Player Matchup

Danzaburou
Danzaburou
BattleGod354
Danzaburou
Level 153
God Stats
21W - 12L
1,691 SR
Queue Stats
137W - 120L
1,541 Elo+
Party 1
Sun Wukong
Sun Wukong
IWATA5-0
Sun Wukong
Level 129
God Stats
4W - 6L
1,501 SR
Queue Stats
44W - 34L
1,571 Elo+
Party 1
Mercury
Mercury
KatsuKillah
Mercury
Level 22
God Stats
15W - 6L
1,792 SR
Queue Stats
40W - 24L
1,600 Elo+
Party 1
Cthulhu
Cthulhu
kidflash_2567
Cthulhu
Level 43
God Stats
11W - 17L
1,412 SR
Queue Stats
189W - 260L
1,382 Elo+
Solo
Zhong Kui
Zhong Kui
nbfit
Zhong Kui
Level 127
God Stats
7W - 3L
1,654 SR
Queue Stats
96W - 90L
1,541 Elo+
Party 1
Team Averages
Level 95
1,610 SR
1,527 Elo+

VS

Team Averages
Level 92
1,618 SR
1,550 Elo+
Khepri
Khepri
CVD-19LolXD
Khepri
Level 45
God Stats
8W - 12L
1,503 SR
Queue Stats
91W - 81L
1,517 Elo+
Party 2
Yemoja
Yemoja
PromptoXI
Yemoja
Level 104
God Stats
1W - 2L
1,763 SR
Queue Stats
322W - 274L
1,663 Elo+
Party 3
Cerberus
Cerberus
SkaterMatererhh
Cerberus
Level 151
God Stats
1W - 2L
1,575 SR
Queue Stats
194W - 188L
1,484 Elo+
Solo
Cabrakan
Cabrakan
VanillaKilla
Cabrakan
Level 18
God Stats
2W - 4L
1,500 SR
Queue Stats
128W - 88L
1,646 Elo+
Party 3
Sylvanus
Sylvanus
WolfMan2456
Sylvanus
Level 143
God Stats
2W - 2L
1,750 SR
Queue Stats
99W - 95L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BattleGod354
Danzaburou
15
2 / 3 / 4
9,654
508
8,920
9,152
2,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
IWATA5-0
Sun Wukong
19
2 / 1 / 3
11,485
604
9,928
12,864
8,317
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
KatsuKillah
Mercury
18
6 / 1 / 8
11,254
592
10,198
15,014
6,056
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
14
2 / 2 / 2
10,408
548
5,768
13,896
15,183
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Zhong Kui
nbfit
Zhong Kui
19
4 / 2 / 4
12,065
635
14,666
12,837
9,074
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
1 / 1 / 5
9,468
498
3,463
10,467
14,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yemoja
PromptoXI
Yemoja
16
0 / 4 / 2
9,360
493
9,373
16,364
6,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
14
2 / 3 / 0
10,558
556
8,338
13,003
11,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
VanillaKilla
Cabrakan
15
1 / 3 / 3
9,028
475
5,733
14,097
8,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sylvanus
WolfMan2456
Sylvanus
16
5 / 5 / 1
9,757
514
12,723
16,981
14,202
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
20
16
Kills
9
9
Deaths
16
21
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
BattleGod354
Danzaburou
2
3
4
1.33
L
Khepri
1
1
5
3.5
W
Sun Wukong
IWATA5-0
Sun Wukong
2
1
3
3.5
W
Mercury
KatsuKillah
Mercury
6
1
8
10
L
Yemoja
PromptoXI
Yemoja
0
4
2
0.25
L
Cerberus
2
3
0
0.67
L
Cabrakan
VanillaKilla
Cabrakan
1
3
3
0.83
L
Sylvanus
WolfMan2456
Sylvanus
5
5
1
1.1
W
Cthulhu
2
2
2
1.5
W
Zhong Kui
nbfit
Zhong Kui
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,480
Damage
39,630
63,763
Taken
70,912
41,403
Mitigated
55,378
23,230
Healing
20,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
BattleGod354
Danzaburou
8,920
4,450
0
2,887
9,152
2,773
748
6,638
2,514
0
62,892
L
Khepri
3,463
353
0
1,632
10,467
14,879
0
3,472
6,995
20,793
0
W
Sun Wukong
IWATA5-0
Sun Wukong
9,928
3,720
0
5,719
12,864
8,317
126
8,954
3,910
0
79,119
W
Mercury
KatsuKillah
Mercury
10,198
4,986
0
5,936
15,014
6,056
270
5,799
9,215
0
95,299
L
Yemoja
PromptoXI
Yemoja
9,373
1,926
445
3,837
16,364
6,289
0
7,588
8,776
78,633
0
L
Cerberus
8,338
813
0
2,196
13,003
11,273
0
0
13,003
57,466
0
L
Cabrakan
VanillaKilla
Cabrakan
5,733
1,102
0
6,051
14,097
8,735
0
3,649
10,448
59,186
0
L
Sylvanus
WolfMan2456
Sylvanus
12,723
3,373
1,280
4,786
16,981
14,202
147
5,736
11,245
68,377
15,491
W
Cthulhu
5,768
420
112
689
13,896
15,183
638
8,378
5,518
41,300
0
W
Zhong Kui
nbfit
Zhong Kui
14,666
2,799
0
7,887
12,837
9,074
556
9,031
3,806
98,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,866
Gold Earned
48,171
643
Minions Killed
600
0
Camps Cleared
0
1,874,566
Distance Traveled
1,631,241
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,654
508
102
5
0
364,070
8
L
Khepri
9,468
498
27
1
0
384,589
0
W
Sun Wukong
11,485
604
163
9
0
384,655
3
W
Mercury
11,254
592
112
6
0
481,731
1
L
Yemoja
9,360
493
154
8
0
328,814
7
L
Cerberus
10,558
556
156
8
0
294,967
3
L
Cabrakan
9,028
475
110
6
0
329,099
7
L
Sylvanus
9,757
514
153
8
0
293,772
0
W
Cthulhu
10,408
548
79
4
0
292,162
3
W
Zhong Kui
12,065
635
187
10
0
351,948
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role