Player Matchup

Osiris
Osiris
Frozen_Mango04
Osiris
Level 64
God Stats
1W - 1L
1,296 SR
Queue Stats
29W - 26L
1,364 Elo+
Party 1
Ullr
Ullr
TheInsomniakk
Ullr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 53L
1,565 Elo+
Solo
Chang'e
Chang'e
marinakis0000
Chang'e
Level 67
God Stats
13W - 2L
1,870 SR
Queue Stats
556W - 629L
1,388 Elo+
Solo
Hera
Hera
silent_scope2kil
Hera
Level 102
God Stats
2W - 1L
1,355 SR
Queue Stats
45W - 33L
1,512 Elo+
Party 1
Ymir
Ymir
zlRobin13
Ymir
Level 129
God Stats
2W - 0L
1,470 SR
Queue Stats
25W - 30L
1,365 Elo+
Solo
Team Averages
Level 77
1,498 SR
1,439 Elo+

VS

Team Averages
Level 83
1,477 SR
1,376 Elo+
Hercules
Hercules
 
Hercules
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Faetalxo
Yemoja
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,281 Elo+
Solo
Tiamat
Tiamat
HimboGoose
Tiamat
Level 49
God Stats
3W - 2L
1,887 SR
Queue Stats
172W - 178L
1,430 Elo+
Solo
Merlin
Merlin
KyomiSakura
Merlin
Level 81
God Stats
0W - 1L
1,255 SR
Queue Stats
21W - 21L
1,394 Elo+
Solo
Olorun
Olorun
kingdrangon
Olorun
Level 123
God Stats
0W - 4L
1,246 SR
Queue Stats
153W - 208L
1,277 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 16
8,027
803
4,764
8,433
7,589
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
4 / 3 / 9
8,435
844
7,441
7,948
3,173
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chang'e
15
2 / 1 / 15
8,749
875
6,862
6,687
4,389
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
10 / 2 / 8
10,251
1,025
20,610
7,305
3,134
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
14
4 / 2 / 11
8,644
864
9,442
17,867
7,941
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
2 / 6 / 3
8,001
800
5,284
15,948
11,496
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Faetalxo
Yemoja
14
2 / 4 / 6
8,046
805
5,809
9,379
5,619
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tiamat
HimboGoose
Tiamat
13
2 / 4 / 2
7,360
736
6,337
9,386
4,176
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
15
2 / 0 / 3
7,414
741
9,444
3,572
1,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Olorun
13
1 / 7 / 7
7,508
751
7,227
14,199
5,348
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
30
21
Kills
9
10
Deaths
21
59
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
6
3
0.58
L
Yemoja
Faetalxo
Yemoja
2
4
6
1.25
W
1
2
16
4.5
L
Tiamat
HimboGoose
Tiamat
2
4
2
0.75
L
Merlin
2
0
3
3.5
W
4
3
9
2.83
L
Olorun
1
7
7
0.64
W
Chang'e
2
1
15
9.5
W
10
2
8
7
W
Ymir
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,119
Damage
34,101
48,240
Taken
52,484
26,226
Mitigated
28,035
24,240
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,284
726
229
5,865
15,948
11,496
0
9,623
6,325
30
14,845
L
Yemoja
Faetalxo
Yemoja
5,809
990
2,196
291
9,379
5,619
0
7,296
2,083
12,181
0
W
4,764
821
1,216
686
8,433
7,589
359
4,734
3,433
0
10,170
L
Tiamat
HimboGoose
Tiamat
6,337
1,226
268
2,282
9,386
4,176
0
5,788
3,598
15,293
0
L
Merlin
9,444
697
620
895
3,572
1,396
0
2,439
1,133
19,686
0
W
7,441
4,668
414
730
7,948
3,173
1,737
4,943
2,859
0
15,127
L
Olorun
7,227
4,246
1,264
3,831
14,199
5,348
0
11,768
2,431
14,634
0
W
Chang'e
6,862
994
6,589
3,308
6,687
4,389
1,148
4,307
2,258
15,892
0
W
20,610
3,641
1,807
1,767
7,305
3,134
1,476
4,654
2,447
34,487
0
W
Ymir
9,442
804
1,121
6,602
17,867
7,941
257
9,060
8,219
20,512
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,106
Gold Earned
38,329
102
Minions Killed
86
0
Camps Cleared
0
982,048
Distance Traveled
881,301
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,001
800
19
2
0
181,108
2
L
Yemoja
8,046
805
9
1
0
182,961
0
W
Osiris
8,027
803
6
1
0
213,095
0
L
Tiamat
7,360
736
29
3
0
163,395
1
L
Merlin
7,414
741
22
2
0
201,482
1
W
Ullr
8,435
844
21
2
0
187,572
0
L
Olorun
7,508
751
7
1
0
152,355
4
W
Chang'e
8,749
875
18
2
0
189,942
0
W
Hera
10,251
1,025
30
3
0
229,318
0
W
Ymir
8,644
864
27
3
0
162,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role