Player Matchup

Jing Wei
Jing Wei
Maki kune
Jing Wei
Level 26
God Stats
0W - 1L
1,340 SR
Queue Stats
3W - 8L
1,313 Elo+
Party 2
Arachne
Arachne
MasterSilverr
Arachne
Level 47
God Stats
68W - 87L
1,298 SR
Queue Stats
367W - 444L
1,261 Elo+
Party 1
Sun Wukong
Sun Wukong
Seieiryuu
Sun Wukong
Level 36
God Stats
4W - 7L
1,234 SR
Queue Stats
264W - 335L
1,251 Elo+
Party 1
Anubis
Anubis
Senshi-iteza
Anubis
Level 26
God Stats
26W - 36L
1,430 SR
Queue Stats
231W - 320L
1,232 Elo+
Party 1
Nox
Nox
skinntylegend
Nox
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 30L
1,424 Elo+
Party 2
Team Averages
Level 44
1,360 SR
1,296 Elo+

VS

Team Averages
Level 83
1,321 SR
1,337 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Chopstixx02
Morgan Le Fay
Level 74
God Stats
12W - 52L
1,070 SR
Queue Stats
158W - 543L
1,090 Elo+
Party 3
Hercules
Hercules
DARKAKUMA777448
Hercules
Level 103
God Stats
31W - 75L
1,131 SR
Queue Stats
561W - 1,066L
1,244 Elo+
Party 3
Nu Wa
Nu Wa
EdAlNe
Nu Wa
Level 102
God Stats
21W - 30L
1,415 SR
Queue Stats
301W - 361L
1,380 Elo+
Solo
Arachne
Arachne
zElectricVenomz
Arachne
Level 41
God Stats
5W - 3L
1,488 SR
Queue Stats
257W - 224L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Maki kune
Jing Wei
1
0 / 0 / 0
2,896
414
0
240
66
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Arachne
6
3 / 1 / 1
4,571
653
3,015
3,518
1,234
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
Seieiryuu
Sun Wukong
7
3 / 0 / 3
4,658
665
2,361
4,557
1,664
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Anubis
6
0 / 3 / 2
3,848
550
812
3,739
1,420
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 1 / 0
3,409
487
376
2,138
691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
5
0 / 1 / 1
3,750
536
780
3,005
1,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
Chopstixx02
Morgan Le Fay
6
0 / 1 / 2
3,803
543
592
1,593
455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
6
0 / 3 / 0
4,085
584
1,564
4,732
1,643
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
EdAlNe
Nu Wa
8
2 / 0 / 3
4,881
697
3,673
3,154
711
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
3 / 1 / 1
4,645
664
2,461
3,538
1,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
5
5
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
1
1
0.5
W
Morgan Le Fay
Chopstixx02
Morgan Le Fay
0
1
2
1
W
Hercules
0
3
0
0
W
Nu Wa
EdAlNe
Nu Wa
2
0
3
3.5
L
Jing Wei
Maki kune
Jing Wei
0
0
0
0
L
Arachne
3
1
1
3.5
L
Sun Wukong
Seieiryuu
Sun Wukong
3
0
3
4.5
L
Anubis
0
3
2
0.33
L
0
1
0
0
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,564
Damage
9,070
14,192
Taken
16,022
5,075
Mitigated
5,866
3,050
Healing
3,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
780
0
0
250
3,005
1,770
533
347
2,658
12,135
0
W
Morgan Le Fay
Chopstixx02
Morgan Le Fay
592
88
0
34
1,593
455
260
215
1,378
9,625
0
W
Hercules
1,564
1,076
0
1,385
4,732
1,643
0
0
4,732
0
12,911
W
Nu Wa
EdAlNe
Nu Wa
3,673
1,492
0
807
3,154
711
368
549
2,605
21,735
0
L
Jing Wei
Maki kune
Jing Wei
0
0
0
0
240
66
0
210
0
0
0
L
Arachne
3,015
1,911
0
705
3,518
1,234
17
393
3,051
0
15,390
L
Sun Wukong
Seieiryuu
Sun Wukong
2,361
1,101
0
1,172
4,557
1,664
0
1,131
3,352
0
13,467
L
Anubis
812
172
0
882
3,739
1,420
0
2,096
1,551
13,569
0
L
376
69
0
291
2,138
691
0
895
1,193
5,794
0
W
2,461
1,727
0
1,313
3,538
1,287
0
77
3,461
0
21,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,382
Gold Earned
21,164
88
Minions Killed
157
0
Camps Cleared
0
490,380
Distance Traveled
658,464
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,750
536
19
3
0
137,668
1
W
Morgan Le Fay
3,803
543
25
4
0
109,871
0
W
Hercules
4,085
584
38
5
0
100,027
0
W
Nu Wa
4,881
697
36
5
0
142,204
2
L
Jing Wei
2,896
414
0
0
0
11,408
0
L
Arachne
4,571
653
33
5
0
149,279
1
L
Sun Wukong
4,658
665
19
3
0
133,076
3
L
Anubis
3,848
550
26
4
0
107,682
2
L
Nox
3,409
487
10
1
0
88,935
1
W
Arachne
4,645
664
39
6
0
168,694
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role