Player Matchup

Hou Yi
Hou Yi
Morísaki
Hou Yi
Level 8
God Stats
4W - 5L
1,502 SR
Queue Stats
5W - 6L
1,421 Elo+
Solo
Hel
Hel
brisonedwards
Hel
Level 17
God Stats
71W - 69L
1,530 SR
Queue Stats
71W - 69L
1,504 Elo+
Solo
Bakasura
Bakasura
dredhedlurker
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,494 Elo+
Party 3
Ares
Ares
joeSlapmamaNuts
Ares
Level 3
God Stats
1W - 2L
1,521 SR
Queue Stats
1W - 3L
1,399 Elo+
Party 3
Olorun
Olorun
panbugspi
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 16L
1,508 Elo+
Solo
Team Averages
Level 8
1,510 SR
1,465 Elo+

VS

Team Averages
Level 15
1,571 SR
1,438 Elo+
Loki
Loki
FREEZINGxFURY
Loki
Level 16
God Stats
5W - 3L
1,757 SR
Queue Stats
56W - 54L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
PsyKovac
Danzaburou
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 27L
1,354 Elo+
Party 2
Athena
Athena
ballsausedrinker
Athena
Level 19
God Stats
10W - 16L
1,327 SR
Queue Stats
95W - 101L
1,545 Elo+
Party 1
Ra
Ra
cocoa_kingkong
Ra
Level 5
God Stats
2W - 2L
1,769 SR
Queue Stats
15W - 17L
1,566 Elo+
Party 2
Osiris
Osiris
doySwaglord
Osiris
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 99L
1,238 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Morísaki
Hou Yi
11
3 / 0 / 0
5,897
491
4,776
7,693
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
1 / 2 / 3
5,672
473
3,927
8,809
2,317
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
dredhedlurker
Bakasura
8
1 / 5 / 1
5,431
453
1,699
7,446
1,964
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

7
0 / 5 / 0
4,863
405
3,796
9,956
9,445
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
panbugspi
Olorun
8
0 / 6 / 0
5,101
425
1,959
6,993
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 2 / 4
8,172
681
8,623
7,520
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Danzaburou
PsyKovac
Danzaburou
9
1 / 2 / 2
5,808
484
3,691
4,428
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

10
4 / 0 / 2
6,604
550
3,595
5,825
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
1 / 1 / 5
6,814
568
2,727
5,977
2,488
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
11
1 / 0 / 2
6,674
556
5,165
8,432
3,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
18
18
Deaths
5
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
11
2
4
6.5
L
Hou Yi
Morísaki
Hou Yi
3
0
0
3
W
Danzaburou
PsyKovac
Danzaburou
1
2
2
1
W
4
0
2
5
L
1
2
3
1.25
W
1
1
5
3.5
W
Osiris
1
0
2
2
L
Bakasura
dredhedlurker
Bakasura
1
5
1
0.3
L
0
5
0
0
L
Olorun
panbugspi
Olorun
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,157
Damage
23,801
40,897
Taken
32,182
18,554
Mitigated
14,736
11,776
Healing
10,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,623
3,198
0
1,265
7,520
3,111
36
975
6,478
0
45,511
L
Hou Yi
Morísaki
Hou Yi
4,776
2,112
0
3,325
7,693
2,330
46
1,326
6,367
0
29,849
W
Danzaburou
PsyKovac
Danzaburou
3,691
1,558
0
802
4,428
1,434
981
1,560
2,868
0
27,439
W
3,595
1,460
0
1,988
5,825
3,970
11
1,696
4,129
10,994
0
L
3,927
640
783
3,314
8,809
2,317
129
2,072
6,737
21,366
0
W
2,727
448
37
2,177
5,977
2,488
940
2,013
3,964
29,637
0
W
Osiris
5,165
1,888
0
4,379
8,432
3,733
542
2,759
5,180
0
31,844
L
Bakasura
dredhedlurker
Bakasura
1,699
1,097
0
1,908
7,446
1,964
49
588
6,858
0
16,917
L
3,796
641
0
1,073
9,956
9,445
0
575
9,381
13,304
0
L
Olorun
panbugspi
Olorun
1,959
935
0
1,373
6,993
2,498
0
2,134
4,859
14,937
1,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,964
Gold Earned
34,072
179
Minions Killed
271
0
Camps Cleared
0
1,008,540
Distance Traveled
1,073,024
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,172
681
74
6
0
246,228
1
L
Hou Yi
5,897
491
49
4
0
199,554
2
W
Danzaburou
5,808
484
55
5
0
191,082
4
W
Athena
6,604
550
12
1
0
229,453
2
L
Hel
5,672
473
35
3
0
221,982
1
W
Ra
6,814
568
61
5
0
205,040
3
W
Osiris
6,674
556
69
6
0
201,221
0
L
Bakasura
5,431
453
43
4
0
215,931
3
L
Ares
4,863
405
19
2
0
169,612
0
L
Olorun
5,101
425
33
3
0
201,461
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role