scylla
Level 17
God Stats
43W - 31L
1,445 SR
Queue Stats
47W - 32L
1,542 Elo+
Solo
Team Averages
Level 12
1,479 SR
1,432 Elo+

VS

Team Averages
Level 9
1,417 SR
1,536 Elo+
Olorun
Olorun
HappyFireTruck
Olorun
Level 6
God Stats
0W - 3L
1,094 SR
Queue Stats
3W - 11L
1,258 Elo+
Solo
Kuzenbo
Kuzenbo
Lord2Kokos
Kuzenbo
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Solo
Ra
Ra
ThiccCowWife
Ra
Level 12
God Stats
2W - 2L
1,629 SR
Queue Stats
17W - 4L
1,801 Elo+
Party 2
Yemoja
Yemoja
ThiccOwlWife
Yemoja
Level 8
God Stats
1W - 1L
1,700 SR
Queue Stats
18W - 4L
1,813 Elo+
Party 2
Baba Yaga
Baba Yaga
troy1616
Baba Yaga
Level 16
God Stats
5W - 15L
1,163 SR
Queue Stats
111W - 131L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 4
11,064
922
17,647
15,737
17,937
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
0 / 3 / 4
9,847
821
6,852
10,403
3,775
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Zenái
Bellona
17
0 / 0 / 5
9,953
829
5,171
11,090
13,857
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

18
6 / 2 / 6
12,577
1,048
13,892
10,579
3,680
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Scylla
dcheeseguy
Scylla
19
7 / 1 / 6
12,518
1,043
20,242
10,688
3,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

221

VS

Team 2 Tickets

199

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 5
10,401
867
10,693
14,686
6,337
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Lord2Kokos
Kuzenbo
17
0 / 7 / 5
10,204
850
6,460
17,770
24,657
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 4 / 4
12,036
1,003
23,741
17,397
7,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
17
2 / 0 / 6
11,046
921
2,174
11,783
13,598
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baba Yaga
troy1616
Baba Yaga
17
2 / 2 / 4
11,024
919
9,484
8,978
3,527
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
33
18
Kills
9
9
Deaths
18
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
0
5
5
0.5
L
Kuzenbo
Lord2Kokos
Kuzenbo
0
7
5
0.36
W
0
3
4
0.67
L
5
4
4
1.75
L
Yemoja
2
0
6
5
W
Bellona
Zenái
Bellona
0
0
5
2.5
W
6
2
6
4.5
W
Scylla
dcheeseguy
Scylla
7
1
6
10
L
Baba Yaga
troy1616
Baba Yaga
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,804
Damage
52,552
58,497
Taken
70,614
42,913
Mitigated
55,123
705
Healing
24,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,647
147
0
0
15,737
17,937
0
13,325
2,412
28,622
0
L
10,693
6,000
1,053
1,777
14,686
6,337
0
9,973
4,713
27,964
0
L
Kuzenbo
Lord2Kokos
Kuzenbo
6,460
3,140
0
267
17,770
24,657
0
7,283
10,487
13,156
0
W
6,852
764
0
0
10,403
3,775
0
10,075
328
0
12,340
L
23,741
1,776
2,365
3,659
17,397
7,004
0
9,017
8,380
66,232
0
L
Yemoja
2,174
978
11,178
2,820
11,783
13,598
0
8,195
3,588
4,713
0
W
Bellona
Zenái
Bellona
5,171
812
0
274
11,090
13,857
0
10,249
841
516
10,409
W
13,892
2,326
0
431
10,579
3,680
0
8,846
1,733
0
33,168
W
Scylla
dcheeseguy
Scylla
20,242
1,528
0
0
10,688
3,664
0
10,057
631
59,590
0
L
Baba Yaga
troy1616
Baba Yaga
9,484
420
0
1,855
8,978
3,527
0
3,937
5,041
29,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,959
Gold Earned
54,711
191
Minions Killed
194
6
Camps Cleared
4
1,116,269
Distance Traveled
1,123,368
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,064
922
19
2
0
249,373
0
L
Olorun
10,401
867
49
4
2
207,413
0
L
Kuzenbo
10,204
850
7
1
0
190,883
1
W
Da Ji
9,847
821
17
1
0
169,135
0
L
Ra
12,036
1,003
100
8
1
264,396
0
L
Yemoja
11,046
921
2
0
0
229,073
0
W
Bellona
9,953
829
12
1
0
204,151
1
W
Loki
12,577
1,048
34
3
5
245,900
1
W
Scylla
12,518
1,043
109
9
1
247,710
0
L
Baba Yaga
11,024
919
36
3
1
231,603
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role