Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BalmyBallZ 1
Ah Muzen Cab
Level 108
God Stats
2W - 6L
1,164 SR
Queue Stats
43W - 64L
1,390 Elo+
Party 2
Thoth
Thoth
HerGGuTatti
Thoth
Level 64
God Stats
1W - 1L
1,211 SR
Queue Stats
24W - 40L
1,312 Elo+
Party 2
Merlin
Merlin
MRDA TRoth
Merlin
Level 117
God Stats
2W - 4L
1,402 SR
Queue Stats
34W - 38L
1,571 Elo+
Solo
Team Averages
Level 96
1,259 SR
1,424 Elo+

VS

Team Averages
Level 69
1,515 SR
1,575 Elo+
Bacchus
Bacchus
PainVader
Bacchus
Level 60
God Stats
20W - 24L
1,466 SR
Queue Stats
255W - 400L
1,285 Elo+
Solo
Horus
Horus
RyushinteiSmash
Horus
Level 123
God Stats
31W - 20L
1,578 SR
Queue Stats
903W - 525L
1,673 Elo+
Party 1
Anubis
Anubis
yatokaru
Anubis
Level 24
God Stats
6W - 6L
1,500 SR
Queue Stats
391W - 225L
1,768 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BalmyBallZ 1
Ah Muzen Cab
13
0 / 4 / 0
8,724
582
7,786
11,345
3,078
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
0 / 6 / 0
8,238
549
6,761
9,288
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
MRDA TRoth
Merlin
13
0 / 0 / 0
8,593
573
10,960
6,064
1,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PainVader
Bacchus
13
3 / 0 / 6
9,144
610
5,578
12,126
14,831
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 7
9,905
660
6,212
12,886
11,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
yatokaru
Anubis
15
5 / 0 / 5
9,876
658
11,154
8,127
3,914
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
10
10
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
BalmyBallZ 1
Ah Muzen Cab
0
4
0
0
L
0
6
0
0
L
Merlin
MRDA TRoth
Merlin
0
0
0
0
W
Bacchus
PainVader
Bacchus
3
0
6
6
W
2
0
7
5.5
W
Anubis
yatokaru
Anubis
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,507
Damage
22,944
26,697
Taken
33,139
6,848
Mitigated
30,353
6,744
Healing
14,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
BalmyBallZ 1
Ah Muzen Cab
7,786
1,698
0
4,274
11,345
3,078
0
6,264
5,081
0
42,951
L
6,761
208
221
1,720
9,288
2,004
0
6,053
3,235
22,316
0
L
Merlin
MRDA TRoth
Merlin
10,960
344
0
529
6,064
1,766
0
4,415
1,649
39,004
0
W
Bacchus
PainVader
Bacchus
5,578
202
864
1,367
12,126
14,831
169
5,717
5,937
18,947
0
W
6,212
2,937
2,468
4,733
12,886
11,608
254
6,168
6,269
0
9,558
W
Anubis
yatokaru
Anubis
11,154
88
0
4,833
8,127
3,914
218
4,601
3,212
52,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,555
Gold Earned
28,925
164
Minions Killed
144
0
Camps Cleared
0
740,039
Distance Traveled
835,650
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,724
582
69
5
0
237,998
2
L
Thoth
8,238
549
33
2
0
248,635
0
L
Merlin
8,593
573
62
4
0
253,406
4
W
Bacchus
9,144
610
25
2
0
293,276
1
W
Horus
9,905
660
25
2
0
280,289
5
W
Anubis
9,876
658
94
6
0
262,085
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role