Player Matchup

Bacchus
Bacchus
BR3WS
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,500 Elo+
Solo
Hel
Hel
JasonM5
Hel
Level 28
God Stats
13W - 21L
1,525 SR
Queue Stats
297W - 332L
1,318 Elo+
Solo
Mercury
Mercury
Nayer22
Mercury
Level 29
God Stats
36W - 35L
1,500 SR
Queue Stats
76W - 97L
1,365 Elo+
Solo
Cernunnos
Cernunnos
Willybe14
Cernunnos
Level 28
God Stats
4W - 0L
1,735 SR
Queue Stats
46W - 36L
1,516 Elo+
Solo
Chaac
Chaac
ntinospro_
Chaac
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 22L
1,346 Elo+
Solo
Team Averages
Level 23
1,552 SR
1,409 Elo+

VS

Team Averages
Level 16
1,479 SR
1,419 Elo+
Nike
Nike
AngryHatss
Nike
Level 7
God Stats
1W - 2L
1,718 SR
Queue Stats
18W - 11L
1,664 Elo+
Solo
Vulcan
Vulcan
BuddaBucz714
Vulcan
Level 23
God Stats
39W - 44L
1,507 SR
Queue Stats
58W - 83L
1,283 Elo+
Solo
Odin
Odin
ItsMr Menace
Odin
Level 24
God Stats
6W - 8L
1,514 SR
Queue Stats
60W - 67L
1,394 Elo+
Party 1
Ymir
Ymir
iTsMr Cody
Ymir
Level 23
God Stats
0W - 3L
1,156 SR
Queue Stats
27W - 49L
1,252 Elo+
Party 1
Rama
Rama
zxXKEVINXxz8921
Rama
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BR3WS
Bacchus
7
0 / 2 / 1
4,542
454
1,006
4,243
1,501
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hel
10
8 / 1 / 0
6,726
673
7,009
5,537
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Mercury
Nayer22
Mercury
9
0 / 1 / 1
5,466
547
1,364
6,806
1,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
Willybe14
Cernunnos
10
3 / 1 / 0
5,989
599
6,270
8,141
2,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
10
0 / 2 / 0
5,331
533
2,564
7,137
5,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,259
626
3,163
5,495
3,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Vulcan
6
1 / 6 / 0
4,431
443
1,268
5,347
1,675
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
4 / 2 / 0
5,364
536
4,440
7,554
2,182
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
0 / 2 / 2
5,020
502
2,463
8,545
4,729
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

5
1 / 2 / 1
4,393
439
1,257
4,647
889
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
11
Kills
7
7
Deaths
12
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
0
0
1
W
Bacchus
BR3WS
Bacchus
0
2
1
0.25
L
Vulcan
1
6
0
0.17
L
4
2
0
2
W
Hel
8
1
0
8
W
Mercury
Nayer22
Mercury
0
1
1
0.5
W
Cernunnos
Willybe14
Cernunnos
3
1
0
3
L
0
2
2
0.5
W
Chaac
0
2
0
0
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,213
Damage
12,591
31,864
Taken
31,588
12,753
Mitigated
12,935
12,260
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,163
587
0
1,500
5,495
3,460
0
0
5,125
0
36,483
W
Bacchus
BR3WS
Bacchus
1,006
441
0
356
4,243
1,501
210
539
3,704
9,807
0
L
Vulcan
1,268
259
56
230
5,347
1,675
0
3,729
1,618
8,778
0
L
4,440
1,575
0
920
7,554
2,182
530
448
7,062
0
19,675
W
Hel
7,009
457
0
2,657
5,537
1,711
456
2,215
3,322
30,496
0
W
Mercury
Nayer22
Mercury
1,364
795
0
986
6,806
1,786
0
316
6,490
0
35,995
W
Cernunnos
Willybe14
Cernunnos
6,270
4,122
0
5,122
8,141
2,402
2,122
661
7,480
0
32,816
L
2,463
760
0
1,907
8,545
4,729
0
3,447
5,098
10,515
0
W
Chaac
2,564
995
0
3,139
7,137
5,353
0
0
7,137
0
23,519
L
1,257
1,185
0
0
4,647
889
0
391
4,256
0
13,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,054
Gold Earned
25,467
237
Minions Killed
173
0
Camps Cleared
0
945,704
Distance Traveled
928,542
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,259
626
85
9
0
182,451
5
W
Bacchus
4,542
454
16
2
0
195,550
1
L
Vulcan
4,431
443
14
1
0
173,625
0
L
Odin
5,364
536
30
3
0
216,430
0
W
Hel
6,726
673
51
5
0
206,626
0
W
Mercury
5,466
547
64
6
0
197,992
0
W
Cernunnos
5,989
599
56
6
0
157,475
0
L
Ymir
5,020
502
21
2
0
178,467
0
W
Chaac
5,331
533
50
5
0
188,061
1
L
Rama
4,393
439
23
2
0
177,569
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role