Player Matchup

Raijin
Raijin
NZambrano7-
Raijin
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 2L
1,730 Elo+
Party 1
Chaac
Chaac
RosilloSmrf
Chaac
Level 11
God Stats
3W - 1L
1,824 SR
Queue Stats
7W - 2L
1,767 Elo+
Party 1
Ymir
Ymir
ShadowAlejandro6
Ymir
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 1L
1,826 Elo+
Party 1
Danzaburou
Danzaburou
SmurfDeadShot
Danzaburou
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 2L
1,767 Elo+
Party 1
Fenrir
Fenrir
n-rod11
Fenrir
Level 7
God Stats
4W - 0L
1,758 SR
Queue Stats
6W - 2L
1,685 Elo+
Party 1
Team Averages
Level 10
1,616 SR
1,755 Elo+

VS

Team Averages
Level 24
1,576 SR
1,633 Elo+
Mulan
Mulan
BearDontEatBeets
Mulan
Level 30
God Stats
2W - 6L
1,435 SR
Queue Stats
104W - 97L
1,579 Elo+
Solo
Chronos
Chronos
OG Justin W
Chronos
Level 18
God Stats
9W - 8L
1,553 SR
Queue Stats
355W - 356L
1,647 Elo+
Solo
He Bo
He Bo
Raph207
He Bo
Level 23
God Stats
2W - 1L
1,825 SR
Queue Stats
80W - 55L
1,603 Elo+
Solo
Izanami
Izanami
Texacutioner01
Izanami
Level 22
God Stats
62W - 62L
1,613 SR
Queue Stats
97W - 102L
1,633 Elo+
Solo
Kali
Kali
lucky-hair723
Kali
Level 27
God Stats
0W - 1L
1,455 SR
Queue Stats
1W - 2L
1,705 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
10 / 1 / 5
11,169
558
13,292
10,552
4,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
0 / 2 / 9
9,787
489
11,047
11,051
9,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
4 / 2 / 19
11,253
563
7,638
20,248
23,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
SmurfDeadShot
Danzaburou
18
15 / 2 / 6
12,548
627
15,366
13,797
6,732
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fenrir
n-rod11
Fenrir
13
0 / 2 / 7
8,335
417
1,669
10,540
4,426
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mace

Mace

+10
Physical Power

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 6
8,102
405
5,020
13,533
7,536
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
OG Justin W
Chronos
17
1 / 3 / 4
10,606
530
9,808
16,701
5,985
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
Raph207
He Bo
16
6 / 4 / 2
10,723
536
13,315
13,765
3,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 7 / 1
8,767
438
7,916
12,133
2,909
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 13 / 3
7,184
359
2,607
17,153
4,709
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
25
29
Kills
9
9
Deaths
32
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
5
6
0.6
W
Raijin
10
1
5
12.5
L
Chronos
OG Justin W
Chronos
1
3
4
1
L
He Bo
Raph207
He Bo
6
4
2
1.75
W
0
2
9
2.25
W
4
2
19
6.75
W
Danzaburou
SmurfDeadShot
Danzaburou
15
2
6
9
L
2
7
1
0.36
L
0
13
3
0.12
W
Fenrir
n-rod11
Fenrir
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,012
Damage
38,666
66,188
Taken
73,285
49,076
Mitigated
25,104
16,486
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,020
226
0
1,732
13,533
7,536
285
3,778
9,492
0
31,238
W
Raijin
13,292
1,132
144
3,062
10,552
4,691
492
5,012
5,540
70,475
0
L
Chronos
OG Justin W
Chronos
9,808
4,251
0
6,298
16,701
5,985
1,700
2,608
13,137
78,744
0
L
He Bo
Raph207
He Bo
13,315
447
19
5,767
13,765
3,965
317
4,827
8,668
68,340
0
W
11,047
1,861
0
4,225
11,051
9,712
365
5,121
5,930
0
54,647
W
7,638
2,268
0
2,000
20,248
23,515
140
6,501
13,747
29,004
0
W
Danzaburou
SmurfDeadShot
Danzaburou
15,366
7,211
0
5,142
13,797
6,732
2,981
3,448
10,349
0
101,506
L
7,916
4,058
18
1,521
12,133
2,909
0
3,793
8,226
0
52,657
L
2,607
1,285
0
1,317
17,153
4,709
544
6,374
10,437
0
17,345
W
Fenrir
n-rod11
Fenrir
1,669
237
0
1,913
10,540
4,426
0
3,905
6,635
0
30,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,092
Gold Earned
45,382
457
Minions Killed
416
0
Camps Cleared
0
1,879,820
Distance Traveled
1,598,069
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,102
405
45
2
0
284,192
2
W
Raijin
11,169
558
107
5
0
378,078
7
L
Chronos
10,606
530
135
7
0
322,268
5
L
He Bo
10,723
536
121
6
0
347,788
8
W
Chaac
9,787
489
104
5
0
410,751
5
W
Ymir
11,253
563
31
2
0
334,437
6
W
Danzaburou
12,548
627
162
8
0
382,282
1
L
Izanami
8,767
438
91
5
0
287,747
2
L
Kali
7,184
359
24
1
0
356,074
0
W
Fenrir
8,335
417
53
3
0
374,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role