Player Matchup

Danzaburou
Danzaburou
DONKAR4
Danzaburou
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,675 Elo+
Solo
Ares
Ares
LadykShot
Ares
Level 21
God Stats
1W - 1L
1,251 SR
Queue Stats
49W - 30L
1,590 Elo+
Solo
Osiris
Osiris
knightadeiazo
Osiris
Level 27
God Stats
2W - 2L
1,529 SR
Queue Stats
32W - 37L
1,553 Elo+
Solo
Sol
Sol
sM McKay
Sol
Level 18
God Stats
3W - 0L
1,540 SR
Queue Stats
25W - 8L
1,763 Elo+
Solo
Thor
Thor
weighty_pan
Thor
Level 23
God Stats
5W - 6L
1,508 SR
Queue Stats
67W - 48L
1,674 Elo+
Solo
Team Averages
Level 18
1,466 SR
1,651 Elo+

VS

Team Averages
Level 13
1,623 SR
1,739 Elo+
Bellona
Bellona
RN_RentFree
Bellona
Level 29
God Stats
8W - 7L
1,636 SR
Queue Stats
73W - 55L
1,779 Elo+
Party 1
Gilgamesh
Gilgamesh
YSLMoses
Gilgamesh
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,789 Elo+
Solo
Olorun
Olorun
hswsn
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 2L
1,682 Elo+
Solo
Chang'e
Chang'e
ima_tiny_cupcake
Chang'e
Level 4
God Stats
3W - 2L
1,765 SR
Queue Stats
13W - 16L
1,759 Elo+
Solo
Osiris
Osiris
poppinwhats
Osiris
Level 28
God Stats
7W - 4L
1,716 SR
Queue Stats
92W - 55L
1,689 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DONKAR4
Danzaburou
11
2 / 2 / 7
6,878
573
3,245
7,209
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
10
7 / 3 / 8
7,392
616
6,833
10,121
8,356
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 2 / 2
6,250
521
4,899
7,951
4,750
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
6 / 1 / 6
8,426
702
8,843
8,375
2,398
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
5 / 3 / 5
7,300
608
6,965
8,499
3,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
RN_RentFree
Bellona
9
3 / 3 / 2
6,156
513
6,163
8,237
4,539
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
YSLMoses
Gilgamesh
8
0 / 7 / 3
5,344
445
4,650
11,932
4,441
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Olorun
hswsn
Olorun
2
0 / 3 / 0
3,961
330
514
1,835
437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
3 / 5 / 1
5,341
445
5,359
10,656
3,452
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Osiris
12
4 / 3 / 1
8,095
675
8,133
10,026
7,846
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
21
Kills
10
11
Deaths
21
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DONKAR4
Danzaburou
2
2
7
2.75
W
Ares
7
3
8
3.67
L
Bellona
RN_RentFree
Bellona
3
3
2
1.33
L
Gilgamesh
YSLMoses
Gilgamesh
0
7
3
0.21
L
Olorun
hswsn
Olorun
0
3
0
0
L
3
5
1
0.7
W
1
2
2
1
L
Osiris
4
3
1
1.5
W
6
1
6
9
W
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,785
Damage
24,819
42,155
Taken
42,686
20,912
Mitigated
20,715
10,523
Healing
9,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DONKAR4
Danzaburou
3,245
1,435
0
1,278
7,209
2,201
714
767
6,406
0
31,423
W
Ares
6,833
69
0
750
10,121
8,356
0
2,629
7,456
14,186
0
L
Bellona
RN_RentFree
Bellona
6,163
1,692
0
2,137
8,237
4,539
0
2,048
6,189
0
29,358
L
Gilgamesh
YSLMoses
Gilgamesh
4,650
1,524
0
669
11,932
4,441
0
5,227
6,674
0
21,219
L
Olorun
hswsn
Olorun
514
393
0
32
1,835
437
0
453
1,377
1,583
544
L
5,359
191
616
3,342
10,656
3,452
0
6,441
4,163
15,213
0
W
4,899
1,725
0
1,550
7,951
4,750
708
674
7,277
404
25,810
L
Osiris
8,133
3,007
0
2,929
10,026
7,846
0
1,752
8,274
6,015
36,026
W
8,843
5,543
0
4,971
8,375
2,398
2,693
1,890
6,448
59,131
0
W
6,965
2,040
0
1,974
8,499
3,207
58
1,358
7,141
0
35,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,246
Gold Earned
28,897
292
Minions Killed
202
0
Camps Cleared
0
1,098,385
Distance Traveled
959,967
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,878
573
55
5
0
204,748
1
W
Ares
7,392
616
14
1
0
218,677
2
L
Bellona
6,156
513
53
4
0
243,119
0
L
Gilgamesh
5,344
445
34
3
0
196,413
1
L
Olorun
3,961
330
4
0
0
57,403
0
L
Chang'e
5,341
445
19
2
0
225,177
0
W
Osiris
6,250
521
40
3
0
244,250
4
L
Osiris
8,095
675
92
8
0
237,855
3
W
Sol
8,426
702
105
9
0
207,076
0
W
Thor
7,300
608
78
7
0
223,634
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role