Player Matchup

Hera
Hera
 
Hera
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DenkaCze
Neith
Level 114
God Stats
2W - 2L
1,334 SR
Queue Stats
88W - 75L
1,511 Elo+
Solo
Anhur
Anhur
Lexou09
Anhur
Level 107
God Stats
3W - 0L
1,790 SR
Queue Stats
64W - 45L
1,592 Elo+
Party 1
Loki
Loki
mioou
Loki
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
271W - 171L
1,642 Elo+
Party 1
Agni
Agni
sguen09
Agni
Level 154
God Stats
4W - 7L
1,420 SR
Queue Stats
231W - 198L
1,620 Elo+
Party 1
Team Averages
Level 124
1,509 SR
1,573 Elo+

VS

Team Averages
Level 128
1,533 SR
1,490 Elo+
Vamana
Vamana
 
Vamana
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
 
Osiris
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HaimeRich
Anubis
Level 127
God Stats
3W - 3L
1,292 SR
Queue Stats
207W - 203L
1,494 Elo+
Solo
Hera
Hera
Lachmann
Hera
Level 155
God Stats
7W - 2L
1,875 SR
Queue Stats
424W - 437L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
18
8 / 3 / 7
10,750
977
13,070
7,681
2,531
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
DenkaCze
Neith
18
8 / 0 / 10
10,538
958
8,615
7,791
3,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Lexou09
Anhur
17
3 / 2 / 12
9,732
885
5,722
8,280
3,352
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Loki
mioou
Loki
14
3 / 4 / 12
8,786
799
8,124
9,060
3,316
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Agni
sguen09
Agni
15
1 / 4 / 13
9,004
819
9,196
7,064
2,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
2 / 6 / 6
8,368
761
5,712
16,923
11,734
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Osiris
 
Osiris
14
1 / 6 / 9
8,272
752
5,187
10,219
6,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Khepri
 
Khepri
7
0 / 1 / 0
6,467
588
240
2,718
884
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
HaimeRich
Anubis
16
4 / 6 / 2
9,280
844
7,483
10,251
4,482
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hera
18
4 / 4 / 6
9,938
903
9,465
8,662
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
34
23
Kills
11
13
Deaths
23
54
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
3
7
3.83
L
Vamana
 
Vamana
2
6
6
0.83
L
Osiris
 
Osiris
1
6
9
0.92
L
Khepri
 
Khepri
0
1
0
0
W
Neith
DenkaCze
Neith
8
0
10
13
L
Anubis
HaimeRich
Anubis
4
6
2
0.83
L
Hera
4
4
6
1.75
W
Anhur
Lexou09
Anhur
3
2
12
4.5
W
Loki
mioou
Loki
3
4
12
2.25
W
Agni
sguen09
Agni
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,727
Damage
28,087
39,876
Taken
48,773
15,022
Mitigated
26,950
17,127
Healing
10,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
13,070
2,845
2,715
1,900
7,681
2,531
881
3,693
3,811
36,321
0
L
Vamana
 
Vamana
5,712
2,271
17
3,258
16,923
11,734
0
7,568
9,355
0
13,960
L
Osiris
 
Osiris
5,187
1,327
663
1,149
10,219
6,677
250
4,902
5,317
0
10,269
L
Khepri
 
Khepri
240
78
385
732
2,718
884
0
848
1,870
1,179
0
W
Neith
DenkaCze
Neith
8,615
2,833
2,119
4,147
7,791
3,288
1,594
3,520
4,124
0
24,562
L
Anubis
HaimeRich
Anubis
7,483
330
928
2,466
10,251
4,482
0
4,135
6,116
30,181
0
L
Hera
9,465
1,133
188
1,046
8,662
3,173
1,160
4,813
3,849
27,399
0
W
Anhur
Lexou09
Anhur
5,722
3,062
569
1,597
8,280
3,352
1,837
3,988
4,116
0
19,497
W
Loki
mioou
Loki
8,124
916
514
1,193
9,060
3,316
659
3,923
4,997
0
12,692
W
Agni
sguen09
Agni
9,196
590
1,677
696
7,064
2,535
628
2,064
4,912
21,610
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,810
Gold Earned
42,325
136
Minions Killed
114
0
Camps Cleared
0
1,140,086
Distance Traveled
788,583
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,750
977
58
5
0
230,025
3
L
Vamana
8,368
761
16
1
0
189,054
0
L
Osiris
8,272
752
6
1
0
165,684
4
L
Khepri
6,467
588
4
0
0
47,485
1
W
Neith
10,538
958
22
2
0
237,405
6
L
Anubis
9,280
844
50
5
0
182,259
1
L
Hera
9,938
903
38
3
0
204,101
0
W
Anhur
9,732
885
32
3
0
215,894
0
W
Loki
8,786
799
6
1
0
221,689
2
W
Agni
9,004
819
18
2
0
235,073
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role