Player Matchup

Medusa
Medusa
Tiartektrom
Medusa
Level 64
God Stats
34W - 24L
1,617 SR
Queue Stats
103W - 116L
1,576 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
VikingDuck
Morgan Le Fay
Level 82
God Stats
15W - 10L
1,599 SR
Queue Stats
71W - 52L
1,609 Elo+
Party 1
Amaterasu
Amaterasu
monkey chee5e
Amaterasu
Level 137
God Stats
5W - 11L
1,520 SR
Queue Stats
187W - 217L
1,587 Elo+
Party 1
Team Averages
Level 94
1,579 SR
1,591 Elo+

VS

Team Averages
Level 128
1,470 SR
1,588 Elo+
Bellona
Bellona
Ed-Snow93
Bellona
Level 120
God Stats
3W - 2L
1,334 SR
Queue Stats
73W - 77L
1,651 Elo+
Party 2
Ne Zha
Ne Zha
JavierAleRod
Ne Zha
Level 144
God Stats
4W - 2L
1,560 SR
Queue Stats
229W - 204L
1,552 Elo+
Party 2
Merlin
Merlin
ayizquierdo14
Merlin
Level 121
God Stats
7W - 9L
1,516 SR
Queue Stats
83W - 84L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
9
0 / 4 / 3
6,112
611
3,553
7,552
2,413
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morgan Le Fay
VikingDuck
Morgan Le Fay
10
1 / 4 / 2
6,516
652
7,353
7,847
2,747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
monkey chee5e
Amaterasu
9
2 / 2 / 1
6,309
631
6,700
10,010
8,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ed-Snow93
Bellona
10
4 / 2 / 5
7,372
737
5,247
8,655
6,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
11
2 / 1 / 8
7,631
763
7,243
10,223
8,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

12
4 / 0 / 6
7,463
746
8,822
5,523
2,761
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
3
Kills
10
10
Deaths
3
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
Ed-Snow93
Bellona
4
2
5
3.25
W
Ne Zha
2
1
8
6
L
Medusa
0
4
3
0.38
L
Morgan Le Fay
VikingDuck
Morgan Le Fay
1
4
2
0.5
W
4
0
6
7
L
Amaterasu
monkey chee5e
Amaterasu
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,606
Damage
21,312
25,409
Taken
24,401
13,593
Mitigated
18,215
4,878
Healing
7,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Ed-Snow93
Bellona
5,247
1,116
0
864
8,655
6,962
636
3,083
4,843
0
10,776
W
Ne Zha
7,243
1,638
0
3,360
10,223
8,492
275
3,798
5,867
1,453
16,387
L
Medusa
3,553
895
0
0
7,552
2,413
220
2,995
4,393
0
21,479
L
Morgan Le Fay
VikingDuck
Morgan Le Fay
7,353
557
702
1,217
7,847
2,747
94
3,366
4,438
21,459
0
W
8,822
555
348
2,873
5,523
2,761
412
2,608
2,610
37,596
0
L
Amaterasu
monkey chee5e
Amaterasu
6,700
717
387
2,572
10,010
8,433
0
3,230
6,333
6,388
7,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,937
Gold Earned
22,466
96
Minions Killed
104
0
Camps Cleared
0
508,812
Distance Traveled
567,451
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,372
737
18
2
0
190,730
0
W
Ne Zha
7,631
763
8
1
0
193,389
0
L
Medusa
6,112
611
36
4
0
177,688
3
L
Morgan Le Fay
6,516
652
32
3
0
165,732
2
W
Merlin
7,463
746
78
8
0
183,332
0
L
Amaterasu
6,309
631
28
3
0
165,392
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role