Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
OttusTheGreat
Hercules
Level 109
God Stats
26W - 24L
1,599 SR
Queue Stats
173W - 129L
1,530 Elo+
Solo
Chiron
Chiron
xxfranko12xx
Chiron
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 46L
1,439 Elo+
Party 2
Team Averages
Level 95
1,533 SR
1,490 Elo+

VS

Team Averages
Level 97
1,581 SR
1,632 Elo+
Baron Samedi
Baron Samedi
Silebeat
Baron Samedi
Level 159
God Stats
17W - 11L
1,601 SR
Queue Stats
865W - 454L
1,754 Elo+
Party 1
Artemis
Artemis
StrengthWarz
Artemis
Level 124
God Stats
4W - 3L
1,638 SR
Queue Stats
98W - 101L
1,643 Elo+
Party 1
Susano
Susano
Thorkillerlubu
Susano
Level 7
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
12
1 / 2 / 5
9,541
636
11,633
8,976
2,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hercules
OttusTheGreat
Hercules
13
2 / 4 / 6
10,948
730
5,905
18,298
20,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
15
9 / 3 / 3
11,846
790
13,485
10,484
3,081
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Silebeat
Baron Samedi
16
6 / 3 / 2
10,495
700
12,092
15,006
9,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
StrengthWarz
Artemis
13
3 / 1 / 5
9,831
655
11,222
9,253
2,896
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 8 / 5
8,463
564
2,945
13,141
4,753
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
12
Kills
9
9
Deaths
12
14
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
2
5
1.75
W
Hercules
OttusTheGreat
Hercules
2
4
6
1.25
L
Baron Samedi
Silebeat
Baron Samedi
6
3
2
2.33
L
Artemis
StrengthWarz
Artemis
3
1
5
5.5
L
0
8
5
0.31
W
Chiron
9
3
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,023
Damage
26,259
37,758
Taken
37,400
26,312
Mitigated
17,625
13,931
Healing
5,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
11,633
241
0
2,111
8,976
2,995
1,045
3,914
5,062
45,175
1,587
W
Hercules
OttusTheGreat
Hercules
5,905
1,280
0
7,836
18,298
20,236
623
4,752
13,546
0
13,832
L
Baron Samedi
Silebeat
Baron Samedi
12,092
873
517
3,740
15,006
9,976
168
6,295
8,711
53,699
0
L
Artemis
StrengthWarz
Artemis
11,222
4,373
0
1,029
9,253
2,896
384
2,849
6,404
0
34,170
L
2,945
401
0
0
13,141
4,753
219
2,393
10,748
0
10,181
W
Chiron
13,485
6,001
1,276
2,708
10,484
3,081
1,674
3,426
7,058
0
47,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,335
Gold Earned
28,789
164
Minions Killed
136
0
Camps Cleared
0
813,211
Distance Traveled
742,325
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,541
636
81
5
0
272,103
2
W
Hercules
10,948
730
11
1
0
280,718
4
L
Baron Samedi
10,495
700
66
4
0
273,366
5
L
Artemis
9,831
655
47
3
0
226,022
0
L
Susano
8,463
564
23
2
0
242,937
0
W
Chiron
11,846
790
72
5
0
260,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role