Player Matchup

Jormungandr
Jormungandr
AlexHuntX
Jormungandr
Level 8
God Stats
60W - 41L
1,592 SR
Queue Stats
531W - 577L
1,314 Elo+
Solo
Rama
Rama
Imune2Fear
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 163L
1,312 Elo+
Solo
Olorun
Olorun
TempoShea
Olorun
Level 15
God Stats
5W - 0L
1,847 SR
Queue Stats
21W - 26L
1,344 Elo+
Solo
Thanatos
Thanatos
VALTK88
Thanatos
Level 26
God Stats
5W - 8L
1,354 SR
Queue Stats
169W - 155L
1,368 Elo+
Solo
Persephone
Persephone
rezingeur
Persephone
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 27L
1,336 Elo+
Solo
Team Averages
Level 16
1,558 SR
1,335 Elo+

VS

Team Averages
Level 7
1,473 SR
1,327 Elo+
Ra
Ra
Cocojaba
Ra
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Jing Wei
Jing Wei
DLLMSORHI
Jing Wei
Level 6
God Stats
0W - 2L
1,291 SR
Queue Stats
5W - 10L
1,117 Elo+
Party 1
Bellona
Bellona
EspadaHD
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Nemesis
Nemesis
FanDeGojira
Nemesis
Level 18
God Stats
5W - 8L
1,575 SR
Queue Stats
59W - 70L
1,400 Elo+
Solo
Cerberus
Cerberus
edmondkwok5466
Cerberus
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 16L
1,117 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AlexHuntX
Jormungandr
13
1 / 2 / 15
9,516
560
7,360
13,687
11,024
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
7 / 1 / 6
9,960
586
9,562
8,964
3,346
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Olorun
TempoShea
Olorun
13
3 / 5 / 9
8,789
517
7,197
12,491
5,681
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
VALTK88
Thanatos
16
14 / 4 / 9
10,733
631
13,879
18,106
7,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Persephone
rezingeur
Persephone
14
7 / 4 / 4
9,679
569
8,066
10,887
4,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 10 / 6
7,047
415
9,892
9,851
3,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
DLLMSORHI
Jing Wei
13
2 / 5 / 2
8,274
487
7,274
12,134
3,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
EspadaHD
Bellona
13
5 / 5 / 2
8,148
479
8,766
13,516
9,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
FanDeGojira
Nemesis
13
6 / 7 / 5
8,873
522
9,097
14,969
5,649
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
12
1 / 5 / 5
7,921
466
6,081
13,552
13,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
36
32
Kills
16
16
Deaths
32
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AlexHuntX
Jormungandr
1
2
15
4.25
L
2
10
6
0.5
L
Jing Wei
DLLMSORHI
Jing Wei
2
5
2
0.6
L
Bellona
EspadaHD
Bellona
5
5
2
1.2
L
Nemesis
FanDeGojira
Nemesis
6
7
5
1.21
W
7
1
6
10
W
Olorun
TempoShea
Olorun
3
5
9
1.5
W
Thanatos
VALTK88
Thanatos
14
4
9
4.63
L
Cerberus
1
5
5
0.7
W
Persephone
rezingeur
Persephone
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,064
Damage
41,110
64,135
Taken
64,022
31,633
Mitigated
35,128
22,359
Healing
10,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AlexHuntX
Jormungandr
7,360
2,807
0
0
13,687
11,024
769
4,902
8,397
28,830
0
L
9,892
1,780
233
192
9,851
3,052
0
3,903
5,948
24,763
0
L
Jing Wei
DLLMSORHI
Jing Wei
7,274
5,610
0
1,460
12,134
3,692
0
2,128
10,006
0
35,883
L
Bellona
EspadaHD
Bellona
8,766
1,816
0
1,922
13,516
9,447
0
6,201
7,315
0
34,776
L
Nemesis
FanDeGojira
Nemesis
9,097
4,533
187
4,071
14,969
5,649
0
5,820
9,149
0
47,655
W
9,562
7,088
0
1,841
8,964
3,346
1,630
2,177
6,651
0
45,751
W
Olorun
TempoShea
Olorun
7,197
2,949
1,519
3,456
12,491
5,681
2,919
2,306
10,085
35,977
4,869
W
Thanatos
VALTK88
Thanatos
13,879
4,816
0
13,318
18,106
7,346
2,749
3,544
14,420
0
47,615
L
Cerberus
6,081
258
0
2,873
13,552
13,288
0
3,786
9,766
36,543
0
W
Persephone
rezingeur
Persephone
8,066
1,354
0
2,225
10,887
4,236
1,193
2,132
8,605
39,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,677
Gold Earned
40,263
358
Minions Killed
332
0
Camps Cleared
0
1,497,230
Distance Traveled
1,489,416
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,516
560
39
2
0
296,694
0
L
Ra
7,047
415
41
2
0
279,621
1
L
Jing Wei
8,274
487
70
4
0
280,315
2
L
Bellona
8,148
479
64
4
0
311,107
1
L
Nemesis
8,873
522
79
5
0
311,383
0
W
Rama
9,960
586
86
5
0
291,701
1
W
Olorun
8,789
517
75
4
0
283,859
0
W
Thanatos
10,733
631
77
5
0
314,872
0
L
Cerberus
7,921
466
78
5
0
306,990
4
W
Persephone
9,679
569
81
5
0
310,104
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role