Player Matchup

Erlang Shen
Erlang Shen
Cactus l Jack
Erlang Shen
Level 134
God Stats
13W - 10L
1,571 SR
Queue Stats
497W - 514L
1,531 Elo+
Party 3
Fafnir
Fafnir
KojiroSigma
Fafnir
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
414W - 424L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
Swongalus
Jing Wei
Level 29
God Stats
11W - 13L
1,461 SR
Queue Stats
24W - 36L
1,339 Elo+
Party 2
Sobek
Sobek
reddevils6363
Sobek
Level 65
God Stats
11W - 14L
1,244 SR
Queue Stats
71W - 75L
1,367 Elo+
Party 2
Bakasura
Bakasura
theDangerN00dle
Bakasura
Level 38
God Stats
0W - 1L
1,353 SR
Queue Stats
48W - 44L
1,382 Elo+
Party 2
Team Averages
Level 69
1,426 SR
1,424 Elo+

VS

Team Averages
Level 79
1,596 SR
1,566 Elo+
Tiamat
Tiamat
Colefolio123
Tiamat
Level 125
God Stats
52W - 50L
1,607 SR
Queue Stats
197W - 183L
1,602 Elo+
Party 1
Jing Wei
Jing Wei
DocLyonHart
Jing Wei
Level 67
God Stats
9W - 6L
1,508 SR
Queue Stats
187W - 165L
1,561 Elo+
Party 1
Terra
Terra
Nadical7403
Terra
Level 43
God Stats
10W - 3L
1,767 SR
Queue Stats
105W - 75L
1,637 Elo+
Party 1
Pele
Pele
StarDust90964
Pele
Level 42
God Stats
19W - 22L
1,462 SR
Queue Stats
392W - 432L
1,413 Elo+
Solo
Khepri
Khepri
Supercocohead
Khepri
Level 117
God Stats
15W - 18L
1,638 SR
Queue Stats
228W - 199L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Cactus l Jack
Erlang Shen
10
0 / 0 / 0
5,815
582
4,399
4,288
2,318
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fafnir
10
0 / 1 / 0
5,384
538
1,965
5,669
3,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
Swongalus
Jing Wei
8
0 / 3 / 0
4,596
460
1,802
5,657
1,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 3 / 0
4,680
468
1,383
7,757
4,634
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
7
0 / 2 / 0
4,806
481
1,742
5,567
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
2 / 0 / 0
5,895
590
3,563
3,924
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
DocLyonHart
Jing Wei
10
3 / 0 / 3
5,953
595
6,548
3,317
907
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 0 / 0
5,558
556
1,277
6,971
2,804
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 0 / 1
5,531
553
1,610
4,957
1,270
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 3
5,847
585
2,610
4,350
2,425
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
16
0
Kills
9
9
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Cactus l Jack
Erlang Shen
0
0
0
0
W
Tiamat
2
0
0
2
W
Jing Wei
DocLyonHart
Jing Wei
3
0
3
4.5
L
Fafnir
0
1
0
0
W
0
0
0
0
W
1
0
1
1.5
W
3
0
3
4.5
L
Jing Wei
Swongalus
Jing Wei
0
3
0
0
L
0
3
0
0
L
Bakasura
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,291
Damage
15,608
28,938
Taken
23,519
13,191
Mitigated
9,623
9,998
Healing
9,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Cactus l Jack
Erlang Shen
4,399
2,511
0
1,746
4,288
2,318
0
1,792
2,496
0
29,916
W
Tiamat
3,563
352
0
1,178
3,924
2,217
518
1,205
2,719
33,063
0
W
Jing Wei
DocLyonHart
Jing Wei
6,548
4,970
0
2,190
3,317
907
232
646
2,671
0
35,131
L
Fafnir
1,965
36
0
2,736
5,669
3,081
0
2,672
2,743
26,951
0
W
1,277
820
12
2,673
6,971
2,804
0
0
6,971
17,549
0
W
1,610
509
0
2,864
4,957
1,270
0
823
4,024
0
30,711
W
2,610
507
0
750
4,350
2,425
0
674
3,586
13,780
0
L
Jing Wei
Swongalus
Jing Wei
1,802
1,519
0
775
5,657
1,185
144
754
4,903
0
20,618
L
1,383
180
0
2,534
7,757
4,634
0
1,077
6,680
8,850
0
L
Bakasura
1,742
1,038
0
2,207
5,567
1,973
0
815
4,666
0
19,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,281
Gold Earned
28,784
245
Minions Killed
283
0
Camps Cleared
0
932,856
Distance Traveled
901,647
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,815
582
76
8
0
191,793
0
W
Tiamat
5,895
590
77
8
0
175,670
1
W
Jing Wei
5,953
595
67
7
0
175,934
3
L
Fafnir
5,384
538
57
6
0
172,292
0
W
Terra
5,558
556
53
5
0
158,645
1
W
Pele
5,531
553
69
7
0
203,348
0
W
Khepri
5,847
585
17
2
0
188,050
0
L
Jing Wei
4,596
460
38
4
0
197,805
4
L
Sobek
4,680
468
14
1
0
173,975
5
L
Bakasura
4,806
481
60
6
0
196,991
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role