Player Matchup

Fenrir
Fenrir
Ch1bi
Fenrir
Level 24
God Stats
6W - 2L
1,785 SR
Queue Stats
305W - 217L
1,626 Elo+
Party 3
Raijin
Raijin
Guhdersh
Raijin
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
333W - 296L
1,630 Elo+
Solo
Loki
Loki
KlakkAUS
Loki
Level 14
God Stats
2W - 1L
1,752 SR
Queue Stats
18W - 18L
1,556 Elo+
Solo
Bellona
Bellona
Pencilvester420
Bellona
Level 28
God Stats
9W - 15L
1,587 SR
Queue Stats
183W - 196L
1,662 Elo+
Solo
The Morrigan
The Morrigan
duooptics
The Morrigan
Level 2
God Stats
8W - 3L
1,807 SR
Queue Stats
8W - 3L
1,790 Elo+
Party 3
Team Averages
Level 19
1,686 SR
1,653 Elo+

VS

Team Averages
Level 20
1,557 SR
1,644 Elo+
The Morrigan
The Morrigan
Intreuxia
The Morrigan
Level 23
God Stats
1W - 0L
1,715 SR
Queue Stats
53W - 43L
1,608 Elo+
Party 2
Jing Wei
Jing Wei
PepaPol
Jing Wei
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,547 Elo+
Party 1
Camazotz
Camazotz
ShirtlessManOnly
Camazotz
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 26L
1,657 Elo+
Party 1
Ymir
Ymir
TheHappiestMeep
Ymir
Level 15
God Stats
6W - 3L
1,569 SR
Queue Stats
14W - 18L
1,555 Elo+
Party 2
Erlang Shen
Erlang Shen
lifted71blazer
Erlang Shen
Level 4
God Stats
15W - 5L
1,500 SR
Queue Stats
255W - 195L
1,855 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ch1bi
Fenrir
11
1 / 6 / 3
8,423
468
4,243
16,762
12,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Raijin
Guhdersh
Raijin
15
7 / 10 / 0
9,676
538
10,586
15,181
5,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Loki
11
1 / 10 / 5
7,630
424
2,788
13,907
3,820
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 8 / 1
8,041
447
13,609
16,749
16,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
duooptics
The Morrigan
14
3 / 6 / 5
8,990
499
10,208
9,514
3,883
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Intreuxia
The Morrigan
17
17 / 4 / 7
11,835
658
15,244
7,485
3,436
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jing Wei
PepaPol
Jing Wei
16
3 / 1 / 8
9,698
539
9,233
10,849
3,154
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

17
8 / 5 / 5
10,569
587
13,825
25,404
20,327
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
0 / 4 / 9
8,698
483
2,004
12,746
8,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
lifted71blazer
Erlang Shen
16
12 / 2 / 12
11,214
623
14,612
11,860
9,379
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
81
14
Kills
40
40
Deaths
16
14
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ch1bi
Fenrir
1
6
3
0.42
L
Raijin
Guhdersh
Raijin
7
10
0
0.7
W
The Morrigan
Intreuxia
The Morrigan
17
4
7
5.13
L
Loki
1
10
5
0.35
L
2
8
1
0.31
W
Jing Wei
PepaPol
Jing Wei
3
1
8
7
W
8
5
5
2.1
W
0
4
9
1.13
L
The Morrigan
duooptics
The Morrigan
3
6
5
0.92
W
Erlang Shen
lifted71blazer
Erlang Shen
12
2
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,434
Damage
54,918
72,113
Taken
68,344
42,353
Mitigated
44,813
11,895
Healing
25,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ch1bi
Fenrir
4,243
1,068
0
1,768
16,762
12,133
0
3,912
12,844
0
28,945
L
Raijin
Guhdersh
Raijin
10,586
1,424
0
2,248
15,181
5,566
0
5,542
9,635
53,402
0
W
The Morrigan
Intreuxia
The Morrigan
15,244
2,907
0
1,246
7,485
3,436
782
3,784
3,442
64,879
1,600
L
Loki
2,788
441
0
3,440
13,907
3,820
0
2,643
11,256
0
29,187
L
13,609
6,249
0
3,496
16,749
16,951
278
1,281
15,468
0
48,652
W
Jing Wei
PepaPol
Jing Wei
9,233
7,048
0
4,208
10,849
3,154
750
4,841
5,832
0
70,261
W
13,825
4,899
0
15,400
25,404
20,327
973
720
24,624
0
65,664
W
2,004
323
0
840
12,746
8,517
216
5,457
7,117
9,082
0
L
The Morrigan
duooptics
The Morrigan
10,208
5,073
0
943
9,514
3,883
542
3,084
6,408
44,738
12,268
W
Erlang Shen
lifted71blazer
Erlang Shen
14,612
7,844
0
3,609
11,860
9,379
2,065
2,340
9,430
0
66,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,760
Gold Earned
52,014
351
Minions Killed
428
0
Camps Cleared
0
1,518,110
Distance Traveled
1,679,364
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,423
468
48
3
0
347,056
4
L
Raijin
9,676
538
95
5
0
285,076
3
W
The Morrigan
11,835
658
108
6
0
323,721
4
L
Loki
7,630
424
54
3
0
309,389
1
L
Bellona
8,041
447
80
4
0
297,761
1
W
Jing Wei
9,698
539
111
6
0
326,026
6
W
Camazotz
10,569
587
114
6
0
344,878
1
W
Ymir
8,698
483
8
0
0
310,213
0
L
The Morrigan
8,990
499
74
4
0
278,828
1
W
Erlang Shen
11,214
623
87
5
0
374,526
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role