Player Matchup

Anhur
Anhur
GradeBoi
Anhur
Level 120
God Stats
32W - 20L
1,698 SR
Queue Stats
313W - 259L
1,563 Elo+
Party 1
King Arthur
King Arthur
NeedlessDark
King Arthur
Level 57
God Stats
5W - 9L
1,584 SR
Queue Stats
101W - 98L
1,484 Elo+
Party 2
Ymir
Ymir
ThisGameFrTrash
Ymir
Level 69
God Stats
9W - 6L
1,545 SR
Queue Stats
397W - 368L
1,552 Elo+
Party 1
Arachne
Arachne
YkCrin
Arachne
Level 121
God Stats
9W - 13L
1,527 SR
Queue Stats
754W - 682L
1,536 Elo+
Party 2
Zhong Kui
Zhong Kui
ykfate
Zhong Kui
Level 107
God Stats
90W - 75L
1,643 SR
Queue Stats
321W - 288L
1,497 Elo+
Party 2
Team Averages
Level 95
1,599 SR
1,526 Elo+

VS

Team Averages
Level 101
1,545 SR
1,500 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Rama
Rama
MDNugearv2
Rama
Level 29
God Stats
2W - 1L
1,802 SR
Queue Stats
55W - 36L
1,557 Elo+
Party 3
Camazotz
Camazotz
MonkeyDLofi
Camazotz
Level 42
God Stats
4W - 6L
1,601 SR
Queue Stats
125W - 120L
1,516 Elo+
Solo
Nox
Nox
Nivek0707
Nox
Level 158
God Stats
1W - 5L
1,321 SR
Queue Stats
826W - 864L
1,510 Elo+
Solo
Ares
Ares
Perrywinkler
Ares
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 52L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GradeBoi
Anhur
11
7 / 0 / 1
6,555
656
6,265
3,773
1,038
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
NeedlessDark
King Arthur
11
1 / 1 / 1
5,930
593
4,034
5,874
2,691
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 1 / 7
5,262
526
2,416
5,437
3,327
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
YkCrin
Arachne
9
3 / 1 / 1
5,833
583
3,514
5,899
2,658
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
ykfate
Zhong Kui
12
2 / 0 / 0
6,822
682
1,204
1,530
1,053
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
0 / 3 / 2
5,181
518
3,808
6,426
3,726
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

7
0 / 3 / 0
4,431
443
655
3,633
483
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Camazotz
MonkeyDLofi
Camazotz
9
2 / 3 / 0
5,502
550
2,772
7,780
3,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 1
6,247
625
1,379
3,093
885
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

6
0 / 4 / 1
4,793
479
1,555
5,829
1,923
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
14
Kills
3
3
Deaths
14
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
2
0.33
W
Anhur
GradeBoi
Anhur
7
0
1
7.5
L
0
3
0
0
L
Camazotz
MonkeyDLofi
Camazotz
2
3
0
0.67
W
King Arthur
NeedlessDark
King Arthur
1
1
1
1.5
L
1
1
1
1.5
L
0
4
1
0.13
W
1
1
7
4.5
W
Arachne
YkCrin
Arachne
3
1
1
3.5
W
Zhong Kui
ykfate
Zhong Kui
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,433
Damage
10,169
22,513
Taken
26,761
10,767
Mitigated
10,684
9,585
Healing
6,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,808
278
0
1,265
6,426
3,726
0
0
6,426
0
27,532
W
Anhur
GradeBoi
Anhur
6,265
4,309
0
1,861
3,773
1,038
795
34
3,739
0
45,734
L
655
631
0
554
3,633
483
0
821
2,812
0
15,623
L
Camazotz
MonkeyDLofi
Camazotz
2,772
920
0
4,099
7,780
3,667
0
763
7,017
0
25,234
W
King Arthur
NeedlessDark
King Arthur
4,034
1,047
0
1,871
5,874
2,691
0
0
5,874
0
32,664
L
1,379
97
0
113
3,093
885
0
420
2,673
30,417
0
L
1,555
145
0
200
5,829
1,923
0
1,616
4,213
9,176
0
W
2,416
1,003
114
1,460
5,437
3,327
30
1,638
3,799
14,674
0
W
Arachne
YkCrin
Arachne
3,514
2,624
0
2,901
5,899
2,658
0
989
4,910
0
29,780
W
Zhong Kui
ykfate
Zhong Kui
1,204
89
113
1,265
1,530
1,053
0
273
1,257
38,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,402
Gold Earned
26,154
312
Minions Killed
275
0
Camps Cleared
0
1,006,784
Distance Traveled
874,308
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,181
518
65
7
0
177,864
1
W
Anhur
6,555
656
88
9
0
176,949
3
L
Rama
4,431
443
44
4
0
160,696
1
L
Camazotz
5,502
550
69
7
0
188,519
4
W
King Arthur
5,930
593
60
6
0
212,880
3
L
Nox
6,247
625
80
8
0
182,250
2
L
Ares
4,793
479
17
2
0
164,979
0
W
Ymir
5,262
526
13
1
0
176,254
4
W
Arachne
5,833
583
55
6
0
237,991
1
W
Zhong Kui
6,822
682
96
10
0
202,710
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role