Player Matchup

Hun Batz
Hun Batz
Athlete29418
Hun Batz
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,318 Elo+
Party 2
Ymir
Ymir
Goodwill_shoes_
Ymir
Level 58
God Stats
2W - 5L
1,395 SR
Queue Stats
53W - 56L
1,421 Elo+
Party 2
Artemis
Artemis
KidKamiKazi18
Artemis
Level 87
God Stats
30W - 25L
1,540 SR
Queue Stats
100W - 111L
1,414 Elo+
Solo
Olorun
Olorun
TheOriginaIEddie
Olorun
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
King Arthur
King Arthur
joaquin2644
King Arthur
Level 49
God Stats
12W - 16L
1,451 SR
Queue Stats
58W - 66L
1,391 Elo+
Party 2
Team Averages
Level 54
1,477 SR
1,409 Elo+

VS

Team Averages
Level 73
1,551 SR
1,487 Elo+
Rama
Rama
Drago214A
Rama
Level 96
God Stats
6W - 3L
1,773 SR
Queue Stats
442W - 483L
1,520 Elo+
Party 3
Bastet
Bastet
Lawlbasaur
Bastet
Level 99
God Stats
9W - 5L
1,479 SR
Queue Stats
351W - 412L
1,486 Elo+
Party 3
Nu Wa
Nu Wa
Vertronic
Nu Wa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 15L
1,523 Elo+
Party 1
Sun Wukong
Sun Wukong
iSuzyX
Sun Wukong
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 24L
1,454 Elo+
Party 1
Ymir
Ymir
shahilprabhu025
Ymir
Level 48
God Stats
22W - 24L
1,501 SR
Queue Stats
81W - 118L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Athlete29418
Hun Batz
11
2 / 2 / 0
6,371
490
3,168
7,575
2,395
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 4 / 1
5,964
459
1,691
8,631
3,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
8
0 / 5 / 1
5,248
404
2,933
6,996
1,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 4 / 1
5,097
392
2,201
6,387
2,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
joaquin2644
King Arthur
9
0 / 1 / 1
5,546
427
3,005
7,653
4,497
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
11
3 / 0 / 7
7,274
560
6,700
5,942
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bastet
Lawlbasaur
Bastet
12
1 / 0 / 7
6,902
531
3,930
7,427
2,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Vertronic
Nu Wa
14
8 / 0 / 2
8,170
628
9,138
5,628
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
iSuzyX
Sun Wukong
11
1 / 1 / 1
6,705
516
4,490
6,330
5,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

10
3 / 1 / 3
6,884
530
1,974
7,318
6,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
16
16
Deaths
2
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Athlete29418
Hun Batz
2
2
0
1
W
Rama
3
0
7
6.5
L
0
4
1
0.13
L
Artemis
0
5
1
0.1
W
Bastet
Lawlbasaur
Bastet
1
0
7
4.5
L
0
4
1
0.13
W
Nu Wa
Vertronic
Nu Wa
8
0
2
9
W
Sun Wukong
iSuzyX
Sun Wukong
1
1
1
1.5
L
King Arthur
joaquin2644
King Arthur
0
1
1
0.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,998
Damage
26,232
37,242
Taken
32,645
14,481
Mitigated
17,528
4,950
Healing
11,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Athlete29418
Hun Batz
3,168
706
458
918
7,575
2,395
550
1,352
6,123
0
38,003
W
Rama
6,700
5,404
0
2,927
5,942
1,601
1,764
1,148
4,794
0
42,828
L
1,691
36
0
0
8,631
3,908
24
1,862
6,729
17,568
0
L
Artemis
2,933
1,387
0
1,229
6,996
1,679
51
2,080
4,836
0
22,874
W
Bastet
Lawlbasaur
Bastet
3,930
871
0
3,519
7,427
2,293
136
294
7,133
0
39,712
L
2,201
651
138
777
6,387
2,002
514
3,922
2,211
15,753
1,114
W
Nu Wa
Vertronic
Nu Wa
9,138
2,186
0
1,876
5,628
1,854
1,770
1,346
4,282
45,230
0
W
Sun Wukong
iSuzyX
Sun Wukong
4,490
790
0
1,888
6,330
5,548
507
0
6,330
0
23,962
L
King Arthur
joaquin2644
King Arthur
3,005
378
0
1,430
7,653
4,497
0
1,368
5,606
0
17,308
W
1,974
317
0
1,114
7,318
6,232
261
1,135
6,183
18,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,226
Gold Earned
35,935
205
Minions Killed
345
0
Camps Cleared
0
1,115,905
Distance Traveled
1,194,586
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
6,371
490
75
6
0
250,336
0
W
Rama
7,274
560
71
5
0
242,790
5
L
Ymir
5,964
459
26
2
0
207,002
1
L
Artemis
5,248
404
37
3
0
207,520
3
W
Bastet
6,902
531
87
7
0
255,495
1
L
Olorun
5,097
392
31
2
0
227,837
0
W
Nu Wa
8,170
628
94
7
0
251,675
0
W
Sun Wukong
6,705
516
61
5
0
218,291
5
L
King Arthur
5,546
427
36
3
0
223,210
0
W
Ymir
6,884
530
32
2
0
226,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role