Player Matchup

Medusa
Medusa
 
Medusa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
DiabloNoctis
Cthulhu
Level 83
God Stats
8W - 4L
1,822 SR
Queue Stats
275W - 335L
1,328 Elo+
Party 2
Merlin
Merlin
SilenceXWolf
Merlin
Level 66
God Stats
60W - 55L
1,556 SR
Queue Stats
287W - 314L
1,446 Elo+
Solo
Team Averages
Level 71
1,626 SR
1,425 Elo+

VS

Team Averages
Level 81
1,613 SR
1,379 Elo+
Anubis
Anubis
Bulletwiturname
Anubis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,333 Elo+
Party 1
Artemis
Artemis
HouseElf1122
Artemis
Level 110
God Stats
1W - 3L
1,529 SR
Queue Stats
125W - 140L
1,403 Elo+
Party 1
Odin
Odin
SweetTs
Odin
Level 14
God Stats
1W - 1L
1,808 SR
Queue Stats
7W - 12L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 0 / 8
9,190
656
8,667
6,682
2,013
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cthulhu
DiabloNoctis
Cthulhu
13
3 / 0 / 7
9,288
663
6,073
4,096
1,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
15
5 / 0 / 5
10,331
738
9,816
6,184
2,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 0
7,606
543
2,970
9,158
3,799
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
HouseElf1122
Artemis
11
0 / 3 / 0
7,494
535
6,516
10,237
2,992
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
SweetTs
Odin
11
0 / 2 / 0
7,471
534
3,034
10,325
5,914
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
10
Kills
0
0
Deaths
10
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
8
6
L
0
5
0
0
W
Cthulhu
DiabloNoctis
Cthulhu
3
0
7
6.5
L
Artemis
HouseElf1122
Artemis
0
3
0
0
W
Merlin
5
0
5
7.5
L
Odin
SweetTs
Odin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,556
Damage
12,520
16,962
Taken
29,720
5,202
Mitigated
12,705
4,837
Healing
7,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,667
2,788
282
2,166
6,682
2,013
1,151
1,903
4,779
0
40,828
L
2,970
0
0
2,120
9,158
3,799
0
5,244
3,914
34,557
0
W
Cthulhu
DiabloNoctis
Cthulhu
6,073
0
830
531
4,096
1,094
471
583
3,513
19,839
0
L
Artemis
HouseElf1122
Artemis
6,516
1,127
554
2,352
10,237
2,992
0
5,688
4,549
0
22,497
W
Merlin
9,816
276
402
626
6,184
2,095
901
484
5,700
54,578
0
L
Odin
SweetTs
Odin
3,034
109
257
1,877
10,325
5,914
0
4,957
5,368
0
15,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,809
Gold Earned
22,571
174
Minions Killed
114
0
Camps Cleared
0
860,354
Distance Traveled
703,822
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,190
656
56
4
0
320,198
4
L
Anubis
7,606
543
44
3
0
202,432
1
W
Cthulhu
9,288
663
39
3
0
274,313
2
L
Artemis
7,494
535
43
3
0
232,515
4
W
Merlin
10,331
738
79
6
0
265,843
4
L
Odin
7,471
534
27
2
0
268,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role