Player Matchup

Tiamat
Tiamat
CH1KKA
Tiamat
Level 156
God Stats
40W - 29L
1,649 SR
Queue Stats
664W - 650L
1,498 Elo+
Party 1
Tyr
Tyr
Slabbypooh
Tyr
Level 87
God Stats
7W - 12L
1,524 SR
Queue Stats
685W - 636L
1,588 Elo+
Solo
Skadi
Skadi
iainthardtofind
Skadi
Level 46
God Stats
33W - 33L
1,481 SR
Queue Stats
124W - 158L
1,324 Elo+
Solo
Achilles
Achilles
ll M3RC3N4RY ll
Achilles
Level 85
God Stats
4W - 6L
1,734 SR
Queue Stats
305W - 296L
1,450 Elo+
Party 1
Nox
Nox
navyboimatt
Nox
Level 67
God Stats
21W - 25L
1,641 SR
Queue Stats
735W - 705L
1,460 Elo+
Solo
Team Averages
Level 88
1,606 SR
1,464 Elo+

VS

Team Averages
Level 81
1,533 SR
1,446 Elo+
Jormungandr
Jormungandr
LeekOutDaCut
Jormungandr
Level 104
God Stats
3W - 2L
1,568 SR
Queue Stats
211W - 210L
1,447 Elo+
Solo
Cthulhu
Cthulhu
NarcoMarco
Cthulhu
Level 124
God Stats
1W - 3L
1,264 SR
Queue Stats
190W - 190L
1,447 Elo+
Solo
Mercury
Mercury
Sam1ze
Mercury
Level 48
God Stats
7W - 8L
1,567 SR
Queue Stats
160W - 147L
1,537 Elo+
Solo
Hades
Hades
cbwasof
Hades
Level 109
God Stats
4W - 5L
1,492 SR
Queue Stats
61W - 62L
1,502 Elo+
Party 2
Anhur
Anhur
elwasof
Anhur
Level 20
God Stats
1W - 0L
1,773 SR
Queue Stats
2W - 6L
1,296 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CH1KKA
Tiamat
15
2 / 4 / 0
8,520
501
10,651
11,862
7,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
0 / 3 / 0
7,311
430
3,758
12,291
10,166
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 3 / 2
7,203
424
5,811
8,275
2,885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
13
1 / 4 / 0
7,805
459
3,627
12,349
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
1 / 2 / 3
7,387
435
5,376
11,947
10,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LeekOutDaCut
Jormungandr
13
4 / 2 / 2
8,090
476
8,699
11,071
8,304
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
NarcoMarco
Cthulhu
15
0 / 0 / 3
9,076
534
6,150
9,431
9,951
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Sam1ze
Mercury
18
8 / 2 / 3
10,576
622
12,482
11,210
4,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
cbwasof
Hades
16
4 / 0 / 3
9,397
553
7,826
10,039
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
elwasof
Anhur
12
0 / 2 / 5
7,164
421
2,052
7,223
2,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
16
16
Deaths
6
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CH1KKA
Tiamat
2
4
0
0.5
W
Jormungandr
LeekOutDaCut
Jormungandr
4
2
2
2.5
W
Cthulhu
NarcoMarco
Cthulhu
0
0
3
1.5
W
Mercury
Sam1ze
Mercury
8
2
3
4.75
L
0
3
0
0
W
Hades
cbwasof
Hades
4
0
3
5.5
W
Anhur
elwasof
Anhur
0
2
5
1.25
L
2
3
2
1
L
Achilles
1
4
0
0.25
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,223
Damage
37,209
56,724
Taken
48,974
36,399
Mitigated
29,153
17,942
Healing
12,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CH1KKA
Tiamat
10,651
1,455
0
4,215
11,862
7,789
276
7,009
4,853
57,901
0
W
Jormungandr
LeekOutDaCut
Jormungandr
8,699
3,105
0
2,077
11,071
8,304
208
3,474
7,545
51,383
0
W
Cthulhu
NarcoMarco
Cthulhu
6,150
873
0
2,094
9,431
9,951
0
680
8,726
60,448
0
W
Mercury
Sam1ze
Mercury
12,482
8,411
0
597
11,210
4,086
1,165
3,628
7,348
0
88,029
L
3,758
435
0
4,437
12,291
10,166
580
4,071
8,220
0
39,196
W
Hades
cbwasof
Hades
7,826
799
86
5,799
10,039
4,481
355
5,279
4,398
62,937
0
W
Anhur
elwasof
Anhur
2,052
1,310
0
1,701
7,223
2,331
316
2,245
4,930
0
23,088
L
5,811
3,609
0
1,020
8,275
2,885
296
4,863
3,412
0
40,039
L
Achilles
3,627
501
0
5,557
12,349
4,860
0
1,344
11,005
0
57,681
L
5,376
1,435
0
2,713
11,947
10,699
0
5,388
6,559
27,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
44,303
427
Minions Killed
538
0
Camps Cleared
0
1,501,888
Distance Traveled
1,683,635
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,520
501
122
7
0
296,272
5
W
Jormungandr
8,090
476
78
5
0
318,988
3
W
Cthulhu
9,076
534
141
8
0
305,866
0
W
Mercury
10,576
622
136
8
0
425,762
0
L
Tyr
7,311
430
78
5
0
292,570
2
W
Hades
9,397
553
130
8
0
343,858
5
W
Anhur
7,164
421
53
3
0
289,161
0
L
Skadi
7,203
424
76
4
0
243,702
5
L
Achilles
7,805
459
112
7
0
373,384
4
L
Nox
7,387
435
39
2
0
295,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role