Player Matchup

Xing Tian
Xing Tian
Gold V
Enfeebling
Xing Tian
Gold V
Level 99
God Stats
13W - 12L
1,482 SR
Queue Stats
165W - 174L
1,341 MMR
Party 2
Izanami
Izanami
Gold III
KursedKamikaze
Izanami
Gold III
Level 88
God Stats
44W - 24L
1,635 SR
Queue Stats
163W - 168L
1,568 MMR
Party 2
Odin
Odin
Gold I
MaceWinduMofo
Odin
Gold I
Level 158
God Stats
59W - 42L
1,593 SR
Queue Stats
373W - 370L
1,448 MMR
Solo
Scylla
Scylla
Silver II
SahDudeSarcasm
Scylla
Silver II
Level 85
God Stats
3W - 1L
1,683 SR
Queue Stats
16W - 8L
1,513 MMR
Party 3
Set
Set
Bronze III
TheAntiSimp5493
Set
Bronze III
Level 51
God Stats
1W - 0L
1,847 SR
Queue Stats
5W - 2L
1,500 MMR
Party 3
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,648 SR
1,474 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 103
1,615 SR
1,469 MMR
Chronos
Chronos
Gold III
Acccelerated
Chronos
Gold III
Level 110
God Stats
26W - 22L
1,624 SR
Queue Stats
138W - 145L
1,512 MMR
Solo
Skadi
Skadi
Bronze III
EmanuelGC44
Skadi
Bronze III
Level 68
God Stats
5W - 8L
1,557 SR
Queue Stats
23W - 31L
1,352 MMR
Party 1
Artemis
Artemis
Gold III
Katsuke72
Artemis
Gold III
Level 126
God Stats
21W - 28L
1,428 SR
Queue Stats
136W - 149L
1,477 MMR
Solo
Sylvanus
Sylvanus
Bronze III
MIikeyComelon07
Sylvanus
Bronze III
Level 86
God Stats
0W - 1L
1,890 SR
Queue Stats
0W - 2L
1,500 MMR
Party 1
Janus
Janus
Gold II
SlappedByKarma
Janus
Gold II
Level 123
God Stats
13W - 20L
1,573 SR
Queue Stats
344W - 341L
1,506 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Enfeebling
Xing Tian
12
1 / 1 / 5
8,862
554
3,802
11,046
8,562
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 0 / 4
10,636
665
7,351
7,165
2,691
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 0 / 6
10,788
674
4,464
6,405
5,647
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

15
6 / 3 / 7
9,693
606
10,606
8,531
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
7 / 0 / 6
10,943
684
12,295
11,647
7,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bans
TiamatAthenaSolGilgameshMorgan Le Fay

VS

Bans
ChironBacchusNemesisCu ChulainnAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Acccelerated
Chronos
12
2 / 7 / 1
7,511
469
6,550
14,386
3,532
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
0 / 3 / 0
8,192
512
3,564
6,082
2,012
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
Katsuke72
Artemis
12
0 / 4 / 1
7,082
443
4,479
10,478
3,350
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
11
1 / 3 / 0
7,297
456
3,099
10,772
8,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 6 / 2
7,293
456
7,050
8,941
2,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
23
Kills
4
4
Deaths
23
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chronos
Acccelerated
Chronos
2
7
1
0.36
L
0
3
0
0
W
Xing Tian
Enfeebling
Xing Tian
1
1
5
3.5
L
Artemis
Katsuke72
Artemis
0
4
1
0.13
W
5
0
4
7
L
Sylvanus
1
3
0
0.33
W
4
0
6
7
W
6
3
7
3.17
L
1
6
2
0.33
W
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,518
Damage
24,742
44,794
Taken
50,659
27,267
Mitigated
19,582
12,434
Healing
6,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
Acccelerated
Chronos
6,550
1,761
0
951
14,386
3,532
0
2,888
11,370
43,146
0
L
3,564
1,310
0
983
6,082
2,012
686
2,098
3,980
0
58,085
W
Xing Tian
Enfeebling
Xing Tian
3,802
241
0
2,064
11,046
8,562
196
3,943
6,997
22,967
0
L
Artemis
Katsuke72
Artemis
4,479
1,708
0
1,509
10,478
3,350
0
2,631
7,805
0
51,805
W
7,351
5,078
0
2,495
7,165
2,691
4,872
2,557
4,544
0
96,636
L
Sylvanus
3,099
834
933
1,797
10,772
8,260
0
3,539
7,133
19,295
0
W
4,464
853
0
2,486
6,405
5,647
846
737
5,626
7,519
50,734
W
10,606
572
0
1,776
8,531
3,013
1,780
5,298
3,035
45,435
0
L
7,050
41
0
500
8,941
2,428
0
3,631
5,144
39,936
0
W
12,295
4,769
0
3,613
11,647
7,354
0
3,629
7,868
0
88,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,922
Gold Earned
37,375
566
Minions Killed
411
0
Camps Cleared
0
1,571,102
Distance Traveled
1,370,409
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,511
469
74
5
0
281,010
5
L
Skadi
8,192
512
119
7
0
304,639
5
W
Xing Tian
8,862
554
34
2
0
309,927
4
L
Artemis
7,082
443
97
6
0
253,113
4
W
Izanami
10,636
665
176
11
0
295,318
2
L
Sylvanus
7,297
456
33
2
0
244,563
0
W
Odin
10,788
674
141
9
0
345,402
10
W
Scylla
9,693
606
74
5
0
281,065
2
L
Janus
7,293
456
88
6
0
287,084
3
W
Set
10,943
684
141
9
0
339,390
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role