Player Matchup

Fafnir
Fafnir
DrSuGMa3243344
Fafnir
Level 26
God Stats
3W - 6L
1,666 SR
Queue Stats
282W - 305L
1,424 Elo+
Party 2
Tyr
Tyr
RecklessRegicide
Tyr
Level 6
God Stats
8W - 3L
1,649 SR
Queue Stats
170W - 56L
1,756 Elo+
Party 1
Anhur
Anhur
cpetti
Anhur
Level 41
God Stats
46W - 28L
1,577 SR
Queue Stats
137W - 86L
1,610 Elo+
Party 2
Fenrir
Fenrir
frosteee3
Fenrir
Level 126
God Stats
20W - 5L
1,804 SR
Queue Stats
433W - 246L
1,704 Elo+
Party 1
Janus
Janus
tRoLnFuNaYbUnAy
Janus
Level 146
God Stats
29W - 19L
1,692 SR
Queue Stats
533W - 397L
1,659 Elo+
Party 1
Team Averages
Level 69
1,678 SR
1,630 Elo+

VS

Team Averages
Level 34
1,579 SR
1,540 Elo+
Cupid
Cupid
NEDie
Cupid
Level 38
God Stats
0W - 1L
1,590 SR
Queue Stats
1W - 1L
1,738 Elo+
Solo
Cthulhu
Cthulhu
Noiscizzle
Cthulhu
Level 17
God Stats
18W - 14L
1,652 SR
Queue Stats
33W - 22L
1,583 Elo+
Party 3
Achilles
Achilles
Rafas
Achilles
Level 28
God Stats
3W - 2L
1,800 SR
Queue Stats
15W - 14L
1,502 Elo+
Party 3
Agni
Agni
Starplatinum56
Agni
Level 53
God Stats
1W - 5L
1,500 SR
Queue Stats
167W - 173L
1,390 Elo+
Party 3
Erlang Shen
Erlang Shen
Synder_Reigns
Erlang Shen
Level 35
God Stats
5W - 5L
1,352 SR
Queue Stats
231W - 261L
1,487 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 6
5,920
592
1,020
4,085
2,892
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
3 / 0 / 7
6,709
671
5,929
5,959
2,139
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
cpetti
Anhur
9
1 / 1 / 6
5,745
575
4,395
5,049
1,464
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
frosteee3
Fenrir
11
9 / 0 / 5
7,271
727
7,434
6,007
2,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
5 / 0 / 5
7,416
742
5,363
4,663
1,409
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
NEDie
Cupid
7
0 / 2 / 1
4,195
420
1,871
4,187
793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Noiscizzle
Cthulhu
7
0 / 4 / 2
4,947
495
1,538
8,730
2,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
Rafas
Achilles
7
1 / 4 / 0
4,645
465
2,683
6,850
2,171
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8
0 / 5 / 0
4,611
461
2,990
6,791
2,211
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Synder_Reigns
Erlang Shen
7
1 / 4 / 0
4,944
494
1,749
6,693
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
19
Kills
2
2
Deaths
19
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
Cupid
NEDie
Cupid
0
2
1
0.25
L
Cthulhu
Noiscizzle
Cthulhu
0
4
2
0.25
L
Achilles
Rafas
Achilles
1
4
0
0.25
W
3
0
7
6.5
L
0
5
0
0
L
Erlang Shen
Synder_Reigns
Erlang Shen
1
4
0
0.25
W
Anhur
cpetti
Anhur
1
1
6
4
W
Fenrir
frosteee3
Fenrir
9
0
5
11.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,141
Damage
10,831
25,763
Taken
33,251
10,384
Mitigated
10,355
7,469
Healing
5,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,020
173
0
202
4,085
2,892
595
540
3,545
7,166
0
L
Cupid
NEDie
Cupid
1,871
1,197
195
122
4,187
793
510
687
3,500
0
13,398
L
Cthulhu
Noiscizzle
Cthulhu
1,538
277
0
760
8,730
2,652
0
1,951
6,779
10,787
0
L
Achilles
Rafas
Achilles
2,683
215
0
1,817
6,850
2,171
0
1,179
5,671
0
13,376
W
5,929
750
0
3,769
5,959
2,139
174
572
5,387
0
36,050
L
2,990
351
0
1,377
6,791
2,211
0
1,968
4,823
24,621
0
L
Erlang Shen
Synder_Reigns
Erlang Shen
1,749
873
0
1,566
6,693
2,528
0
598
6,095
0
25,496
W
Anhur
cpetti
Anhur
4,395
2,434
0
1,758
5,049
1,464
1,581
774
4,275
0
27,699
W
Fenrir
frosteee3
Fenrir
7,434
1,865
0
1,503
6,007
2,480
533
1,233
4,668
0
33,467
W
5,363
554
0
237
4,663
1,409
0
1,303
3,360
43,409
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,061
Gold Earned
23,342
297
Minions Killed
152
0
Camps Cleared
0
1,045,696
Distance Traveled
1,012,553
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,920
592
13
1
0
209,392
0
L
Cupid
4,195
420
18
2
0
195,319
1
L
Cthulhu
4,947
495
13
1
0
198,583
1
L
Achilles
4,645
465
24
2
0
198,575
3
W
Tyr
6,709
671
71
7
0
232,402
1
L
Agni
4,611
461
44
4
0
193,347
1
L
Erlang Shen
4,944
494
53
5
0
226,729
0
W
Anhur
5,745
575
49
5
0
168,841
1
W
Fenrir
7,271
727
67
7
0
225,170
1
W
Janus
7,416
742
97
10
0
209,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role