Player Matchup

Ganesha
Ganesha
DariusOne1
Ganesha
Level 126
God Stats
0W - 1L
1,243 SR
Queue Stats
138W - 122L
1,557 Elo+
Solo
Merlin
Merlin
ElRubas
Merlin
Level 158
God Stats
4W - 7L
1,348 SR
Queue Stats
382W - 401L
1,625 Elo+
Party 2
Vamana
Vamana
GusSegD
Vamana
Level 156
God Stats
7W - 5L
1,632 SR
Queue Stats
466W - 467L
1,521 Elo+
Solo
Bellona
Bellona
KEVINATOR97
Bellona
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 48L
1,558 Elo+
Party 2
Raijin
Raijin
SJ40869
Raijin
Level 141
God Stats
0W - 2L
1,312 SR
Queue Stats
76W - 74L
1,592 Elo+
Solo
Team Averages
Level 146
1,407 SR
1,571 Elo+

VS

Team Averages
Level 150
1,577 SR
1,518 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
 
Fafnir
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
PROPHESIED HERO
Ah Puch
Level 148
God Stats
9W - 1L
1,883 SR
Queue Stats
121W - 141L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DariusOne1
Ganesha
13
0 / 4 / 6
6,563
729
5,432
10,594
14,124
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
ElRubas
Merlin
13
2 / 4 / 5
7,332
815
11,479
6,771
3,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Vamana
GusSegD
Vamana
12
2 / 3 / 5
6,902
767
5,557
10,753
12,894
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bellona
KEVINATOR97
Bellona
12
3 / 4 / 3
6,890
766
3,397
11,445
11,169
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
SJ40869
Raijin
12
4 / 4 / 3
7,371
819
6,063
7,095
3,385
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
4 / 1 / 9
8,787
976
10,577
6,848
3,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fafnir
 
Fafnir
13
2 / 3 / 14
8,444
938
3,767
11,471
15,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
 
Zhong Kui
14
3 / 3 / 13
8,204
912
8,897
12,409
8,253
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
 
King Arthur
12
5 / 4 / 8
8,095
899
4,752
11,265
13,618
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 1 / 13
8,614
957
12,121
5,691
2,411
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
76
11
Kills
19
19
Deaths
12
22
Assists
57
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
1
9
8.5
W
Fafnir
 
Fafnir
2
3
14
3
W
Zhong Kui
 
Zhong Kui
3
3
13
3.17
W
King Arthur
 
King Arthur
5
4
8
2.25
L
Ganesha
DariusOne1
Ganesha
0
4
6
0.75
L
Merlin
ElRubas
Merlin
2
4
5
1.13
L
Vamana
GusSegD
Vamana
2
3
5
1.5
L
Bellona
KEVINATOR97
Bellona
3
4
3
1.13
W
5
1
13
11.5
L
Raijin
SJ40869
Raijin
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,928
Damage
40,114
46,658
Taken
47,684
44,583
Mitigated
42,587
9,136
Healing
15,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
10,577
792
1,241
3,299
6,848
3,186
1,479
1,644
5,204
28,395
0
W
Fafnir
 
Fafnir
3,767
740
1,109
1,918
11,471
15,119
471
6,974
3,670
9,546
0
W
Zhong Kui
 
Zhong Kui
8,897
690
1,049
3,689
12,409
8,253
1,925
6,758
5,561
15,716
0
W
King Arthur
 
King Arthur
4,752
239
1,004
867
11,265
13,618
252
4,323
6,942
0
8,599
L
Ganesha
DariusOne1
Ganesha
5,432
155
0
783
10,594
14,124
0
7,483
2,902
14,039
0
L
Merlin
ElRubas
Merlin
11,479
526
0
97
6,771
3,011
466
5,817
954
26,157
0
L
Vamana
GusSegD
Vamana
5,557
1,335
270
2,634
10,753
12,894
0
8,140
2,485
345
6,208
L
Bellona
KEVINATOR97
Bellona
3,397
237
1,701
2,251
11,445
11,169
144
8,565
2,752
0
6,244
W
12,121
301
0
1,383
5,691
2,411
1,110
3,321
2,314
25,383
0
L
Raijin
SJ40869
Raijin
6,063
744
841
559
7,095
3,385
647
5,357
1,738
12,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,058
Gold Earned
42,144
80
Minions Killed
90
0
Camps Cleared
0
780,235
Distance Traveled
846,868
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
8,787
976
34
4
0
186,467
3
W
Fafnir
8,444
938
5
1
0
160,291
0
W
Zhong Kui
8,204
912
13
1
0
182,710
1
W
King Arthur
8,095
899
10
1
0
136,642
1
L
Ganesha
6,563
729
2
0
0
147,669
0
L
Merlin
7,332
815
36
4
0
148,273
0
L
Vamana
6,902
767
1
0
0
161,644
0
L
Bellona
6,890
766
14
2
0
186,515
1
W
Ah Puch
8,614
957
28
3
0
180,758
0
L
Raijin
7,371
819
27
3
0
136,134
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role