Player Matchup

Cthulhu
Cthulhu
Silver I
CarrybyDick
Cthulhu
Silver I
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,506 MMR
Party 2
Achilles
Achilles
Silver I
DARKdeadZOMBIE
Achilles
Silver I
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,506 MMR
Party 2
Chang'e
Chang'e
Silver I
NamesRichard104
Chang'e
Silver I
Level 73
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 10L
1,506 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 77
1,500 SR
1,506 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 149
1,536 SR
1,470 MMR
Ullr
Ullr
Gold I
 
Ullr
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold III
ALEJO-POTO
Thoth
Gold III
Level 160
God Stats
12W - 21L
1,532 SR
Queue Stats
296W - 328L
1,427 MMR
Party 1
Odin
Odin
Bronze III
Gusmorth
Odin
Bronze III
Level 126
God Stats
1W - 1L
1,577 SR
Queue Stats
4W - 4L
1,483 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CarrybyDick
Cthulhu
12
3 / 3 / 12
8,899
809
9,248
12,751
10,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
13
9 / 0 / 7
9,515
865
10,615
9,800
9,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
5 / 4 / 8
8,555
778
7,710
7,803
2,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayCabrakanTiamatAthenaGilgamesh

VS

Bans
AresCerberusArtemisGebYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
2 / 9 / 3
7,345
668
5,197
12,337
4,144
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
11
4 / 5 / 2
7,954
723
7,183
9,730
4,651
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
11
1 / 3 / 4
7,240
658
4,592
10,256
7,356
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
17
Kills
7
7
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
9
3
0.39
L
Thoth
4
5
2
1
W
Cthulhu
CarrybyDick
Cthulhu
3
3
12
3
W
Achilles
9
0
7
12.5
L
Odin
1
3
4
1
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,573
Damage
16,972
30,354
Taken
32,323
22,354
Mitigated
16,151
9,729
Healing
5,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,197
1,921
0
934
12,337
4,144
0
6,614
5,291
0
20,568
L
Thoth
7,183
397
0
2,516
9,730
4,651
0
5,285
4,270
21,549
0
W
Cthulhu
CarrybyDick
Cthulhu
9,248
568
448
1,907
12,751
10,791
289
2,821
9,930
24,704
0
W
Achilles
10,615
2,498
0
1,899
9,800
9,311
988
1,520
8,280
4,585
20,422
L
Odin
4,592
1,499
646
1,276
10,256
7,356
0
5,948
4,022
0
18,537
W
7,710
402
2,648
2,827
7,803
2,252
819
2,842
4,961
29,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,969
Gold Earned
22,539
123
Minions Killed
83
0
Camps Cleared
0
619,302
Distance Traveled
574,797
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,345
668
29
3
0
181,625
0
L
Thoth
7,954
723
30
3
0
179,967
4
W
Cthulhu
8,899
809
37
3
0
212,695
0
W
Achilles
9,515
865
39
4
0
217,338
3
L
Odin
7,240
658
24
2
0
213,205
5
W
Chang'e
8,555
778
47
4
0
189,269
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role