Player Matchup

Sylvanus
Sylvanus
ChattySaxxy
Sylvanus
Level 156
God Stats
15W - 3L
1,783 SR
Queue Stats
87W - 69L
1,642 Elo+
Party 2
Rama
Rama
Snipershy223
Rama
Level 108
God Stats
1W - 0L
1,299 SR
Queue Stats
46W - 34L
1,557 Elo+
Party 2
Vamana
Vamana
URNOTM4N
Vamana
Level 145
God Stats
9W - 2L
1,677 SR
Queue Stats
75W - 69L
1,570 Elo+
Party 2
Team Averages
Level 136
1,586 SR
1,590 Elo+

VS

Team Averages
Level 97
1,369 SR
1,348 Elo+
Athena
Athena
Bulletwiturname
Athena
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 7L
1,289 Elo+
Party 1
Mulan
Mulan
HouseElf1122
Mulan
Level 110
God Stats
30W - 37L
1,510 SR
Queue Stats
125W - 140L
1,401 Elo+
Party 1
Hel
Hel
ramon0935
Hel
Level 62
God Stats
5W - 16L
1,096 SR
Queue Stats
287W - 396L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
ChattySaxxy
Sylvanus
12
6 / 3 / 5
8,435
767
8,732
10,645
7,392
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
1 / 1 / 11
7,939
722
7,528
7,500
2,848
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
URNOTM4N
Vamana
12
6 / 2 / 7
8,517
774
11,341
9,513
7,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 4
7,367
670
5,838
12,173
12,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 4 / 1
7,592
690
7,407
14,128
14,090
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
2 / 6 / 4
7,506
682
5,337
9,285
3,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
13
Kills
6
6
Deaths
13
23
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Sylvanus
ChattySaxxy
Sylvanus
6
3
5
2.83
L
3
4
1
0.88
W
1
1
11
6.5
W
Vamana
URNOTM4N
Vamana
6
2
7
4.75
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,601
Damage
18,582
27,658
Taken
35,586
17,955
Mitigated
29,823
8,421
Healing
12,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,838
1,290
360
1,588
12,173
12,283
84
2,436
9,737
14,639
0
W
Sylvanus
ChattySaxxy
Sylvanus
8,732
2,729
1,337
2,333
10,645
7,392
1,209
3,555
7,090
16,184
2,061
L
7,407
1,942
342
2,566
14,128
14,090
18
3,563
10,565
0
18,031
W
7,528
6,285
0
2,227
7,500
2,848
725
3,628
3,872
0
33,654
W
Vamana
URNOTM4N
Vamana
11,341
6,318
0
2,524
9,513
7,715
386
3,992
5,521
0
25,360
L
5,337
604
4,174
3,264
9,285
3,450
112
2,107
7,178
23,850
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,891
Gold Earned
22,465
118
Minions Killed
73
0
Camps Cleared
0
562,932
Distance Traveled
571,780
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,367
670
13
1
0
205,117
0
W
Sylvanus
8,435
767
24
2
0
169,217
0
L
Mulan
7,592
690
24
2
0
185,736
3
W
Rama
7,939
722
59
5
0
180,564
0
W
Vamana
8,517
774
35
3
0
213,151
4
L
Hel
7,506
682
36
3
0
180,927
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role