Player Matchup

Cthulhu
Cthulhu
Bakanky
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 23L
1,212 Elo+
Party 1
Tiamat
Tiamat
Jkobe
Tiamat
Level 14
God Stats
2W - 5L
1,531 SR
Queue Stats
3W - 15L
1,172 Elo+
Party 1
Janus
Janus
honchoprado
Janus
Level 27
God Stats
2W - 3L
1,796 SR
Queue Stats
4W - 17L
1,187 Elo+
Party 1
Team Averages
Level 19
1,609 SR
1,190 Elo+

VS

Team Averages
Level 56
1,632 SR
1,406 Elo+
Persephone
Persephone
Armanover9000
Persephone
Level 49
God Stats
6W - 3L
1,687 SR
Queue Stats
23W - 18L
1,469 Elo+
Party 2
King Arthur
King Arthur
PiggieDiggie012
King Arthur
Level 63
God Stats
4W - 2L
1,710 SR
Queue Stats
32W - 31L
1,348 Elo+
Party 2
Cerberus
Cerberus
sickskull_necio
Cerberus
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 181L
1,403 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bakanky
Cthulhu
10
3 / 5 / 1
7,123
648
5,537
12,784
9,183
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
Jkobe
Tiamat
10
1 / 3 / 5
7,265
660
3,558
7,379
2,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 6 / 4
8,471
770
10,928
6,292
1,860
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Armanover9000
Persephone
13
7 / 3 / 4
8,971
816
14,394
8,111
2,569
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
PiggieDiggie012
King Arthur
12
6 / 3 / 7
8,570
779
7,081
10,788
6,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
11
1 / 3 / 9
7,545
686
2,227
8,962
8,430
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
34
9
Kills
14
14
Deaths
9
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Persephone
Armanover9000
Persephone
7
3
4
3
L
Cthulhu
Bakanky
Cthulhu
3
5
1
0.7
L
Tiamat
Jkobe
Tiamat
1
3
5
1.17
W
King Arthur
PiggieDiggie012
King Arthur
6
3
7
3.17
L
5
6
4
1.17
W
Cerberus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,023
Damage
23,702
26,455
Taken
27,861
13,560
Mitigated
17,121
1,941
Healing
5,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Armanover9000
Persephone
14,394
877
0
2,330
8,111
2,569
117
6,029
1,969
33,449
0
L
Cthulhu
Bakanky
Cthulhu
5,537
440
0
654
12,784
9,183
324
6,893
5,000
13,424
0
L
Tiamat
Jkobe
Tiamat
3,558
1,019
0
1,037
7,379
2,517
664
5,848
1,156
17,998
0
W
King Arthur
PiggieDiggie012
King Arthur
7,081
1,389
0
1,397
10,788
6,122
132
8,809
1,846
0
16,377
L
10,928
1,771
0
250
6,292
1,860
0
3,104
2,922
23,953
0
W
Cerberus
2,227
106
436
1,332
8,962
8,430
0
4,755
4,023
21,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,859
Gold Earned
25,086
79
Minions Killed
131
0
Camps Cleared
0
506,067
Distance Traveled
576,957
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
8,971
816
47
4
0
198,780
0
L
Cthulhu
7,123
648
19
2
0
179,957
0
L
Tiamat
7,265
660
30
3
0
167,798
0
W
King Arthur
8,570
779
27
2
0
189,617
2
L
Janus
8,471
770
30
3
0
158,312
2
W
Cerberus
7,545
686
57
5
0
188,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role