Player Matchup

Anubis
Anubis
Bloodswornn
Anubis
Level 36
God Stats
3W - 5L
1,747 SR
Queue Stats
67W - 73L
1,463 Elo+
Party 2
Odin
Odin
DaHoodedMenace
Odin
Level 104
God Stats
4W - 3L
1,500 SR
Queue Stats
94W - 86L
1,504 Elo+
Party 2
Da Ji
Da Ji
MamaMonty
Da Ji
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 91L
1,443 Elo+
Party 2
Horus
Horus
Perrington
Horus
Level 18
God Stats
1W - 1L
1,718 SR
Queue Stats
21W - 22L
1,406 Elo+
Party 2
Baron Samedi
Baron Samedi
silvarush
Baron Samedi
Level 63
God Stats
1W - 3L
1,446 SR
Queue Stats
121W - 111L
1,525 Elo+
Party 2
Team Averages
Level 50
1,582 SR
1,468 Elo+

VS

Team Averages
Level 86
1,522 SR
1,468 Elo+
Awilix
Awilix
Flames007
Awilix
Level 103
God Stats
2W - 3L
1,258 SR
Queue Stats
291W - 348L
1,433 Elo+
Party 3
Neith
Neith
JasNotTheGenre
Neith
Level 109
God Stats
20W - 8L
1,693 SR
Queue Stats
390W - 384L
1,582 Elo+
Party 1
He Bo
He Bo
MoreMildMeat
He Bo
Level 33
God Stats
2W - 2L
1,644 SR
Queue Stats
37W - 24L
1,386 Elo+
Party 1
Vamana
Vamana
OpSnack
Vamana
Level 83
God Stats
4W - 5L
1,360 SR
Queue Stats
484W - 504L
1,433 Elo+
Solo
Agni
Agni
Thelochan
Agni
Level 101
God Stats
27W - 26L
1,655 SR
Queue Stats
285W - 337L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
18
3 / 6 / 11
11,798
1,073
15,007
20,945
12,216
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
6 / 11 / 11
12,317
1,120
14,134
25,052
28,434
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
MamaMonty
Da Ji
18
2 / 13 / 7
10,416
947
5,947
23,375
10,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Horus
17
2 / 4 / 11
11,324
1,029
7,484
28,931
28,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Baron Samedi
silvarush
Baron Samedi
17
4 / 6 / 8
11,421
1,038
12,234
16,937
11,840
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

0

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Flames007
Awilix
19
11 / 6 / 18
13,164
1,197
12,213
14,628
4,717
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

19
4 / 3 / 30
12,178
1,107
20,452
11,718
3,522
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

19
10 / 3 / 25
13,033
1,185
41,165
14,656
6,257
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
OpSnack
Vamana
19
7 / 3 / 25
12,100
1,100
12,705
14,401
11,774
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Agni
19
8 / 2 / 23
12,446
1,131
21,485
5,637
1,969
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
161
17
Kills
40
40
Deaths
17
48
Assists
121
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
6
11
1.42
L
6
11
11
1.05
W
Awilix
Flames007
Awilix
11
6
18
3.33
W
4
3
30
6.33
L
Da Ji
MamaMonty
Da Ji
2
13
7
0.42
W
10
3
25
7.5
W
Vamana
OpSnack
Vamana
7
3
25
6.5
L
Horus
2
4
11
1.88
W
Agni
8
2
23
9.75
L
Baron Samedi
silvarush
Baron Samedi
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,806
Damage
108,020
115,240
Taken
61,040
91,804
Mitigated
28,239
26,558
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
15,007
805
0
4,717
20,945
12,216
0
10,919
10,026
45,605
0
L
14,134
2,052
0
0
25,052
28,434
0
13,030
12,022
1,219
22,151
W
Awilix
Flames007
Awilix
12,213
5,126
0
0
14,628
4,717
0
6,958
7,523
0
16,037
W
20,452
9,190
0
2,898
11,718
3,522
0
5,522
5,784
0
39,723
L
Da Ji
MamaMonty
Da Ji
5,947
1,469
90
1,190
23,375
10,578
0
10,481
12,894
0
16,775
W
41,165
3,853
0
2,659
14,656
6,257
0
6,990
7,350
66,702
0
W
Vamana
OpSnack
Vamana
12,705
7,132
0
4,841
14,401
11,774
0
6,141
7,945
0
26,849
L
Horus
7,484
3,630
2,708
7,990
28,931
28,736
0
19,237
9,694
0
13,158
W
Agni
21,485
1,005
0
0
5,637
1,969
0
2,365
3,180
42,178
0
L
Baron Samedi
silvarush
Baron Samedi
12,234
636
5,876
3,987
16,937
11,840
0
8,983
7,954
25,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,276
Gold Earned
62,921
146
Minions Killed
212
4
Camps Cleared
8
990,404
Distance Traveled
1,017,285
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,798
1,073
82
7
2
190,651
0
L
Odin
12,317
1,120
15
1
1
204,998
0
W
Awilix
13,164
1,197
8
1
2
162,885
0
W
Neith
12,178
1,107
61
6
1
194,601
2
L
Da Ji
10,416
947
22
2
0
168,902
0
W
He Bo
13,033
1,185
65
6
0
207,028
3
W
Vamana
12,100
1,100
30
3
2
229,264
0
L
Horus
11,324
1,029
11
1
1
220,539
0
W
Agni
12,446
1,131
48
4
3
223,507
0
L
Baron Samedi
11,421
1,038
16
1
0
205,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role