Player Matchup

Sol
Sol
 
Sol
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
 
Tyr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Dest1nyWolf
Bacchus
Level 5
God Stats
1W - 2L
1,739 SR
Queue Stats
13W - 13L
1,520 Elo+
Party 2
Artemis
Artemis
LadyTeaTime
Artemis
Level 159
God Stats
0W - 1L
1,506 SR
Queue Stats
30W - 34L
1,439 Elo+
Party 2
Fenrir
Fenrir
Ruminasudoragon
Fenrir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Team Averages
Level 83
1,549 SR
1,492 Elo+

VS

Team Averages
Level 70
1,562 SR
1,606 Elo+
Cu Chulainn
Cu Chulainn
Kidd_037
Cu Chulainn
Level 132
God Stats
3W - 1L
1,502 SR
Queue Stats
255W - 197L
1,652 Elo+
Party 1
Ares
Ares
M4k0t0Yuk1
Ares
Level 25
God Stats
3W - 0L
1,836 SR
Queue Stats
107W - 55L
1,597 Elo+
Party 1
Hera
Hera
RiasGremory96
Hera
Level 109
God Stats
19W - 9L
1,422 SR
Queue Stats
269W - 186L
1,675 Elo+
Party 1
Artemis
Artemis
Sir Nomads
Artemis
Level 38
God Stats
18W - 19L
1,553 SR
Queue Stats
243W - 254L
1,451 Elo+
Solo
Bakasura
Bakasura
ftadamm
Bakasura
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
212W - 145L
1,659 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
4 / 3 / 0
6,196
563
3,560
7,305
2,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tyr
 
Tyr
10
0 / 1 / 2
5,289
481
3,188
7,524
5,467
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
Dest1nyWolf
Bacchus
9
0 / 1 / 2
5,414
492
2,015
5,506
4,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
LadyTeaTime
Artemis
9
1 / 1 / 1
5,459
496
2,843
3,233
901
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
1 / 2 / 3
6,135
558
3,399
8,805
3,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Kidd_037
Cu Chulainn
12
1 / 2 / 3
6,849
623
5,341
6,950
3,453
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 1 / 0
5,728
521
1,252
5,516
2,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
4 / 1 / 3
7,784
708
5,622
4,683
1,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Sir Nomads
Artemis
10
0 / 0 / 0
5,724
520
1,503
3,118
902
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
ftadamm
Bakasura
11
3 / 2 / 2
6,443
586
4,318
9,006
2,845
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
6
Kills
8
8
Deaths
6
8
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
3
0
1.33
L
Tyr
 
Tyr
0
1
2
1
L
Bacchus
Dest1nyWolf
Bacchus
0
1
2
1
W
Cu Chulainn
Kidd_037
Cu Chulainn
1
2
3
1.25
L
Artemis
LadyTeaTime
Artemis
1
1
1
1.5
W
0
1
0
0
W
4
1
3
5.5
L
1
2
3
1.25
W
Artemis
Sir Nomads
Artemis
0
0
0
0
W
Bakasura
ftadamm
Bakasura
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,005
Damage
18,036
32,373
Taken
29,273
16,490
Mitigated
11,320
8,914
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,560
812
84
1,876
7,305
2,848
0
4,436
2,615
30,518
0
L
Tyr
 
Tyr
3,188
184
0
2,100
7,524
5,467
0
383
6,820
0
23,463
L
Bacchus
Dest1nyWolf
Bacchus
2,015
263
75
1,645
5,506
4,064
0
1,942
3,564
14,588
0
W
Cu Chulainn
Kidd_037
Cu Chulainn
5,341
747
0
1,320
6,950
3,453
276
1,556
5,394
3,139
35,923
L
Artemis
LadyTeaTime
Artemis
2,843
989
0
796
3,233
901
0
1,145
1,948
0
29,563
W
1,252
276
0
1,799
5,516
2,744
329
1,754
3,762
7,638
0
W
5,622
1,375
0
1,327
4,683
1,376
629
1,752
2,931
49,658
0
L
3,399
1,288
0
2,338
8,805
3,210
0
1,904
6,806
0
43,584
W
Artemis
Sir Nomads
Artemis
1,503
652
0
1,948
3,118
902
891
261
2,857
0
36,885
W
Bakasura
ftadamm
Bakasura
4,318
3,289
0
1,867
9,006
2,845
46
1,712
7,294
0
28,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,493
Gold Earned
32,528
284
Minions Killed
326
0
Camps Cleared
0
1,046,875
Distance Traveled
1,043,498
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,196
563
60
5
0
209,647
0
L
Tyr
5,289
481
51
5
0
219,272
5
L
Bacchus
5,414
492
28
3
0
201,701
1
W
Cu Chulainn
6,849
623
69
6
0
181,504
3
L
Artemis
5,459
496
59
5
0
178,257
2
W
Ares
5,728
521
24
2
0
201,912
1
W
Hera
7,784
708
84
8
0
223,475
0
L
Fenrir
6,135
558
86
8
0
237,998
4
W
Artemis
5,724
520
71
6
0
184,821
3
W
Bakasura
6,443
586
78
7
0
251,786
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role