Player Matchup

Mulan
Mulan
HungryTree
Mulan
Level 146
God Stats
22W - 32L
1,461 SR
Queue Stats
154W - 125L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
RogueShogun21
Cthulhu
Level 106
God Stats
49W - 27L
1,689 SR
Queue Stats
386W - 443L
1,412 Elo+
Party 3
Izanami
Izanami
TwiztidAlpha97
Izanami
Level 47
God Stats
45W - 59L
1,292 SR
Queue Stats
258W - 308L
1,364 Elo+
Party 3
Zeus
Zeus
ezprumb10197
Zeus
Level 117
God Stats
22W - 18L
1,705 SR
Queue Stats
854W - 942L
1,543 Elo+
Solo
Khepri
Khepri
ttom456
Khepri
Level 79
God Stats
47W - 42L
1,529 SR
Queue Stats
68W - 60L
1,501 Elo+
Party 1
Team Averages
Level 99
1,535 SR
1,465 Elo+

VS

Team Averages
Level 86
1,335 SR
1,423 Elo+
Ymir
Ymir
DrWolfeo
Ymir
Level 77
God Stats
20W - 27L
1,482 SR
Queue Stats
465W - 521L
1,481 Elo+
Party 4
Hera
Hera
KTC KOAST2COAST
Hera
Level 102
God Stats
0W - 3L
1,103 SR
Queue Stats
110W - 145L
1,418 Elo+
Party 2
Xing Tian
Xing Tian
LordStrawHat
Xing Tian
Level 37
God Stats
2W - 3L
1,627 SR
Queue Stats
66W - 113L
1,393 Elo+
Party 4
Scylla
Scylla
Te Toronga
Scylla
Level 70
God Stats
9W - 18L
1,357 SR
Queue Stats
57W - 91L
1,338 Elo+
Party 2
Ravana
Ravana
TripleOptics47
Ravana
Level 145
God Stats
12W - 15L
1,106 SR
Queue Stats
450W - 464L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
5 / 0 / 9
10,098
1,010
10,582
10,031
10,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
17
6 / 0 / 11
10,786
1,079
17,394
12,754
15,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
5 / 0 / 9
9,877
988
14,243
6,693
2,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 1 / 12
10,638
1,064
8,711
3,225
1,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Khepri
ttom456
Khepri
16
1 / 1 / 12
10,047
1,005
7,257
9,857
13,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Team 1 Tickets

278

VS

Team 2 Tickets

177

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
15
1 / 9 / 1
8,877
888
5,718
19,979
12,406
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
1 / 4 / 0
8,618
862
9,842
8,863
3,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
LordStrawHat
Xing Tian
15
0 / 3 / 1
8,364
836
4,673
15,590
13,439
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Scylla
Te Toronga
Scylla
15
0 / 2 / 1
8,716
872
9,879
8,765
3,245
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 1 / 2
8,639
864
7,366
11,225
5,362
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
7
19
Kills
2
2
Deaths
19
53
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
9
1
0.17
W
Mulan
5
0
9
9.5
L
1
4
0
0.25
L
Xing Tian
LordStrawHat
Xing Tian
0
3
1
0.17
W
Cthulhu
6
0
11
11.5
L
Scylla
Te Toronga
Scylla
0
2
1
0.25
L
0
1
2
1
W
5
0
9
9.5
W
2
1
12
8
W
Khepri
ttom456
Khepri
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,187
Damage
37,478
42,560
Taken
64,422
42,756
Mitigated
37,982
6,865
Healing
4,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
5,718
665
471
2,079
19,979
12,406
0
7,116
12,067
27,220
0
W
Mulan
10,582
2,431
0
938
10,031
10,077
0
7,682
2,349
83
16,667
L
9,842
2,027
0
188
8,863
3,530
0
6,644
1,984
22,420
0
L
Xing Tian
LordStrawHat
Xing Tian
4,673
824
0
140
15,590
13,439
0
6,240
8,717
12,473
0
W
Cthulhu
17,394
341
477
1,240
12,754
15,002
0
8,928
3,826
41,274
0
L
Scylla
Te Toronga
Scylla
9,879
823
344
137
8,765
3,245
0
6,015
2,513
34,572
0
L
7,366
1,816
0
809
11,225
5,362
0
6,043
4,831
0
22,225
W
14,243
9,312
0
2,873
6,693
2,622
0
5,666
1,027
0
33,331
W
8,711
320
0
468
3,225
1,480
0
1,912
1,313
36,608
0
W
Khepri
ttom456
Khepri
7,257
625
0
869
9,857
13,575
0
5,924
3,933
13,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,446
Gold Earned
43,214
194
Minions Killed
193
8
Camps Cleared
5
948,626
Distance Traveled
954,188
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,877
888
70
7
1
173,314
3
W
Mulan
10,098
1,010
21
2
0
192,871
0
L
Hera
8,618
862
21
2
0
186,193
0
L
Xing Tian
8,364
836
13
1
1
203,908
0
W
Cthulhu
10,786
1,079
45
5
4
193,245
0
L
Scylla
8,716
872
54
5
1
188,544
0
L
Ravana
8,639
864
35
4
2
202,229
3
W
Izanami
9,877
988
60
6
2
172,177
0
W
Zeus
10,638
1,064
56
6
2
190,556
0
W
Khepri
10,047
1,005
12
1
0
199,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role