Player Matchup

Kukulkan
Kukulkan
LCA_Thufon
Kukulkan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
MarvDaViking
Gilgamesh
Level 5
God Stats
18W - 3L
1,759 SR
Queue Stats
73W - 21L
1,616 Elo+
Solo
Cerberus
Cerberus
OmegaGreenD
Cerberus
Level 26
God Stats
13W - 3L
1,467 SR
Queue Stats
214W - 228L
1,540 Elo+
Solo
Tiamat
Tiamat
musou12
Tiamat
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2
Merlin
Merlin
xxTRAUMATIZExx
Merlin
Level 30
God Stats
8W - 5L
1,427 SR
Queue Stats
225W - 213L
1,385 Elo+
Solo
Team Averages
Level 14
1,531 SR
1,508 Elo+

VS

Team Averages
Level 21
1,377 SR
1,345 Elo+
Chaac
Chaac
ATK-XplCitSosa
Chaac
Level 8
God Stats
12W - 9L
1,570 SR
Queue Stats
12W - 12L
1,407 Elo+
Party 1
Ra
Ra
Dissrxpt-_-Starz
Ra
Level 5
God Stats
0W - 4L
1,030 SR
Queue Stats
0W - 5L
968 Elo+
Solo
Zeus
Zeus
GonGo_Higher
Zeus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 44L
1,656 Elo+
Solo
Neith
Neith
o Gucci Sneaks
Neith
Level 65
God Stats
1W - 4L
1,316 SR
Queue Stats
24W - 24L
1,415 Elo+
Party 1
Ymir
Ymir
swif_82
Ymir
Level 17
God Stats
2W - 4L
1,469 SR
Queue Stats
14W - 26L
1,280 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
LCA_Thufon
Kukulkan
20
3 / 6 / 22
12,252
942
16,015
14,228
5,057
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gilgamesh
MarvDaViking
Gilgamesh
20
29 / 0 / 9
16,643
1,280
43,660
20,885
19,006
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
OmegaGreenD
Cerberus
20
7 / 2 / 25
14,080
1,083
16,359
13,503
12,180
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
musou12
Tiamat
20
2 / 2 / 20
11,874
913
5,143
9,540
9,275
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
5 / 3 / 20
12,831
987
13,776
12,761
4,690
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

198

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 7 / 5
10,814
832
8,362
20,564
18,987
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

18
1 / 13 / 5
11,503
885
8,319
22,406
12,789
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
7 / 8 / 2
12,923
994
20,170
13,159
5,020
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
5 / 5 / 6
12,825
987
18,322
15,703
7,222
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
swif_82
Ymir
18
0 / 13 / 3
10,758
828
2,093
30,332
23,148
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Match Insights

Player Kills, Deaths, and Assists

142
Kill Participation
34
46
Kills
13
13
Deaths
46
96
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
7
5
0.36
L
1
13
5
0.27
L
7
8
2
1
W
Kukulkan
LCA_Thufon
Kukulkan
3
6
22
2.33
W
Gilgamesh
MarvDaViking
Gilgamesh
29
0
9
33.5
W
Cerberus
OmegaGreenD
Cerberus
7
2
25
9.75
W
Tiamat
musou12
Tiamat
2
2
20
6
L
5
5
6
1.6
L
Ymir
swif_82
Ymir
0
13
3
0.12
W
5
3
20
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,953
Damage
57,266
70,917
Taken
102,164
50,208
Mitigated
67,166
8,612
Healing
5,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,362
653
0
205
20,564
18,987
0
9,732
10,832
0
16,465
L
8,319
1,950
420
2,705
22,406
12,789
0
15,086
7,320
27,430
0
L
20,170
1,256
0
645
13,159
5,020
0
3,345
9,814
39,917
0
W
Kukulkan
LCA_Thufon
Kukulkan
16,015
3,568
0
1,610
14,228
5,057
0
8,382
5,846
35,256
0
W
Gilgamesh
MarvDaViking
Gilgamesh
43,660
18,519
0
1,015
20,885
19,006
0
7,127
12,748
0
66,112
W
Cerberus
OmegaGreenD
Cerberus
16,359
890
0
2,318
13,503
12,180
0
4,829
7,870
40,246
0
W
Tiamat
musou12
Tiamat
5,143
1,202
0
2,201
9,540
9,275
0
4,918
4,622
13,373
0
L
18,322
7,116
0
1,630
15,703
7,222
0
8,426
7,277
0
40,330
L
Ymir
swif_82
Ymir
2,093
839
0
0
30,332
23,148
0
14,704
15,368
19,575
0
W
13,776
1,705
231
1,237
12,761
4,690
0
5,326
7,435
28,200
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,680
Gold Earned
58,823
207
Minions Killed
187
3
Camps Cleared
6
1,244,960
Distance Traveled
962,599
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,814
832
10
1
0
223,557
0
L
Ra
11,503
885
53
4
0
155,912
3
L
Zeus
12,923
994
49
4
6
180,090
0
W
Kukulkan
12,252
942
57
4
1
208,616
0
W
Gilgamesh
16,643
1,280
32
2
1
289,185
0
W
Cerberus
14,080
1,083
57
4
0
271,310
2
W
Tiamat
11,874
913
19
1
0
224,018
0
L
Neith
12,825
987
39
3
0
214,664
0
L
Ymir
10,758
828
36
3
0
188,376
0
W
Merlin
12,831
987
42
3
1
251,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role