Player Matchup

Arachne
Arachne
 
Arachne
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Boba1717
Neith
Level 4
God Stats
2W - 3L
1,538 SR
Queue Stats
2W - 3L
1,467 Elo+
Solo
Sol
Sol
Deer Tico
Sol
Level 26
God Stats
3W - 9L
1,272 SR
Queue Stats
116W - 102L
1,482 Elo+
Solo
Hel
Hel
LifestealgoBrrr
Hel
Level 26
God Stats
12W - 6L
1,750 SR
Queue Stats
138W - 102L
1,534 Elo+
Party 1
Ares
Ares
pindeckoo
Ares
Level 6
God Stats
3W - 2L
1,958 SR
Queue Stats
3W - 2L
1,851 Elo+
Solo
Team Averages
Level 18
1,604 SR
1,567 Elo+

VS

Team Averages
Level 30
1,654 SR
1,605 Elo+
Baron Samedi
Baron Samedi
Fallen_Shadow_77
Baron Samedi
Level 12
God Stats
6W - 3L
1,715 SR
Queue Stats
81W - 58L
1,525 Elo+
Solo
Cerberus
Cerberus
GhettoFrost
Cerberus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 84L
1,440 Elo+
Party 2
Apollo
Apollo
HpC_HellPhoenix
Apollo
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 7L
1,454 Elo+
Party 2
Erlang Shen
Erlang Shen
Jessica__T_T
Erlang Shen
Level 18
God Stats
17W - 7L
1,702 SR
Queue Stats
62W - 23L
1,733 Elo+
Solo
Gilgamesh
Gilgamesh
td666_LUCIFER666
Gilgamesh
Level 26
God Stats
2W - 0L
1,851 SR
Queue Stats
10W - 4L
1,874 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 3 / 1
5,795
446
1,800
10,609
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
Boba1717
Neith
6
0 / 7 / 0
4,789
368
1,281
6,027
1,821
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
4 / 3 / 0
7,285
560
11,542
10,281
2,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
2 / 2 / 0
7,651
589
9,507
8,364
3,161
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ares
8
0 / 7 / 1
5,240
403
2,047
12,227
7,373
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Fallen_Shadow_77
Baron Samedi
14
12 / 0 / 4
9,045
696
13,356
8,750
3,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
GhettoFrost
Cerberus
12
3 / 0 / 4
7,576
583
7,923
13,442
7,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
1 / 4 / 2
6,224
479
4,051
10,055
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Jessica__T_T
Erlang Shen
15
6 / 0 / 5
8,743
673
7,668
8,557
4,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
12
0 / 2 / 0
7,567
582
888
10,298
5,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
6
Kills
22
22
Deaths
6
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
1
0.17
L
Neith
Boba1717
Neith
0
7
0
0
L
4
3
0
1.33
W
Baron Samedi
Fallen_Shadow_77
Baron Samedi
12
0
4
14
W
Cerberus
GhettoFrost
Cerberus
3
0
4
5
W
1
4
2
0.5
W
Erlang Shen
Jessica__T_T
Erlang Shen
6
0
5
8.5
L
2
2
0
1
L
Ares
0
7
1
0.07
W
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,177
Damage
33,886
47,508
Taken
51,102
17,977
Mitigated
23,449
15,940
Healing
23,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,800
1,233
0
3,957
10,609
2,949
80
3,432
7,177
0
23,519
L
Neith
Boba1717
Neith
1,281
412
0
447
6,027
1,821
225
4,190
1,837
0
10,807
L
11,542
2,446
0
4,531
10,281
2,673
0
3,534
6,747
49,618
0
W
Baron Samedi
Fallen_Shadow_77
Baron Samedi
13,356
1,245
184
4,414
8,750
3,453
581
3,198
5,552
56,103
0
W
Cerberus
GhettoFrost
Cerberus
7,923
249
401
8,022
13,442
7,933
292
6,059
7,088
42,511
0
W
4,051
2,179
0
3,158
10,055
2,227
618
7,043
2,584
0
25,684
W
Erlang Shen
Jessica__T_T
Erlang Shen
7,668
3,966
0
4,752
8,557
4,500
0
1,956
6,569
0
69,494
L
9,507
788
1,289
4,982
8,364
3,161
150
3,165
5,199
58,130
0
L
Ares
2,047
346
0
734
12,227
7,373
0
7,122
5,105
11,451
0
W
Gilgamesh
888
210
0
2,784
10,298
5,336
668
4,085
6,213
0
32,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,760
Gold Earned
39,155
285
Minions Killed
452
0
Camps Cleared
0
1,069,094
Distance Traveled
1,240,677
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,795
446
57
4
0
270,451
4
L
Neith
4,789
368
16
1
0
114,636
2
L
Sol
7,285
560
75
6
0
231,103
0
W
Baron Samedi
9,045
696
108
8
0
229,925
0
W
Cerberus
7,576
583
114
9
0
244,603
1
W
Apollo
6,224
479
47
4
0
223,590
0
W
Erlang Shen
8,743
673
128
10
0
304,503
2
L
Hel
7,651
589
122
9
0
268,091
5
L
Ares
5,240
403
15
1
0
184,813
4
W
Gilgamesh
7,567
582
55
4
0
238,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role