Player Matchup

Ra
Ra
LXCk5
Ra
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,508 Elo+
Solo
Neith
Neith
PhilipJFried_
Neith
Level 5
God Stats
2W - 2L
1,359 SR
Queue Stats
2W - 3L
1,097 Elo+
Solo
Fenrir
Fenrir
Route66TripleB
Fenrir
Level 15
God Stats
15W - 17L
1,410 SR
Queue Stats
33W - 37L
1,311 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
fenrrisxx
Morgan Le Fay
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 49L
1,392 Elo+
Solo
Achilles
Achilles
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Achilles
Level 14
God Stats
31W - 17L
1,661 SR
Queue Stats
36W - 25L
1,458 Elo+
Solo
Team Averages
Level 14
1,486 SR
1,353 Elo+

VS

Team Averages
Level 13
1,445 SR
1,351 Elo+
Merlin
Merlin
Bloody rootz 10
Merlin
Level 17
God Stats
5W - 5L
1,353 SR
Queue Stats
155W - 154L
1,314 Elo+
Solo
Sun Wukong
Sun Wukong
Joaco1181
Sun Wukong
Level 4
God Stats
1W - 2L
1,420 SR
Queue Stats
1W - 2L
1,353 Elo+
Solo
Da Ji
Da Ji
LordJashin650
Da Ji
Level 22
God Stats
46W - 69L
1,454 SR
Queue Stats
240W - 258L
1,396 Elo+
Solo
Fenrir
Fenrir
RMarshall9
Fenrir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,359 Elo+
Solo
Agni
Agni
thiccsy
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
18
2 / 3 / 25
11,008
1,101
12,822
8,949
3,688
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 13
10,247
1,025
5,880
4,699
2,511
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
16 / 1 / 13
12,827
1,283
19,733
9,268
4,905
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
fenrrisxx
Morgan Le Fay
18
3 / 6 / 21
11,170
1,117
8,305
9,587
4,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
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Achilles
20
20 / 4 / 15
13,876
1,388
35,011
17,598
9,711
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

260

VS

Team 2 Tickets

18

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 8 / 4
9,167
917
7,753
16,679
13,606
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
Joaco1181
Sun Wukong
16
0 / 7 / 5
8,889
889
3,662
16,733
8,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

16
9 / 7 / 2
12,321
1,232
15,533
18,034
7,963
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
RMarshall9
Fenrir
16
5 / 15 / 6
10,370
1,037
7,166
21,345
9,783
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Agni
thiccsy
Agni
16
1 / 8 / 9
10,040
1,004
9,141
16,244
10,832
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
41
45
Kills
15
15
Deaths
45
87
Assists
26
Player
Kills
Deaths
Assists
KDA
L
0
8
4
0.25
L
Sun Wukong
Joaco1181
Sun Wukong
0
7
5
0.36
W
Ra
2
3
25
4.83
L
9
7
2
1.43
W
4
1
13
10.5
L
Fenrir
RMarshall9
Fenrir
5
15
6
0.53
W
16
1
13
22.5
W
Morgan Le Fay
fenrrisxx
Morgan Le Fay
3
6
21
2.25
W
Achilles
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Achilles
20
4
15
6.88
L
Agni
thiccsy
Agni
1
8
9
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,751
Damage
43,255
50,101
Taken
89,035
25,212
Mitigated
50,745
12,798
Healing
2,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,753
1,490
0
3
16,679
13,606
0
4,098
12,581
28,751
0
L
Sun Wukong
Joaco1181
Sun Wukong
3,662
475
0
577
16,733
8,561
0
3,757
12,976
0
7,314
W
Ra
12,822
2,097
1,777
1,884
8,949
3,688
0
2,441
6,508
39,681
0
L
15,533
8,025
0
0
18,034
7,963
0
5,465
12,569
0
34,003
W
5,880
2,620
0
255
4,699
2,511
0
1,377
3,322
0
15,695
L
Fenrir
RMarshall9
Fenrir
7,166
1,994
0
542
21,345
9,783
0
3,549
17,796
0
19,583
W
19,733
4,288
0
1,124
9,268
4,905
0
3,091
6,177
0
26,051
W
Morgan Le Fay
fenrrisxx
Morgan Le Fay
8,305
986
93
579
9,587
4,397
0
3,489
6,098
19,790
0
W
Achilles
lI loading ll
Achilles
35,011
28,209
0
7,086
17,598
9,711
0
6,496
10,342
0
53,419
L
Agni
thiccsy
Agni
9,141
1,221
0
1,404
16,244
10,832
0
4,258
11,986
28,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,128
Gold Earned
50,787
163
Minions Killed
124
4
Camps Cleared
8
958,571
Distance Traveled
851,927
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,167
917
26
3
0
140,519
1
L
Sun Wukong
8,889
889
5
1
1
177,380
2
W
Ra
11,008
1,101
56
6
1
195,399
3
L
Da Ji
12,321
1,232
33
3
4
203,077
1
W
Neith
10,247
1,025
26
3
0
169,133
0
L
Fenrir
10,370
1,037
16
2
1
161,333
0
W
Fenrir
12,827
1,283
12
1
1
225,530
0
W
Morgan Le Fay
11,170
1,117
20
2
1
166,776
0
W
Achilles
13,876
1,388
49
5
1
201,733
0
L
Agni
10,040
1,004
44
4
2
169,618
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role