Player Matchup

Hachiman
Hachiman
ChaswickBudder
Hachiman
Level 76
God Stats
2W - 8L
1,468 SR
Queue Stats
111W - 131L
1,444 Elo+
Party 1
Achilles
Achilles
RagingAsian69
Achilles
Level 58
God Stats
14W - 6L
1,768 SR
Queue Stats
230W - 183L
1,590 Elo+
Party 4
Set
Set
SilentghostR4
Set
Level 37
God Stats
13W - 14L
1,619 SR
Queue Stats
70W - 81L
1,496 Elo+
Party 1
Yemoja
Yemoja
TheeCrescent
Yemoja
Level 38
God Stats
5W - 9L
1,446 SR
Queue Stats
285W - 381L
1,337 Elo+
Party 4
Nu Wa
Nu Wa
WayOfScathach
Nu Wa
Level 35
God Stats
28W - 25L
1,523 SR
Queue Stats
104W - 111L
1,447 Elo+
Party 1
Team Averages
Level 49
1,565 SR
1,463 Elo+

VS

Team Averages
Level 52
1,508 SR
1,472 Elo+
Anubis
Anubis
Cruua
Anubis
Level 29
God Stats
8W - 5L
1,536 SR
Queue Stats
38W - 30L
1,518 Elo+
Party 3
Hun Batz
Hun Batz
LemonIc3
Hun Batz
Level 64
God Stats
1W - 1L
1,619 SR
Queue Stats
30W - 33L
1,532 Elo+
Party 2
Rama
Rama
Lisp愛
Rama
Level 113
God Stats
1W - 0L
1,321 SR
Queue Stats
14W - 15L
1,449 Elo+
Party 3
Sol
Sol
aceaz
Sol
Level 26
God Stats
121W - 129L
1,491 SR
Queue Stats
132W - 152L
1,401 Elo+
Party 2
King Arthur
King Arthur
ssjjolteon
King Arthur
Level 29
God Stats
1W - 0L
1,574 SR
Queue Stats
23W - 25L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
6 / 4 / 2
8,101
506
8,522
11,634
2,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
RagingAsian69
Achilles
14
4 / 3 / 0
8,782
549
7,993
13,471
11,914
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 6 / 5
6,832
427
5,284
13,822
4,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
11
0 / 3 / 6
7,652
478
4,699
10,818
5,052
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 3
7,371
461
9,023
8,385
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cruua
Anubis
16
6 / 2 / 5
9,579
599
8,806
9,727
5,309
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
LemonIc3
Hun Batz
16
5 / 1 / 6
9,350
584
9,755
10,930
3,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rama
Lisp愛
Rama
13
1 / 3 / 5
7,939
496
3,931
11,215
3,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Sol
aceaz
Sol
14
4 / 2 / 4
8,827
552
14,001
10,663
3,780
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
ssjjolteon
King Arthur
15
4 / 3 / 1
8,615
538
10,359
13,937
6,734
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
11
Kills
20
20
Deaths
11
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hachiman
6
4
2
1.75
W
Anubis
Cruua
Anubis
6
2
5
4.25
W
Hun Batz
LemonIc3
Hun Batz
5
1
6
8
W
Rama
Lisp愛
Rama
1
3
5
1.17
L
Achilles
RagingAsian69
Achilles
4
3
0
1.33
L
0
6
5
0.42
L
Yemoja
0
3
6
1
L
1
4
3
0.63
W
Sol
aceaz
Sol
4
2
4
3
W
King Arthur
ssjjolteon
King Arthur
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,521
Damage
46,852
58,130
Taken
56,472
26,044
Mitigated
22,782
5,071
Healing
20,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
8,522
4,379
0
1,125
11,634
2,805
0
6,661
4,973
0
36,519
W
Anubis
Cruua
Anubis
8,806
106
0
4,822
9,727
5,309
177
3,765
5,706
61,252
0
W
Hun Batz
LemonIc3
Hun Batz
9,755
3,780
0
879
10,930
3,557
0
2,616
8,192
0
71,689
W
Rama
Lisp愛
Rama
3,931
2,860
0
4,257
11,215
3,402
848
3,329
7,746
0
42,271
L
Achilles
RagingAsian69
Achilles
7,993
1,998
0
1,063
13,471
11,914
0
1,931
11,540
0
40,555
L
5,284
2,420
0
298
13,822
4,289
0
2,479
11,343
0
35,701
L
Yemoja
4,699
539
905
556
10,818
5,052
0
6,615
4,203
22,359
0
L
9,023
1,265
0
1,124
8,385
1,984
28
5,477
2,908
40,194
0
W
Sol
aceaz
Sol
14,001
5,106
0
5,005
10,663
3,780
3,542
2,739
7,858
52,396
0
W
King Arthur
ssjjolteon
King Arthur
10,359
1,905
0
5,622
13,937
6,734
594
628
13,248
2,048
48,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,738
Gold Earned
44,310
339
Minions Killed
492
0
Camps Cleared
0
1,422,801
Distance Traveled
1,523,571
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,101
506
62
4
0
308,615
3
W
Anubis
9,579
599
119
7
0
283,823
4
W
Hun Batz
9,350
584
126
8
0
354,311
4
W
Rama
7,939
496
75
5
0
268,419
0
L
Achilles
8,782
549
93
6
0
285,705
4
L
Set
6,832
427
65
4
0
281,530
3
L
Yemoja
7,652
478
31
2
0
253,091
4
L
Nu Wa
7,371
461
88
6
0
293,860
0
W
Sol
8,827
552
77
5
0
298,305
6
W
King Arthur
8,615
538
95
6
0
318,713
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role