Player Matchup

Bacchus
Bacchus
BioCase
Bacchus
Level 28
God Stats
5W - 4L
1,516 SR
Queue Stats
192W - 200L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
LvYeti
Tsukuyomi
Level 14
God Stats
0W - 3L
1,423 SR
Queue Stats
106W - 128L
1,500 Elo+
Party 2
Izanami
Izanami
Unicody
Izanami
Level 21
God Stats
15W - 4L
1,814 SR
Queue Stats
34W - 29L
1,575 Elo+
Solo
Kukulkan
Kukulkan
XimoWa
Kukulkan
Level 8
God Stats
2W - 6L
1,686 SR
Queue Stats
112W - 82L
1,465 Elo+
Solo
Jing Wei
Jing Wei
bearlovesyeti
Jing Wei
Level 5
God Stats
1W - 7L
1,361 SR
Queue Stats
39W - 54L
1,500 Elo+
Party 2
Team Averages
Level 15
1,560 SR
1,481 Elo+

VS

Team Averages
Level 30
1,563 SR
1,472 Elo+
Anhur
Anhur
 
Anhur
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
HtlrJr
Cthulhu
Level 14
God Stats
5W - 5L
1,571 SR
Queue Stats
12W - 13L
1,444 Elo+
Party 1
Hou Yi
Hou Yi
JazzMontana
Hou Yi
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 84L
1,566 Elo+
Party 1
Kali
Kali
antdog38
Kali
Level 18
God Stats
17W - 8L
1,657 SR
Queue Stats
121W - 104L
1,461 Elo+
Solo
Sun Wukong
Sun Wukong
chasgracias
Sun Wukong
Level 28
God Stats
9W - 3L
1,585 SR
Queue Stats
60W - 47L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BioCase
Bacchus
8
0 / 4 / 0
5,687
474
2,782
8,837
5,142
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tsukuyomi
LvYeti
Tsukuyomi
8
1 / 5 / 2
5,260
438
3,901
8,285
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Unicody
Izanami
10
0 / 2 / 0
5,660
472
2,499
4,419
701
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kukulkan
XimoWa
Kukulkan
12
1 / 1 / 2
6,471
539
5,251
6,454
2,051
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
bearlovesyeti
Jing Wei
8
1 / 4 / 2
5,366
447
2,894
7,329
2,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 0 / 2
7,811
651
4,607
7,109
2,085
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
HtlrJr
Cthulhu
10
1 / 1 / 4
6,130
511
3,134
7,093
4,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hou Yi
13
4 / 0 / 1
7,661
638
7,658
4,978
1,741
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Kali
11
1 / 3 / 4
6,564
547
2,566
8,783
3,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sun Wukong
chasgracias
Sun Wukong
11
6 / 0 / 4
7,079
590
5,311
6,666
4,593
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
3
Kills
15
16
Deaths
4
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
2
4
L
Bacchus
BioCase
Bacchus
0
4
0
0
W
Cthulhu
HtlrJr
Cthulhu
1
1
4
3
W
Hou Yi
4
0
1
4.5
L
Tsukuyomi
LvYeti
Tsukuyomi
1
5
2
0.4
L
Izanami
Unicody
Izanami
0
2
0
0
L
Kukulkan
XimoWa
Kukulkan
1
1
2
2
W
Kali
1
3
4
1
L
Jing Wei
bearlovesyeti
Jing Wei
1
4
2
0.5
W
Sun Wukong
chasgracias
Sun Wukong
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,327
Damage
23,276
35,324
Taken
34,629
12,246
Mitigated
16,510
4,865
Healing
6,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,607
1,913
0
1,312
7,109
2,085
517
2,485
4,624
0
50,227
L
Bacchus
BioCase
Bacchus
2,782
352
0
380
8,837
5,142
314
0
8,837
12,363
0
W
Cthulhu
HtlrJr
Cthulhu
3,134
60
0
1,160
7,093
4,292
159
2,375
4,718
17,338
0
W
Hou Yi
7,658
5,330
0
0
4,978
1,741
1,553
1,809
3,169
0
53,922
L
Tsukuyomi
LvYeti
Tsukuyomi
3,901
996
0
1,399
8,285
2,300
0
739
7,546
0
15,113
L
Izanami
Unicody
Izanami
2,499
1,723
0
1,679
4,419
701
808
136
4,283
0
37,121
L
Kukulkan
XimoWa
Kukulkan
5,251
269
0
748
6,454
2,051
0
401
6,053
36,610
0
W
Kali
2,566
1,080
0
2,960
8,783
3,799
0
707
8,076
0
37,285
L
Jing Wei
bearlovesyeti
Jing Wei
2,894
2,197
0
659
7,329
2,052
125
1,858
5,471
0
15,717
W
Sun Wukong
chasgracias
Sun Wukong
5,311
719
0
639
6,666
4,593
806
657
6,009
0
25,681

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,444
Gold Earned
35,245
235
Minions Killed
363
0
Camps Cleared
0
1,110,387
Distance Traveled
1,153,949
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,811
651
103
9
0
229,830
2
L
Bacchus
5,687
474
21
2
0
230,143
2
W
Cthulhu
6,130
511
25
2
0
208,892
0
W
Hou Yi
7,661
638
109
9
0
227,891
3
L
Tsukuyomi
5,260
438
29
2
0
222,937
0
L
Izanami
5,660
472
80
7
0
225,255
5
L
Kukulkan
6,471
539
80
7
0
228,416
3
W
Kali
6,564
547
70
6
0
257,390
1
L
Jing Wei
5,366
447
25
2
0
203,636
0
W
Sun Wukong
7,079
590
56
5
0
229,946
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role