Player Matchup

Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
Drillago75
Zhong Kui
Gold III
Level 150
God Stats
25W - 16L
1,675 SR
Queue Stats
43W - 47L
1,485 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
LeBaggo
Kuzenbo
Gold I
Level 65
God Stats
2W - 9L
1,269 SR
Queue Stats
121W - 135L
1,573 MMR
Solo
Neith
Neith
Gold II
Slount
Neith
Gold II
Level 37
God Stats
0W - 2L
1,908 SR
Queue Stats
36W - 30L
1,579 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,570 SR
1,527 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,596 SR
1,294 MMR
Bellona
Bellona
Gold II
Dormant
Bellona
Gold II
Level 157
God Stats
26W - 18L
1,940 SR
Queue Stats
149W - 141L
1,628 MMR
Solo
Fenrir
Fenrir
Silver V
FuturenowChen
Fenrir
Silver V
Level 149
God Stats
51W - 64L
1,456 SR
Queue Stats
293W - 314L
656 MMR
Solo
Sobek
Sobek
Bronze III
IceHV
Sobek
Bronze III
Level 40
God Stats
1W - 3L
1,552 SR
Queue Stats
15W - 31L
1,393 MMR
Party 1
Scylla
Scylla
Bronze IV
SpaceRangerHV
Scylla
Bronze IV
Level 49
God Stats
1W - 2L
1,310 SR
Queue Stats
4W - 19L
1,133 MMR
Party 1
Artemis
Artemis
Gold II
hockster12x
Artemis
Gold II
Level 158
God Stats
34W - 18L
1,722 SR
Queue Stats
663W - 676L
1,660 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
1 / 0 / 0
3,741
748
236
2,730
568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Medusa
 
Medusa
7
1 / 0 / 0
3,735
747
1,625
2,710
615
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
Drillago75
Zhong Kui
1
0 / 0 / 0
933
187
0
0
0
Kuzenbo
LeBaggo
Kuzenbo
5
0 / 1 / 0
2,978
596
490
1,835
869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
Slount
Neith
8
2 / 1 / 1
4,243
849
2,468
2,580
868
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Morgan Le FayTiamatSetAthenaTsukuyomi

VS

Bans
GilgameshYmirJanusOdinKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dormant
Bellona
5
0 / 2 / 0
3,370
674
695
2,964
1,394
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
1 / 2 / 0
3,418
684
943
3,458
914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
IceHV
Sobek
5
0 / 0 / 1
3,296
659
218
2,678
860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,245
649
339
2,035
366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Focus

Magic Focus

+20
Magical Power

Artemis
hockster12x
Artemis
6
1 / 0 / 0
3,447
689
1,172
1,133
247
Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
4
Kills
2
2
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
0
0
1
L
Medusa
 
Medusa
1
0
0
1
W
Bellona
Dormant
Bellona
0
2
0
0
L
Zhong Kui
Drillago75
Zhong Kui
0
0
0
0
W
1
2
0
0.5
W
Sobek
IceHV
Sobek
0
0
1
0.5
L
Kuzenbo
LeBaggo
Kuzenbo
0
1
0
0
L
Neith
Slount
Neith
2
1
1
2.5
W
0
0
0
0
W
Artemis
hockster12x
Artemis
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,819
Damage
3,367
9,855
Taken
12,268
2,920
Mitigated
3,781
4,134
Healing
4,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
236
58
0
1,556
2,730
568
0
0
2,730
0
13,014
L
Medusa
 
Medusa
1,625
566
0
1,508
2,710
615
0
339
2,371
0
16,028
W
Bellona
Dormant
Bellona
695
157
0
1,198
2,964
1,394
0
0
2,964
0
9,636
L
Zhong Kui
Drillago75
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
W
943
372
0
560
3,458
914
0
0
3,458
0
13,086
W
Sobek
IceHV
Sobek
218
26
0
1,385
2,678
860
0
490
2,188
6,038
0
L
Kuzenbo
LeBaggo
Kuzenbo
490
267
0
216
1,835
869
0
218
1,617
6,121
0
L
Neith
Slount
Neith
2,468
846
0
854
2,580
868
0
0
2,580
0
17,286
W
339
0
0
669
2,035
366
0
0
2,035
13,195
0
W
Artemis
hockster12x
Artemis
1,172
821
0
627
1,133
247
42
0
1,133
0
15,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,630
Gold Earned
16,776
117
Minions Killed
132
0
Camps Cleared
0
393,397
Distance Traveled
457,343
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
3,741
748
38
8
0
112,201
1
L
Medusa
3,735
747
32
6
0
94,315
2
W
Bellona
3,370
674
31
6
0
110,217
1
L
Zhong Kui
933
187
0
0
0
0
0
W
Fenrir
3,418
684
25
5
0
88,427
0
W
Sobek
3,296
659
9
2
0
89,112
1
L
Kuzenbo
2,978
596
9
2
0
92,019
0
L
Neith
4,243
849
38
8
0
94,862
1
W
Scylla
3,245
649
30
6
0
89,696
2
W
Artemis
3,447
689
37
7
0
79,891
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role